83% Prefer SEGA Release Main Sonic Title This Year
The first poll of 2015 has concluded and it is back to the normal poll schedule of two weeks with a new poll every Monday. We asked you on whether you would prefer SEGA release a main series Sonic title or a spin-off Sonic title this year. The results weren’t so close this time:
A main title (83%, 543 Votes)
A spinoff title (17%, 115 Votes)Total Voters: 658
It’s certainly not out of the question that a spinoff title may come out this year with the looming 25th anniversary in 2016. At the same time, however, the odds are not against a main series title either. Sonic Lost World came out almost two years ago. The question won’t remain unanswered for long. The next Sonic title will likely be announced in the next few months if the pattern that has continued uninterrupted for a few years now ends up holding on for 2015.
A new poll is now available to vote on. Feel free to leave a comment on the previous and/or current polls below.
This post was originally written by the author for TSSZ News.
Hopefully we will get a main Sonic Team title right after Runners, here is hoping for a breath taking E3 2015.
And the new poll’s answer is obvious; it’s a Sonic mobile game developed by Sonic Team, of course it will appear in the West.
There will always be that one person that disagrees so…XD
True that!
If rumors are true Sega could release more info and a trailer of Sonic Runners today clearing matters up. Bold letters FTW.
“Sonic Runners”? Ha! That sounds like too good of title for a game to be released in the west! It’s definitely going to be Japan exclusive, lol. X)
Aaaand… Still no Runners. Dammit Sega, for 2 years you’ve been teasing me in a meh January night. Do the same now.
There’s a simple explanation why they’ve been silent.
Also, some random “insider” on 4Chan had claimed that a trailer would be released on January 12th. He’s now been exposed as a random imposter second guessing.
Well, its not only the 12th, Sega’s Stock also hasn’t traded since last Friday.
There’s a REASON why.
I do think a Sonic game will be announced, but I also think that it will not come out until 2016. Unless SEGA is working on 2 Sonic games at the same time, I cannot see it releasing a Sonic game this year and leaving his 25th anniversary gameless.
Any proof?
No. Then please don’t guess what you don’t know.
Ummm, it’s called a “Guess” for a reason. 😐
Uh…..he only guessed.
Definition of the word, “Guess”: “Estimate or suppose (something) without sufficient information to be sure of being correct.”
He’s not stating facts or anything, just a guess. No need to be such a jerk, man.
Did he even say he was stating fact? He said ‘I think”, so… 😛
Though it is possible that Sonic Team is developing two Sonic games at the same time (obviously with different release dates) since Sonic Team is divided in two teams that develop different games.
Jeez…people can’t even guess anymore without having hard evidence. Can we say someone’s angry?
I didn’t vote on that one. T_T I don’t care, I just want a good sonic game.
Yes. I did the same and I believe I agree too.
Same here. I don’t care whether we get a classic (2D) Sonic game, an Adventure-styled game, or a Unleashed-styled game. I just want a Sonic game that’s fun to play! 🙂 Lost World satisfied me, but I didn’t really go back to it once I beat the game (save for the DLC stages, which were awesome!). Let’s hope the next Sonic can be fun, fast, and exhilarating!
The next Sonic game needs to employ Sonic Generations modern Sonic gameplay as its only main gameplay style. That is the best gameplay since what the classic games had. So a main game definitely.
As for this new question; yes, it will most likely make it outside Japan.
I don’t feel like the Boost will be very useful for the series, it’s a very shallow gameplay style and it’s much harder to innovate it to keep the gameplay fresh. The Parkour or heck even Adventure Sonic’s gameplay has more potential for innovation!
Adventure Sonic!!!!
Do it.
I’d give anything for 06’s Sonic story gameplay cleaned up a bit, sans all of the glitches and Elise of course. 😛
There’s no particular advantage of the other gameplay styles such as Adventure much less Lost world that isn’t possible with Generations modern gameplay. Generations modern gameplay is more or less an evolution of the Adventure gameplay but with better physics and controls.
