SEGA: If Digital Counted, Sonic Mania Would Be #1 On UK Boxed Sales Charts By “Quite Some Margin”
It’s not often SEGA will chime in on sales like this, but they did so in a rather interesting way.
The UK Boxed Sales charts came in earlier this week, but Sonic Mania was absent from it. However, the name explains why. Digital sales do not count on this chart, just physical releases. So then, how well did it do? Well, GamesIndustry.biz got the answer from SEGA itself:
SEGA tells GamesIndustry.biz that Sonic Mania would have been No.1 in the UK charts if digital data was counted by ‘quite some margin’
If this is true, and it’s very likely that it is, then Sonic Mania may have been a big seller for SEGA, the highest-selling Sonic game in 5+ years.
This post was originally written by the author for TSSZ News.
Sonic Mania is still gaining momentum! 😛
Fantastic news! I can’t wait for this money to be put to good use in the future.
after 7 weeks, the only game that managed to take 1st spot from Crash Bandicoot is Sonic, another platformer!
I’m happy, it’s not just because sonic is doing well, but the whole platforming genre!
Platforming is having a strong come back, hopefully there will be more quality games from sonic and other platforming stars, and maybe even new platforming franchises.
It’s selling incredibly well? It’s reviewing incredibly well?
Well Sega, you know what to do. Chase the money. Base all future 3D games off Mania. Throw out the Rush influence.
Oh, and Konami. Take the hint and bring back Classicvania.
Just don’t go so far that Classic becomes the ONLY thing Sonic is.
Also, Konami is never going to learn their lesson. Them and Capcom are the kings of moronic decisions these days.
It’s not Trump, so I believe them.
What a great way to bring up politics
And it only took 4 comments to get political.
Will there be a Sonic Mania 2?
If they’re smart there will be. I mean, they’ve got the physics, the aesthetics, the team, the praise and the sales to show them it’s a good idea. Hopefully they’ll explore more gameplay elements like they’ve done in the new stages. Because the 2D sky is the limit.
And the game won’t even be released until next Tuesday! Impressive.
Yea another mania and I am in.
I’d love them to re release all the mega drive games on PS4 including knuckles chaotic etc.
If another 2D Sonic is coming let’s get a new story and more new levels and more cameos coz Manias were amazing!
For starters, more of dat simply awesome animation in ten or hundred times the duration! That would make for an amazing Sonic Mania 2. 😀
PC World’s review says it all:
I’m not the world’s biggest Sonic fan. I’m not even a Sonic super-fan, or someone who grew up with the hedgehog. In fact, I didn’t own a Genesis until the late 1990s; I purchased it and a grip of games from an eBay seller after dropping coin on a Dreamcast in a burst of Sega-related consumption. As a result, my Sonic takes aren’t doused in childhood wonderment or misplaced nostalgia.
Sonic’s a character that I’ve always respected from a bit of a distance, mainly for how he and video game series propelled Sega—a company that was previously best known for the ho-hum Sega Master System and a handful of excellent arcade titles—into video game and pop culture stardom. Some could argue, myself among them, that Sega’s leaned too heavily on the Blue Blur’s brand in the recent past, but Sonic Mania may be the key to the company’s future. It’s that good.
Sonic Mania, developed by true-blue team of Christian Whitehead, Headcanoon, PagodaWest Games, and, of course, Sega of America, knows that you’re there for speed, speed, and more speed, so its level design is one that caters to fluid movement. The game has lots of straightaways and loops to blaze through, as well as alternate routes. It downplays the platforming sections that roadblocked me from truly loving past Sonic games. It’s the Sonic game that Sonic fans erroneously remember playing in the past, and exactly what I’d expect from a modern Sonic the Hedgehog game.
As I played through Green Hill Zone and the first bonus stage with a huge smile on my face, I hit me that Sonic Mania isn’t just a good game, but a shining example of what Sega could do and be if it looked to its past to drive its future.
The company is sitting on a gold mine of classic titles and knows it. The recently released Sega Forever, a retro package for mobile devices that includes Sonic the Hedgehog, Comix Zone, Kid Chameleon, Phantasy Star II, and other titles, is a showcase of the company’s rich history. The games have modern touches, such as an optional free-to-play model and cloud saves, but are just teasers for what Sega could do. If the fan hype around Sonic Mania proves anything, it’s that there’s a sizeable audience drooling with desire for series with deep-digging roots to return to a similar playstyle. In short, Sega needs to apply the Mania treatment to its most cherished and beloved titles.
Nearly a decade ago, a very reliable source told me that Sega wished to revisit Streets of Rage, but there was uncertainty in regards to whether it should be a 2D or 3D affair. My take? Go with what worked in the past and improve upon it. Make it sprite-based. Get Yuzo Koshiro to score the action. Bring back classic characters and toss new ones into the mix. And, most importantly, give the project to a seasoned team that loves the series—they would have an idea of what works, what doesn’t, and how new gameplay elements could be best implemented.
One just has to look at how WayForward Technologies reenvisioned Double Dragon with Double Dragon Neon. The polygonal beat ’em up was flawed fun that doubled down on the late 1980s and early 1990s ridiculousness. While I don’t think a new Streets of Rage should go the humor route, a potential development team should study Double Dragon Neon’s new-retro soundtrack and cool leveling system, as that gave the game extra depth.
Sonic Mania
Likewise, the Out Run series hasn’t seen a truly new entry since 2003’s Out Run 2, a classic racing game that’s been yanked from digital storefronts due to a lapsed Ferrari license. Out Run 2’s seen numerous updates, and Sega, in partnership with the port masters at M2, released an excellent 3D version of the original Out Run title for the Nintendo 3DS. Out Run, at least the good games in the series, is all about simplicity, so the breezy racing formula shouldn’t be mucked with too much. That said, any future Out Run games need to forgo real-world automobile licenses so the titles can exist, digitally, for generations to come.
Streets of Rage and Out Run are just two examples of revered Sega titles that need new installments, but Crazy Taxi, Jet Set Radio, and the almighty Virtua Fighter are high on my list of games that need Sonic Mania-like love, too.
I recognize that game development is a difficult task, so I balance my wants and wishes against how a company sees these endeavors: cost and cost benefit. Sega, after all, no longer manufactures consoles, so its software-focused revenue stream likely makes it a risk-averse company.
Though, with the titles in its vault, one has to wonder if Sega has more to lose if it does nothing with those franchises at all.
Source:
https://www.pcmag.com/commentary/355791/sonic-mania-proves-segas-future-lies-in-its-past
Get ’em to make a new Fighters Megamix or Fighting Vipers 3 and we’ll talk.
Heck, Fighters Megamix could easily replace All Stars as SEGA’s mascot crossover. And thankfully would be free of dumb ideas like
random Nascar racers and pointless war generals.
If SEGA would just Mania on GOG like other devs of retro games, that would be great.
Sincerely,
A fan exasperated with DRM
*just release…
So sad. There are already legit cracked copies (from what I can see, not YouTube or Blogspot virus-laced fakes) of Sonic Mania swarming the web, evidence that this game is highly popular. One question: Who the heck got their hands on this and made a crack of it? Beta testers or reviewers who had early Steam keys?
Just as a friendly reminder to anyone who replies, please DON’T post links or make references to the place where this is. Thanks!
Apparently, native mod support was the reason for the delay of the PC version. Details below:
https://www.reddit.com/r/SonicTheHedgehog/comments/6wmobi/sonic_manias_eula_on_steam_includes_a_bunch_of/?utm_content=comments&utm_medium=new&utm_source=reddit&utm_name=SonicTheHedgehog