Tag Gameplay In Sonic Forces Confirmed, Metal Sonic Music Track Preview Uploaded
As Sonic Mania fades into memory, our attention turns towards Sonic Forces.
The game is still slated to release this holiday in the US, although Japan now has a November 9th release date. In the meantime, we’ve gotten our first look at Tag Team gameplay, another rumor coming from Gamescom, and an OST preview of Metal Sonic’s theme. The former also seems to include footage of a new level that we may not have seen yet. Some more Tag Team gameplay was done in a Famitsu stream overnight, so we’ve included that along with the official Sonic PR video uploads.
This post was originally written by the author for TSSZ News.
Tying some Heroes style teamwork gameplay back into the formula? YES THANK YOU CAN I HAVE ANOTHER!?
There’s a video that showcases the full Tag Team level and it’s fully 3D with no 2D sections. It starts around 9:15 in the video. https://www.youtube.com/watch?v=djeBilaus7M&feature=share
Also, you couldn’t really call the Tag Team Mode a ‘rumor from Gamescom’ when there was already photographed proof of the Mode before today.
Empty corridor boosting melee combat against hordes of egg pawns, platforming that amounts to just hitting the right button and not much else truly this is the pure 3D Sonic gameplay we’ve been craving. Stop only caring about it checking off a bullet point and actually care about the substance of it.
Kinda makes me want a sonic heroes 2 now
Me too, they could do a lot of improvement in a new one, they could even use th Boost formula as the base, replace the Wisps and Wispons for each character abilities, remove 2D sections and presto!
The tag team thing wasn’t a rumor, it was from Famitsu but no one translated it until like yesterday.
Don’t get me wrong, this is good news, but judging by the way they were hyping it up yesterday I expected more especially since the Tag Team stages were leaked a day prior to this news.
I’m more excited for this now, watched the whole stage and I’m glad they’re focusing more on platforming action and open paths in the 3D segments instead of them being just high-speed hallways.
Also nice tunes for Metal Sonic! Hos boss figh looks interesting.
*His boss fight
Why?…. Honestly, I feel this is overkill. We have Classic Sonic, Modern Sonic, the Custom Hero and now a mix of Modern Sonic and the Custom Hero, despite the two being similar. This stage they showed us could have been easily Modern Sonic or the Custom Hero’s stage. What’s the difference? The fact that you have a 2nd type of boost? Despite the regular boost being present? Unless there’s some special gimmick, this is the most pointless gameplay style I seen in Forces and it’s only making me more pessimistic about how Forces will turn out.
I kind of felt Classic Sonic in Forces was the “overkill”, this feels like a breath of fresh air.
Classic Sonic’s overkill. Tag Team’s pointless.
Custom Hero will have more skills to work with tho. Tbh, Classic Sonic I still find un-needed since he really brings nothing much to the table like the Custom Hero is.
I kinda feel like this is Sega’s way of “Testing the waters” with having a character that isn’t Sonic play in the same stages Sonic would.
If that’s the case, I’d love if it leads to a refined version of the Heroes/Advance 3 style of gameplay in a future game. Being able to make certain teams with unique attacks.
Well gee willikers it’s almost like Sonic Team are insecure incompetent idiots that have no idea how to produce a solid confident game and instead rely on gameplay stew to pad it out and steal focus away from whatever strong core it has. Just making a straight up Generations sequel would have just been two smart you see and Sonic Team and lord Iizuka hate that they’d rather “innovate”, this idea would never flown during the 8-16 bit era if Miyamoto said he’d rather “innovate” than make Mario 3 Yamauchi would have fired his ass.
Don’t get me started on Miyamoto. He’s made a lot of mistakes. Just recently he completely ruined the Paper Mario series.
Yay on tag gameplay.
Meh on Metal Sonic. Oh well, he’ll make a great punching bag in his eventual super easy boss fight if Generations is anything to go by. Either that or be a dumbass and get himself killed again going by Sonic 4.
I like how the boss fight being really cool like in a certain recent game isn’t even a option for you but yeah the images shown in the video of that terrible remix make it look a lot like Rol’s terrible fight.
I haven’t seen Metal Sonic’s boss fight in there yet, I’ve still yet to get the game. (will eventually)
I’ve just never been interested in Metal Sonic as a whole. The OVA and Heroes are his only interesting inclusions since they actually gave him character aside from “KILL SONIC”, and I doubt one cool boss fight is going to change my mind of him basicly being Eggman’s mindless puppet for about 80% of the games he’s been in.
I can see why they added it.
It increases the length of the game without introducing new drastically different gameplay styles that nobody wanted or asked for.
It looks fun.
“As Sonic Mania fades into memory”
What the…? The game hasn’t even been out a month yet! I still haven’t gotten around to finishing it, and many people are still waiting to be able to play it on PC!
There are a couple of douchebags in the comments. lol
Lol yeah, as usual, wonder why these people stick with Sonic when they’re so miserable with it.