Yeah holding a boost button and quickstepping is so advanced and intricate.
Even if the Boost was superior in every regard, the mere fact that Boost is no longer in high demand is enough to severely cut it’s chances of being included in future games.
I don’t want shallow gameplay anymore and A LOT of other people here do not either.
Of course, the classic gameplay style is the superior and most desired one. But Sonic Team and Dimps have shown incompetence in trying to recreate it,. Generations modern gameplay is the best gameplay style since the classic style and has the most approval from consumers. It’s not without its flaws, but they are lesser and less severe than the other gameplay styles.
Are you ok in the head? You always repeat the same identical thing in that robotlike text with no proof, no logic or any point to substantiate your claims. I’m asking because if you do have anything wrong with your head I can just all out ignore you from now on. The mentally infirm are not to be taken seriously.
Or maybe you are just a kid, in which case you will have even less credibility than those with mental issues.
Or perhaps a combination of both?
In any case you have no way of proving that the SA direction is detrimental other than an argent about flaws and critics, both of which can be resolved easily. Flawws from the very first two fully 3D Sonic games is to be expected. The fact that you are even saying a game from the 90s has technical flaws is lready a red flag but I digress. Flaws can be fixed. Period. To say the SA gameplay is flawed in some attempt to blacklist it is laughably stupid. Sonic 1 is very much so the worst of the Classic ttio with some extremely bad design choices considering that Sonic is all about momentum and obstacle dodging. But what did Sonic Team do? Improved it 10 fold in Sonic 2 proving flaws can be eradicated. You see you probably don’t even know why you are against a gameplay direction that when stripped down to it’s bones, would have something for everyone. You literally have no arguent and this is yet again coming from personal preference. You tried to justify this with what critics think of games while judging them by the today’s standards which has destroyed your credibility beyond repair.
You know what happens when the “successful” gameplay styles are used over ones that have proven to be solid and favored by fans? You get monstrosities like Crash Bandicoot: Crash of the Titans/Mind Over Mutant; gameplay styles so boring, generic and overdone that it rendered the entire franchise irrelevant and dead DESPITE “positive” reveire scores and “positive” reception. I can’t even recall how many points I have disproving your awful suggestions anymore.
Still waiting on cold hard proof that SA gameplay is bad besides your clearly horrible tastes and “too much water” critics.
I’ll wait.
Maybe you should ask those questions to yourself? I barely even mentioned the Adventure games, and still it provoked such a reaction from yourself, which was completely unfounded.
You are asking me for proof, but you haven’t provided any yourself that aren’t based on personal preferences. Or is that you may use personal preferences as proof but others can not? I’m sorry, but that doesn’t work that way.
Yeah let’s pretend this is the first time we have spoken and I haven’t provided my own supported arguments.Yeah this is becoming embarrassing…
We’re done here. Ever since I have asked you efine “core gameplay” and Ash has asked you to define “fan sympathy”, you have failed to do so sufficiently. You can’t even define the terms of your own argument. I suspect you will try to prove me wring and flounder in the mud tryinf to pull up some drfinition for your terms but now I don’t care any longer. Arguing with you alternates between arguing with a broken record, an elementaray aged child and a solid brick wall. You just…..simply can’t argue and I feel bad for treating you as someone capable of doing so. Obviously I maxed out your skill level.
I concede.
Your “supported arguments” consisted of little more than apologeticness, bias, unfounded insults, ad hominems and hypocrisy. You have shown a lack of reading comprehension and/or understanding, which has lead to you putting a whole lot of words into other peoples mouths. Because I actually outlined what I meant with fan sympathy, if you still have trouble understanding then you could’ve just asked.
And with statements such as these:
“At least attenpt to prove your own claims so I can declare that you failed to prove anything. It’s better to make at least a failed attempt than no attempt at all.” – 100Rings
Posted January 6, 2015 at 11:56 AM
This suggests that you already have your mind set no matter what is actually said. So who’s the brick wall here? It’s clear that you have no interest in actually discussing the matter, as much as “proving your rightness” which in itself is silly and juvenile. So don’t be so surprised when people aren’t all that eager to explain things to you.
