SXSW 2017: Shun Nakamura Is Sonic Forces Producer
Another face in SEGA has now confirmed involvement with Sonic Forces. It is none other than Shun Nakamura. This is his gaming work resume:
- Sonic R (1997/1998) — Game Designer (Sega Enterprises Ltd.) (Sega)
- Sonic Adventure (Dreamcast; 1998) — Field Designer
- ChuChu Rocket! (Dreamcast; 1999) — Puzzle Editors
- Samba de Amigo (Dreamcast; 2000) — Director, Main Planner
- ChuChu Rocket! (Game Boy Advance; 2001) — Puzzle Editors
- Sonic Adventure 2: Battle (2001) — Special Thanks
- Billy Hatcher and the Giant Egg (GameCube; 2003) — Director, Lead Game Designer
- Sonic Heroes (2003) — Development Support
- Sonic the Hedgehog (2006) — Director, Chief Game Designer, Game Story, Game Title
- Sonic and the Secret Rings (2007) — Game Title
- Mario & Sonic at the Olympic Games (2007) — Planning Supervisor
- Sonic Riders: Zero Gravity (2008) — Game Title
- Sonic Unleashed (PS2 & Wii Version) (2008) — Game Title
- Sonic Unleashed (PS3 & Xbox 360 Version) (2008) — Level Design Special Thanks
- Mario & Sonic at the Olympic Winter Games (Wii Version) (2009) — Lead Game Designer (Game Design Section)
- Sonic & Sega All-Stars Racing (2010) — CS2 R&D (Sega Japan)
- Rhythm Thief & the Emperor’s Treasure (2012) — Producer & Director
- Sonic Lost World (Wii U & 3DS Version) (2013) — Sonic Character Supervisor (Sega Corporation)
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) — Project Support (Sega Development Team)
- Tembo the Badass Elephant (2015) — Supervisor (Sega)
- Mario & Sonic at the Rio 2016 Olympic Games (2016) — Project Support (Sega Games Development Team)
- Sonic Boom: Fire & Ice (2016) — Project Support
He’s worked for a lot of Sonic games and directed Billy Hatcher, Samba de Amigo, and Rhythm Thief. He was also involved with game design for Sonic R, directed Sonic 2006, and conducted development support for Sonic Heroes. The last time he was involved with a Sonic game was 2009 with Black Knight. Needless to say, if you’re a fan of mid-2000s Sonic, you may be a little more interested in Sonic Forces because of this news.
This post was originally written by the author for TSSZ News.
Will this sure is “reassuring”.
Hey, if that’s the case I guess we should just lamblast everyone involved in 06.
Tbh, at least he has the credentials of other good entries in the series. And looking at it, I can see his handiwork with the level design on the first stage feeling like how Unleashed’s was.
Hey, they could have done much worse and got the morons who were in charge of Sonic Chronicles.
That and he directed Rhythm Theif. That game is A+ so yeah.
Are you saying that sonic Chronicles was a good sonic game?
The farthest from it tbh.
A game where Sonic’s a grade A asshat and when yo attack you use up all your turns because Bioware is a bunch of FREAKING GENIUSES yes they are. (And that’s not even going on how the game looks and sounds, blech)
Well, this is really interesting so far.
The fact that he worked on the level design for Sonic Unleashed alone has me hyped, I really loved those levels!
*sees Sonic 06*
God please no!
*Sees Rythmn Their*
Hell yeah!!
But will P&G taint this game’s plot?
Aaaaaand I am staying the fuck away from Forces.
Seriously, how does this man still have a job?
Because he was involved with the Sonic series when the games sold in the millions and not just a couple hundred thousand like the Boom games? That’s likely why.
Rhythm Thief is how.
Nice credentials, I like what I’m seeing!
Of course a lot of people won’t see past Sonic 06 but to be fair the game had potential, with a lot of cool ideas tossed away and flaws coming in to rush its release.