Idk. I mean I get that the series it had its ups and downs, but looking back on it, sonic seems to be doing fairly well. In this game has looked pretty cool to me so far even live with decisions that I probably wouldn’t have made. It looks… interesting. And cool. XD some of these people dislike it so much that they practically hate it. If I felt that strongly AGAINST the series I would have “left” already so I wouldn’t ruin it for ppl who like it. lol
Same here, I post here because I like Sonic and I’m excited for Mania, Forces, the IDW comic and even the movie, if I didn’t like it I wouldn’t be wasting my time shitposting, I have better things to do and I like to spend my free time in things I enjoy.
Meh. Tag gameplay looks okay. I think at this point I’m well known for my hatred of Heroes but I’m willing to give this a shot. Though I feel like this is really trying to get a reaction out of the OC community like “hey! You get stages where you can play side-by-side with Sonic himself and he tells you how great you are!” Which like SomecallmeJohnny said is smart, but meh I still dislike how the avatars look.
Liking the Metal Sonic remix though, and those beuatiful screenshots.
Ok so even with the OC, the formula “Sonic is the only which can save the day” is still a thing, sadly…
Dear Sega, can we have usefull sidekick which can do things on their own please?
You can thank all the reviewers who still keep writing that friends is somehow a problem. IGN and GameSpot seem stuck on the notion that the idea even was in their Mania coverage. Unfortunately, SEGA is afraid to be bold and prove them wrong.
I would hope if another 2D Sonic game comes, we can pick from more than just Knuckles and Tails. Chaotix, Amy, and Fang would be welcome additions to the roster.
Yeah if Iizuka was not limiting the potential of Taxman, Mania could have been far better, sadly for me this game will remain in the shadow of S3&K
@NOVAREK
How is Iizuka limiting the potential of Taxman and co.? They gave them a job and resources, if anything they may get more support after the success of Mania.
I agree, Raw. SEGA knew they were taking a risk as low of a risk it was, so they drew the line in the sand for Taxman and Stealth since they saw it as a gamble. But now since it is wildly successful, they are likely already hard at work figuring out how to multiply this success.
I would argue that, after seeing all the weird stuff they’re doing for this game, they ain’t afraid of shit!! XD
Agreed, and if the reviews of Mania proved anything is that multiple playable characters aren’t the problem as long as their gameplay is good, hopefully they will make other Sonic ‘friends’ playable in the title after Forces with gameplay similar to Sonic but with different skills, not to mention the same stages for everyone.
@Raw
Because there is some detail in Mania which let me think that Taxman wanted indeed to do more, but could not, the biggest clue was about the fact that Tails and Knuckles are fully playable in the true final boss (but only by using the debug code), witl all their animation perfectly set for the special things of this boss stage.
I can also point the Super Emeralds easter egg, officialy not canon for Iizuka, I’m really surprised that Taxman managed to add them in the game like if it was a “hey, maybe Iizuka dont want them canon but I (Taxman) remember them”.
Or the fact that for some level there is no transition between then, pushing me to thing that indeed some levels may have been cut from Mania.
Not to mention that the Sega Saturn 2D style obligation was officialy set by Iizuka.
The debug mode is in the game though as a feature. There animations are the same as their normal animations just like their sprites which do not change. I kind of feel like that Easter egg supports the confirmation that they are not Canon by revealing that they are just statues, with cracks and everything.
Honestly, I am surprised that anyone ever thought they were canon. There were seven special stages in one game and seven in the other. You put the games together and then you have 14 total special stages. Which means they had to use the extra seven for the combined game somehow. You only need super to play doomsday zone. Hyper is just an extra added for technical reasons as a solution that would be cool and fun. If there were ever another opportunity to add hyper, it would have been in sonic 4. You get episode metal If you had the first one already by the time you got the second. They could have made it where all of the special stages an episode two would give you the super emeralds if you already had and finished episode one. They probably didn’t do it because of the lack of ambition combined with the plans for a third episode which would make things complicated.
@Axx Ecept that you actualy have to set which animation you use for the special thing of this stage,, you can’t throw the character where they can do things they normaly cannot without setting up what are the animation they have to use for those new things and this is coding related, so yep the team of Taxman spend time to make them working correctly in this boss stage but are not playable through a nromal run?
For me yeah, it’s clearly a cut contend wipe out from the game for a normal playthrough and since Mania has to be linked to Force, I’m sure at 99% that this boss stage was planned by Taxman to be at first fully playable in a normal manner with Knuckles and Tails, but could not because of the forced link to SF.
True, but I was responding to what sounded like you saying there were specific sprite frames at it just for the final boss. And that you were saying that they were playable in the final boss even though you could only do it through debug mode. Play this debug mode was unlockable in the first place. It’s part of the game. It was obvious that they actually let you play that. They just didn’t add it to the story. I’m not really sure what throws you off about this.
It feels more to me like the boss my link to sonic forces but Christian Whitehead wanted to add the others playing that boss as well just for fun. But obviously would not do it in a normal run because of the plot. You also can’t play knuckles and knuckles in a normal run either. This is not canon, obviously. I’m sure that the others not being playable in the final boss is just a normal set up like and sonic 3 & Knuckles.