Sonic 360; One of Xbox Live's Worst Demos
As soon as I heard the UK Official Xbox 360 Magazine were to list their top 5 worst demos on Xbox Live I had a feeling Sonic The Hedgehog would be on the list. I was right but you may be surprised to hear it only appeared at number 4, with only the Battlefield 2: Modern Combat demo behind it due to the online connectivity issues. The magazine hits the nail on the head when talking about the Sonic demo.
It was supposed to be a glorious rebirth of an old, wayward icon. Sonic has struggled to recapture the glory of his 2D heyday since leaving the Megadrive behind but that was all going to change with this game, promised Sega. A simple title, a new beginning, a new Sonic.
After the tepid Shadow The Hedgehog and Sonic Heroes, Sega had carefully and meticulously crafted some momentum for this latest addition to the series. And then, with the arrival of one terrible demo, all that momentum was stopped.
Sonic The Hedgehog suffered from the same problems all 3D Sonic games had. Uncontrollable. Unplayable. Uneventful. The sensitive controls and linear level felt like you were trying to guide a marble down a hair, with the camera whizzing round doing as it pleases and the limited lives making it a frustrating demo to play through.
Sega went full speed ahead with its damage limitation plans, spreading word that the demo was based was an old build and the final game was much, much better. Yet when the game itself was released, it didn’t take long for word to spread that it wasn’t different. At all. Having had their fingers burnt on the demo, most Sonic fans decided to sit this one out.
To be fair they are a little harsh. Not all 3D Sonic games have been ‘Uncontrollable’ or ‘Unplayable’, the Sonic Adventure games were perfectly playable and even Heroes wasn’t broken. I was fooled into thinking the glitches and problems I experienced in the demo would be fixed in the final game only to still fall through the floor on a regular occasion, miss a spring in a scripted jump sequence, fall off a track into a pit for a 5th time due to the skittish controls and any number of other glitches.
Check the list for the rest of the top 5.
This post was originally written by the author for TSSZ News.
I played the demo when it was there, and I didn’t have…any real problems.
The final game, well, while I never did fall into the floor, I did miss a spring in a jump sequence…I do think I did…and I ended up falling into the water at the point in Wave Ocean where Sonic skids over the water and…I fell off off the cliff tracks in the water at one point, but that was probably due to the controls.
I managed to stick with it and finish it…Crisis City High Speed Zone not withstanding. *shudders*
…The demo was actually more stable better than the final release ended up being. :E
I disagree on the linearity. The Kingdom Valley segment that’s featured in the demo features pretty awesome level design, featuring multiple tiers of level and the multiple paths we always wanted.
It’s true that most of Sonic 06’s levels had branching paths, but instead of walls or ground in between them, we had inexplicable holes.
The problem: they’re making 2D levels in 3D games. The game obviously had other problems, but it’s hard to tell what’s there on purpose, and what’s there as a result of the game’s short and turbulent development cycle.
if Sonic360 was soo unplayable, how come i beat the entire game 3 times over XD
You must just be a glutton for punishment KeigoNiwa, I only finished Sonic’s story and have no desire to boot up the game again.