Twinfinite Interviewed SEGA Product Manager Jim Dyer
Jim Dyer, SEGA Product Manager, recently took part in an interview with Twinfinite. We recommend reading the full interview here, as a lot was asked, but below is a list of anything major:
- The vision for Sonic Mania, according to Jim, was related to the Sonic ROM hacking community. Christian “Taxman” Whitehead and Simon “Stealth” Thomley are huge Sonic fans that “used to make their own modded ROM versions of the original Sonic games”. Jim said that “we saw that the Sonic community went absolutely nuts for these games. They were hailed as some of the best re-imagined works of the original-style Sonic games, so Mania is a new initiative from the Sonic team to build on that success”. SEGA is taking advantage of the popularity of Sonic ROM hacking.
- Jim is blunt. “Sonic is adored by our fans and we want to make a game that is by fans for fans, and is exactly what they want”. Which is what Mania seeks to be.
- Sonic Team has next to no input on Mania. “They just provide the assets and give them the creative freedom to do want”.
- “At the end of the day, SEGA is a business and there is a strategy behind everything”. However, Jim explains that the strategy isn’t the same as it used to be. “Our model has changed drastically over the past decade. We went from a [Japanese] franchise into evolving into a PC, RTS powerhouse. This was great for our business model, but our fans who love our original titles are still there and we need to speak to that audience.”.
- Sonic Forces is meant to be a game for everyone. Mania is a game meant for fans. Jim says Forces will be brought out “soon after” Mania.
- “Sonic Forces is its own initiative. It is a broader game, a different sort of Sonic than what we’ve done before. It is about reinvigorating Sonic. I won’t say Forces is about making Sonic relevant again because I don’t think that is quite the right term, but we understand we have a flagship IP, this brand powerhouse that SEGA wants to get back to what it should be.”
- Jim admits that Sonic has had a tough time evolving over the years. “Sonic is a franchise that we’ve tried to evolve but it hasn’t necessarily worked – I can openly say that. Generations and Colors were huge successes within the modern Sonic world, but it is about taking modern Sonic and making it something more.”
- Sonic Mania is not an effort to capitalize on indie gaming, especially ones with pixel art. “Sonic Mania is not a conscious decision to cash-in on that market. At its heart, this is an indie developed game that SEGA is facilitating. It is more about the capabilities of the indie games, their vision and the game they want to make and the game they want to know the community want made. Of course, SEGA recognizes that the ROM versions of the games that they made did so well, including the successful Sonic CD port to mobile. There is no doubt in my mind that people want to pick up Sonic, not just for nostalgia but because they are into that theme, but the initiative is about the fans, that is the goal; to let them know we are listening“.
- Jim also took a moment to talk about Mania’s levels and, you guessed it, the re-imagining of them. “There will certainly be other re-imagined versions of levels that we’ve seen in previous Sonic games. There will also be levels you haven’t seen before or have been altered so much that they are almost completely unrecognizable. We gave the team access to levels that didn’t make it into other Sonic games and they have been redesigned and re-engineered to work for Sonic Mania”.
- Tee Lopez was mentioned. Jim says “SEGA provided all the soundtracks from 1,2, and 3 and have given him free rein to re-imagine them in any way he sees fit”. What’s interesting is Sonic 3 is mentioned. Did SEGA sort out Sonic 3’s soundtrack copyright problems?
- A physical release of Mania was brought up at the end. Jim says “we would love to do one”. “We want the community to know that we are listening, and at SXSW they suggested a lot of interest in us following through with a physical release. But we’re also aware that audience approves of anything Sonic related, so while we are listening and it is something we’d like to do, at this stage we are going to see how it goes.”
This post was originally written by the author for TSSZ News.
Since we doesn’t understand what those remasters were I’ll take what he says with a grain of salt but I’m still going after this line anyway.
“Sonic Forces is meant to be a game for everyone. Mania is a game meant for fans”
Boy does he have this backwards to the point of near insanity but I wouldn’t be surprised if this actually what part of Sega thinks that a new 3D possibly grimdark Sonic that reminds people of 06 has more mainstream appeal than Mania’s honest return to 2D Sonic, if this is the corporate narrative being spun by SOJ I feel bad for the people on Sega West who will have to parrot it out despite knowing the truth. Let me re-frame what he said in a different context:
“Mario Galaxy 2 is meant to be a game for everyone. New Super Mario Bros. Wii is a game meant for fans.”
Then look at the sales data and consider that 3D Mario has more mainstream appeal than 3D Sonic has.
I hate to think that this is the reason why SOJ won’t allow a physical release of Mania because they view it as a one-off thing to be ignored as being the start of anything. SOJ and Iizuka were smart to allow Mania yes but that’s coming off of half a decade of terrible decisions and we still haven’t seen anything really smart from Forces other than not continuing in Lost World’s direction and instead trying to be more like Generations
Here’s the thing. He’s talking about the gameplay. There’s 3 different gameplay styles, but all of them together means that you will likely see your kind of gameplay included.
If you’re a Classic fan, Classic Sonic is in it.
If you’re a fan of the boost, that’s in there too.
If you’re a fan of neither and want something new to make things interesting, you will get that.
That’s what he is talking about. It is a game meant for everyone, because all the popular styles are there. And if you’re in that minority that prefer something new, you get that too.
“SEGA provided all the soundtracks from 1,2, and 3 and have given him free rein to re-imagine them in any way he sees fit”
This is big. I guess we’ll know for sure if the copyright issue has been sorted out if either Carnival Night, Ice Cap, or Launch Base Zone make it into Mania. (Also, I wonder if he left out CD intentionally. Will Mania have a remastered CD zone?)
Pardon me for bringing up the comics when this is an article about the games, but this is one of the reasons why I believe that the comics are not going to be cancelled. SEGA wants to gain people’s trust, and cancelling a continuing comic series because of a lawsuit over something that isn’t even an issue with the comics now that it’s rebooted (besides the trades and ads for issues before the reboot) is not going to make them look that trustworthy with Sonic is it. Saying that they should because of your own opinions of how the comic is handled or how nobody would even care in the long run, does not make it justifiable for them to screw over the fans that they had nurtured for so long.
Yes, they might of had other decisions for the comics back when the comic was rebooted. But those decisions were probably more based on uncertainty rather than anger. It hurts to think that people still believe that SEGA is angry enough to just pull the comics and blame Archie on everything. In the business world, you can’t just easily give up on a relationship just because your angry that the other company got into a little bit of a mess.
With this new case, I think the hiatus is based on uncertainty with how the case is going to go. Not on uncertainty that the comics are bound to fail or on how angry SEGA is at Archie over Fulop pulling them into another lawsuit. If worst comes to worst and the sales drop across multiple platforms, then SEGA and Archie have the capacity to aggressively advertise them. They should not give up and screw people over because things aren’t working out the way they should.