Sonic PR: Green Hill Is “Under Eggman’s Rule, With Heavy Desertification Caused By His Industries”
Sonic’s PR team has now uploaded the Green Hill footage from earlier today. In normal circumstances, there wouldn’t be any further info. However, the description to the video finally tells us just what the deal is with Green Hill and why it looks the way it does.
Classic Sonic discovers Green Hill Zone is looking more dry and sandy under Eggman’s rule, from the heavy desertification caused by his industries.
This post was originally written by the author for TSSZ News.
Interesting…………………………………….
Well, shouldn’t have been surprised. This is a Sonic game, anything could happen.
Why not? If he could mechanize a whole planet sandifying an iconic hill isn’t very out of left field sounding
i don’t thinks so.
Sandifying?
He’s just digging up all the plants so there’s no roots to keep the dirt in place. It all has to go somewhere. It’s science!
Yeah, but it could’ve been on fire or something like Angel Island was in Sonic 3. You know, like a mirror image of the future of Modern Sonic? I think that would be more impactful to the player.
Multiple hidden springs must be a side affect to sandifying an area. XD
Without any water in Green Hill, I don’t think there should be any palm trees or flowers growing….
It looks like Sega is returning to the concept of Nature vs Industry which means Sonic and his friends will have to clean up after Eggman’s littering!
Here’s an image of what it would look like….
I mean it’s not like there are actually deserts with palm trees or anything, an oasis is just a myth, lol. X)”
Yeah, but Green Hill is more of a Tropical island than a Desert Oasis….
You’d find some sand on the beach, but that’s about it.
Think about the Bahamas.
Let’s not forget that this is a fictional universe. They can take any artistic licenses they want with it, and it seems like they plan on really pushing that with the more cartoony depiction of the world. I’m not saying I prefer that, if anything I prefer the Unleashed and Generations depictions better, but I’m not exactly trying to refute the science of this world.
Besides, this could still be the inland-most part of Green Hill, far enough away from the coast where it’s pretty much just one large extended desert/dune/beach for miles and miles.
right. but how did Eggman manage take over the modern world AND classic world at the same time? time control? Chaos Emeralds? Or the new mysterious power… hmm. Has to do with time control obviously… (not surprising). very interesting.
Unless him & classic Eggman teamed up again… but still time travel would be implemented into the story.
There’s no evidence the past is involved apart from Classic Sonic appearing, this could very well be the Green Hill of the present.
Elaborate sir.
The way they were describing, it just sounds as though that this is the same takeover, not a two-pronged attack against 2 points of time.
Though then again, I guess they never really ruled that out, so I guess it’s always possible that’s what’s happening, I’m just saying that it’s being a bit presumptuous to just assume that because Classic Sonic is here means that this is automatically the Green Hill of the past. If this is truly Classic Sonic post-Mania (since he’s apparently got the Drop-dash in the later part of the video), it’d be inconsistent with the already new look Green Hill has in that game. Green Hill exists in the present as well, and for this kind of thing to be happening it makes much more sense of enough time to have passed to allow this desertification to happen.
But I guess we’ll see just how involved with the plot time travel is this time around eventually, I guess I’m basically just saying that it’s too soon to say what point in time this GHZ is in, but for now it feels safer to assume present, since that’s when everything else has been thrown into to ruin so far.
I’m still wondering where the pyramids in the background fit in, unless they are just natural landscapes that grow out of the ground when a desert is formed. Or more likely, Eggman’s refineries are designed to look like pyramids, it wouldn’t be the first time he’s done that.
In any case, that confirms that this IS the modern day Green Hill Zone as opposed to a reimagined one from the past. Still doesn’t explain how Classic Sonic is there, but one story tidbit at a time I guess. Doesn’t fix the problems of the stage design itself but at least it’s providing context.
Really hope at some point they say more to calm down concerns, particularly if there are Act 2’s for each character or not.
Then Eggman has gotten pretty lame then if this is all we can do versus Palmtree Panic Bad Future. Heavy desertification doesn’t lead to giant oceans of sand to appear but doing is that is a lot easier for Sonic Team to do while reusing Generations assets rather than making a Green Hiill Bad Future.
Ah yes, Green Hill looks absolutely and horribly barren and bereft of life. Absolutely colorless and horrifying…
Oh god, we better not be going into SATAM territory where they try to shove the “nature is good” message down our throats.
Goddamn I know who the third character is
Everyone was going on about Bubsy while not thinking about which forgotten mascot platformer character would really fit into this game’s eco message
To be fair, they were much more subtle with their message compared to other environmentalist shows from the 80’s and 90’s. Having it as a theme alone is not “shoving it down your throat”, it’s all in how you deliver it.
But… isn’t ‘nature is good, industrialisation is bad’ actually the underlying theme of the original Sonic games, which is why the levels transition from green hills to heavy factories, why the first bosses of both Sonic 1 and Sonic 2 involve construction equipment and why Eggman is even shoving animals into robots when he clearly has his own more reliable energy sources?
Basically what I said in another comment.
Well at least the plot keeps getting interesting, relatively speaking, if this was written by Pontac and Graf they would have made Eggman dessertify Green Hills plaguing it with pastries and the like.
I’m not so sure they get to write up the themes of each level, only the story that happens with them. Not that I’m in opposition of them seemingly not being involved with this title.
That’s not how it works. Colors, Generations, and Lost World had their level themes created first, and the stories were written around it as an afterthought. This game could very well end up with another bizarre food level like Colors and Lost World, regardless of who’s writing it. The fact that the director of Colors and Lost World is directing Forces makes a food level all the more plausible. Pontac and Graff’s writing may be bad, but we can’t fault them for the awful level tropes Colors and Lost World used.
We CAN blame them for everything else plot-wise though, right? Apart from whoever gave them the basic premise, they’re pretty much the only people to blame for all of the story and dialogue faults in the series lately.
Well, you see guys pollution was not much of Eggman’s doing ON GAMES. This looks more like Robtnick from old Cartoons. I guess there are some more tricks on it.
Oh so there’s just naturally entire oceans filled with oil then? Silly me, ever once assuming that Eggman was ever the cause for any pollution in the games ever.
No seriously, while they may not have made as big of a point out of it as they did in the cartoons, Eggman was still meant to be an example of the evil side of industry polluting and corrupting nature. He kidnaps little animals to power soulless robots, he has factories that either produce visible smog, lethal chemicals, or pollute entire oceans and deserts, and every time he manages to gain complete control over a planet, he has it completely transfigured into a metallic dystopia.
You don’t get more transparently “evil industrialist” than that. Not only was his design based off of Teddy Rosevelt, but he was also designed as an antithesis to everything the guy stood for, lol.
Well, that explains everything why is like that.