So, if you will leave me alone, then I can only be thankful for that. Once you get a bit more mature, I’ll be happy to have a discussion with you. But then it will probably not be necessary any more.
comment lost
It’s not the gameplay, it’s the level design that influences the gameplay STYLE.
>Types up paragraphs defending himself and soothing his burnt ego.
>Still doesn’t define core gameplay.
LOL
Didn’t I explain why I’m not defining it? Yes, I did. Please read what people are writing and adjust your expectations accordingly.
Besides, didn’t you say you were done here? Make up your mind please.
I’d much rather see a main series entry this year. Hopefully this is the part of the graph where we start climbing up the canyon wall. As for a 25th title next year, if Sonic Team has done anything right (and they have before), then they will have been working on something for years in advance, likely around the time Colors or Generations was in the finishing stages. Cause while anything that is handled better than 2006 is good, I think we’d all still like to see a little more replayability, content, love, story, and meat in this game than there was in Generations. So while a game of previous glory might not be what’s coming, at the very least I’m fairly confident that what we’ll get will be far better than Lost World or Boom.
Release garbage shovelware this year for all I care.
The 25th anniversary better blow me away.
Indeed. Many companies look at a silver (or 25th) anniversary as a hallmark of their achievements across the years when they demonstrate through some significant creative effort how far their product has come since its early beginnings. I am of the sound opinion that Sega will likely not be releasing a full-on main series title this year so they can focus their efforts on what should be their most legendary 25th anniversary title in the series. They could still make an honest effort to put out a main series title, but it would probably be more along the lines of Sonic Lost World that is more generic and safe and likewise less costly and time consuming. Since they already invested $20 million or more into Sonic Boom, if and only if there is a main series title, it will probably be more of a whimper, especially since Boom was itself not a Boom but more of a blast of flatulence in the market. I myself am more excited for what 2016 has in store since it will likely be the year to feature Sonic’s first major motion picture release (that cinematic display of action and glory we are still waiting on details for) and an equally compelling companion game title that together should, if Sega finally gets their act together, make a big statement about the franchise.
“Sonic Lost World came out almost two years ago. The question won’t remain unanswered for long. ”
Can time slow down a bit? I feel like that came out last year.
You feel like it came out last year? Ha, I bought it day 1, and I feel like it just came out yesterday. MAN, time flies! D: 😀
^this. I remember picking up my copy like that too, both versions.
As for this year, honestly hoping for a spin off. Just want Sonic Team to have plenty of time for the big 25th.
Wouldn’t be disappointed if we got a main one though. We’ll see.
Jeez. Didn’t I get that this last Christmas? Good lord. XD
I can clearly remember picking up my copy when I got my Wii U – time sure does fly!
Technically it did come out a year ago. It’s not that it came out 2 years ago and it didn’t come out last year wither, because it’s now 2015 and it came out 2013. But it came out at the end of the year. October. It’s currently January. So it came out 1 year and 2 and a half months ago.
The next Sonic game would likely be in Q4 and THEN it’ll be 2 years. XD
Still thinking how SEGA will call 2 different teams to build the 25 anniversary and the main game of 2015, maybe?, i don’t know…
Sonic Runners is obviously just a phone game you guys. Why are you expecting it to be the big Sonic game of the year? That’s like saying that Sonic Dash was the big Sonic game of 2013.
The one and only reason Sonic fans are getting even the slightest bit of excitement from this game is because SONIC TEAM is making it! Not Hardlight studios, but Sonic Team, the makers of the mainstream Sonic games.
If this mobile game would have been nothing to scoff at, SEGA would have let Hardlight studios make it. But they didn’t. Thus we can conclude that Sonic Runners will be on a much grander scale than Jump and Dash. Plus, an official reveal is bound for this month. It’s hard for me to tell Sonic fans to get excited, but….GET EXCITED! 🙂 Heheh.
