Vehicles & Other Weapons Confirmed For Sonic Boom Wii U
In the weeks after the Sonic Boom event there was one thing that wasn’t seen. Screenshots. Today that has changed.
The official Japanese website for Sonic Boom has posted a batch of new screenshots for Sonic Boom: Rise of Lyric on Wii U that reveal that the Enerbeam won’t be the only weapon in the game. The website confirms the following:
- A switch you can stomp on to create a large and powerful explosion that damages enemies
- A gun that fires blue cyclones with strong wind
- A hand gun that, as the name implies, shoots out a mechanical hand that also damages foes but from a smaller range
- A water balloon that can be thrown at foes to short-circuit them
- A trumpet that, when blown into, creates jets of energy that hurts enemies
- A sword “ created based on the feathers of birds of legend” which throws and scatters out feathers of energy that, while weak in damage, has long-range
Also confirmed are two vehicles you’ll be using off and on in the game. A boat and a submarine. The former houses all four characters and the latter can hold two. Both vehicles have their own weapon, the latter having a cannon, which can be used to clear enemies out of your way along with bedrock. The submarine, according to the website, was originally created by an ancient tribe and later remodeled with the cannon and five times the specs it originally had. This includes “high-speed navigation“.
Six new stages each had their own screenshot too. You can see the images provided, of which include the weapons and vehicles, in the gallery below.
This post was originally written by the author for TSSZ News.
Interesting, nice to see its not just fighting. seems liek Jak and Daxter series. and Ratchet and clank inspiration. I love those two serieses so im kinda happy to see sonic looking like that. Oh we’ll. Im also glad it isn’t like guns in shadow the hedgehog
*inb4 why Sonic needs vehicles to travel through land and sea when he’s already fast
And the weapons, I hope they don’t gimp your speed, or jump, and I hope it clears enemies faster
Sonic may not need them, but the others would find them handy I guess 🙂
Not sure about the handgun stuff though… doesn’t seem right somehow…
There’s nothing wrong with a white gloved hand coming out of a gun and slapping a robot across the face. Next you’ll be saying Willie Nelson can’t have a Horse that’s addicted to drugs as much as he is.
Never said there was anything wrong with it, only that it doesn’t quite feel right 🙂
The weapons just help you in combat. And the ammo is VERY limited, like 5 or 6 and you can’t store them for later use.
eh its not shadow the hedgehog im happy.
>Guns and vehincles announced in Sonic Boom=good
>Guns and vehicles announced in Shadow the Hedgehog=bad
Oh but I guess since Sonic Boom is “cartoony” it makes it ok now, right?
It also helps that they don’t replace standard combat, are limited, and are more interesting to look at.
There is no excuse for why you would suddenly like guns and veichles being present if you despised it in shadow the hedgehog. The people that do are delusional hypocrites.
There’s also the fact that it’s a different genre of game, where this kind of thing is welcome.
It makes combat faster, I think?
(is one of the few that didn’t mind the guns in Shad’s game)
Honestly, with weapons like Tuba Cannons, Water Balloons, and Feather Swords these more look like Smash Bros weapons than anything.
Besides, I can tell it’s trying to be like that kinda arcade brawler ala, Final Fight, Streets of Rage, with the weapons here. Then again, this entire game is pretty much a standard brawler with Sonic’s name and looks on it more than a standard Sonic game.
Lol. Fair point. But yeah, making it “cartoony” does make it better (imho). Why? I didn’t mind Shadow the Hedgehog as a kid, heck I really liked it. But now looking back it felt weird to have “realistic” guns in a Sonic game. The silly weapons, like the Egg vaccum, just look strange in contrast to the game’s darker tone. Sonic Boom is a cartoon spin-off adaptation of the series (not sure how making Lyric a “darker” villains fits but whatever). So silly weapons like these work very well. Also Sonic Boom is more focused on exploration and combat so adding items to support that makes sense. That all being said, Sonic games have had a bad history with weapons and vehicles so I hope that these actually work.
There’s a world of difference between a Glock 9mm and a supercharged hairdryer
People were also complaining about the sword in BK
I’m okay with this. “Guns and vehicles” gives me a different idea then what’s actually being shown in this article.
The gadgets seem nice but pretty sure they’re not going to be available at all times like the enterbeam
Wow! Sonic again 1999th attack the enemies of musical instruments (I recall about Sonic Underground). Although more suitable electric guitar.
These weapons are ridiculous but since the game as a whole is ridiculous… I suppose it fits well with the general unappealing experience of this game.
LOL
As someone who likes – that’s right, present tense – Shadow the Game, I only tolerated the weapons and vehicles in that game (except the Billy Hatcher gun, the Chaos Rifle, and the one Black Arms gun that shot rings, those are all amazing). As for the weapons and vehicles in this game, they sound as generic and uninspired as the ones in SaASRT (vehicles notwithstanding). Terrible.
Is it just me, or is Sonic Boom (esp. Rise of Lyric) looking like a discordant mess? I just cannot figure out whether BigRedButton actually has a single overall idea they’re pursuing here, or if they’re just kitchen-sinking the whole damn thing.
Yes, kitchen-sinking.
I like to verb nouns.
If anything, I think BRB is trying to take elements from previous games which weren’t well recepted by fans and trying to perfect them. You got the team-dynamic from “Heroes”, the mach-speed sections of 06, the Werehog brawling from “Unleashed”, and others.
I mean, when you look at it, they’re not bad gameplay elements by themselves. The problem was that they were shoved into games as a gimmick when they were already fine enough on their own. Having an entire game focused on this style of gameplay isn’t going to ruin anything, especially since it’s trying to be different from the main games.
A fair point, but then the risk is no longer ‘misplaced gimmick’ but ‘so many ideas, so little time’. Surely it’s better to pick two or three things, and focus on making sure they’re good and tight. Then wait until the sequel (if one happens) to add more stuff.
I feel like these guys could have had a lot of fun making the Code: Lyoko video games. I don’t know why, but it’s just kind of making me think of that show.
Hmm….not bad.
“A boat and a submarine.” makes perfect sense considering that Sonic cant swim, right?
These weapons might be good idea too, i wondered if combat was going to be too bland.
Wow……….This chimaeric mess of a crappy game is getting worse and worse : first a slower and more tedious looking Werehog x4 with the Enerbeam instead of the stretching arms, a even more boring looking and automated Mach Speed sections (Metal Sonic is going to be just like the Aero Chasers sections), MOAR g*ddamn 2D sections, the same god-awful and unbearable writing/voice acting/characterizations of Colors and Lost World.
And now………imbecillic looking goofy weapons like the stretching hands-gun, the feather blade, the detonating button and the Tornado-making gun. Gahhhhh…
And that boat and the submarine…….
I hate the blatant hypocrisy of shown here :
“WAAAAAH ! ShTH and ’06 were too gritty and realistic and the weapons and vehicles were stupid and forced !”
“YAAAAAY !!! I love these cartoony looking weapons and vehicles !”
I’m done.
And WHAT’S wrong with having 2-D sections in a 3-D game?
I think I’m going to enjoy this game. The only thing that bothers me is that it looks like Bob Rafei used Sonic as an excuse to make another Jak & Daxter game.