
Rhythm Thief for iOS is getting shut down soon
Sega has added another casualty to their list. In their recent killing spree on their mobile catalogue, result of their promise of higher quality, the mobile port of Rhythm Thief is their latest victim.
The game ingame shop is already shut down, so if you downloaded the game you won’t be able to buy any item by microtransactions from it anymore. But if that is not a huge deal to you, the game will be completely shut down next September 28th. As it requires a constant online connection to work, that means the server will be closed down and you won’t be able to play it anymore once it happens.
Most mobile developers tend to make even single players online only ( like this one and Sonic Runners do) to make harder for pirates to cheat and get micro transactions items for free, and to keep a better control over how players interact with the game, in order to polish the game experience.
Massive close down of older games is also a regular trend on mobile game industries, as the OS of the most recent devices has surpassed the viability of being compatible with the current game, so developers generally just give up and close the game instead of going back and spending many expensive man hours fixing everything to make it work properly again, specially in games that are not currently profitable ( even if it once was). That is was SEGA means by “quality concern” on their mobile games catalogue, and why they are vanishing from the face of earth most of their older games.
Called Rhythm Thief & the Paris Caper, the game is a mobile adaptation of the never enough recognized 3DS game Rhythm Thief & the Emperor’s Treasure, released early on the Nintendo’s handheld life. It mixed several rhythm based minigames highly reminiscent of Space Channel 5 with a click-and-play adventure similar to Professor Layton games, along with fantastic anime cutscenes.
If you want to give it a last chance once it closes forever ( and why not, to show SEGA the Rhythm Thief franchise is loved and should come back) , you can still download the game for free at iTunes, as it never released at Android devices.
I had the demo for rhythm thief 3DS. The first level was really fun, but the next level concerned knowledge of colors and I’m partially color blind so that didn’t work out well. The last level was pretty difficult but passable. I had a good time with the demo, but I didn’t feel the game was for me.
As for this mobile stuff however, I think it points out a severe flaw in the mobile game market strategy. With all these updates constantly happening, the game can never catch up thus leading to it getting scrapped. Mobile is great for endless runners, but a quality game belongs on a handheld console. 3DS and PSVita are both great handhelds and I believe developers should look to those platforms to release their games on, not iOS or any other kind of phone/mobile device.
Uhh… IIRC I paid money for that at launch – it was like $15 here – so that really pisses me off. It pisses me off even more that there’s fuck all I can do about it.
Yeah, I paid that much as well. If only I knew it would be free later.
I’ve had this on my phone for a while. Haven’t played it in some time, but I always wanted to go back to it, so I didn’t want to delete it. Guess that choice was made for me.
Side note: I haven’t played Sonic Runners since the soft launch in Canada, and now it tells me I need to update the game and sends me to the App Store. But in the App Store, there’s no option to update; just “Open,” which begins the cycle anew.
Is there any way to update the game without deleting it and downloading it again? Won’t doing that erase all my progress? If I have to start over, I’m not even interested in bothering.
You have to open the app because updates are within the app after tapping the screen to start it up.
That’s how it is for me anyways…and I’min the US.
Do you have a second device? You could try using the transfer feature to trade over your data and then transfer it back to your main device after you redownload.
Huh, weird — I told this thing to notify me of replies, but it never did.
MM2: That’s what I did, though. I open the app, it takes me to the title, I tap to start, it automatically takes me to the App Store, but there’s no option to update. (I’m in Canada, no idea if that makes a difference. Of course, this was from the soft launch, so maybe?)
Skai: Is the transfer feature part of the game or part of the iOS?
Huh, weird; I left a comment here earlier…
MM2: I did all of that; tapping the title screen automatically took me to the App Store, which then only had “Open,” and no option to upgrade. Tapping “Open” just started it all over again.
Skai: How would I do that? Is that a game feature or an iOS level feature?
The game has a built in data transfer feature that doesn’t use iOS iCloud service since your data is actually stored on Sega’s server, but you’ll need to have set this up ahead of time and set a password for your account, the game didn’t ship with this feature in the soft launch so many unfortunately never set it up , since you can’t get into the game to use this I don’t this will be helpful to you. Do you use iTunes you can try to update the app from there, download the app from iTunes and sync it to your iPhone it should update the app, the Canadian store should have the latest version 1.1.2 according to what I’m seeing on the CA iTunes preview page for Runners.
SSJSonicXX14: Hm, I’ll give that a shot when I get a chance. Thanks!
Wow. I literally just got red hair dye the other day and realized I looked like Raphael so I put some glasses on and bam accidental cosplay.
RIP Rhythm Thief, never had the success it deserved.