Great observation! I just hope Sonic Team can handle it if they are working on multiple projects while doing this. I would much rather see them hand this off to Hardlight Studios than see them release a half-baked product for the 25th anniversary next year.
It seems people are more keen on attacking 100Rings’ tone than his points. 😛
“Granted, it is good to keep in touch with your logical side and carry some skepticism to ensure you are not wasting your time with something which does not represent and live up to what Sonic is”
That’s exactly it, a majority of the fan-base online can’t seem to do this whenever a new game’s announced. It happened with Boom and Lost World before it, clear warning signs throughout the months, problems that were apparent long before release and yet anyone who “kept in touch with their logical side” was seen as just a hater/sourpuss trying to spread negativity.
The excitement you see from some of the most avid supporters goes beyond simply being a fan. When people argue that the game doesn’t “live up to what Sonic is” and try to demand better (you know, like paying customers would), then “they can’t accept change, they’re never pleased, they’re just haters”. The supporters choose to ignore the warning signs and end up disappointing themselves in the end.
I’m convinced at this point that the support for the newer games has less to do with the how good the games are and more to do with keeping up the appearance of a “grateful fan”. I mean, how else can people say “be thankful Sonic exists at all today” even if his games suck (Where was this “be thankful” crap when people were screaming about 06?) and then proceed to get hyped over a mobile game? You have to wonder how far a video game ICON has fallen in order for that to happen, this is just pathetic.
Sonic fans are the only fans I know that would be stupid enough to get excited over a MOBILE GAME!
Listen to yourself….you are getting excited over the fact that the creators of the Sonic the Hedgehog series are making a Sonic the Hedgehog game. It has gotten to the point where a Sonic game not being outsourced is enough to get massively hyped over??
I can’t stand much more of this…
Well, it does sound pretty cool to be honest. Why wouldn’t we be slightly excited to see what it’s like?
Oh, I’m sorry.
In 100Rings world, I should be… Spitting crap about how it’s going to suck.. And not be excited that my favorite video game character is getting a fun mobile game for me to play when I’m bored in the car or something.
Sorry for being a fan. 😛
I know a lot of Mario fans who got tremendously excited over Luigi’s Mansion: Dark Moon, so your comment is a bit of a moot point.
Honestly, I’m curious about the project, to see Sonic Team alone make a mobile title, and how it’ll turn out. Probably will be better than Jump, Dash, and Jump Fever, at least.
To get excited about Sonic Team making a Sonic game is very odd, especially considering how often you see people demanding that Sonic be shipped off to Nintendo to assure “quality” and how “great” Boom was supposed to be for not being traditional. It’s even more amusing considering how much praise BRB was getting for supposedly saving us from Sonic Team. The shock of Boom’s failure (at least to its most avid supporters) must be spreading desperation.
Unless of course the excitement comes from these people wanting another Colors/Generations thinking that’ll solve everything.
The fact is you are overthinking the psychological inner workings of fans. By its most fundamental and simplest definition, a fan is someone who demonstrates fondness and devotion for something. Now, if someone is simply excited and looking forward to another Sonic game, that makes them a fan. There is no anxiety or doubt that is the underlying reason–it is independent of whatever the track record may be. It is simply because we like Sonic that we are excited, as should everyone here who considers themselves fans should be. Granted, it is good to keep in touch with your logical side and carry some skepticism to ensure you are not wasting your time with something which does not represent and live up to what Sonic is. But if someone likes Sonic, there is nothing wrong with them getting all excited about it. It is a natural part of being human and enjoying life to the fullest, and not being a sour puss about whatever lies around the corner.
@anyone who likes to frequent the hype-train
“By its most fundamental and simplest definition, a fan is someone who demonstrates fondness and devotion for something.”
You people don’t act like this. You act like slaves. Every single move Sonic does makes you people uncontrollably jizz rainbows and flowers over absolutely nothing. You people are sheep that can’t contact logic sven if you tried. You people let Sonic control your moods, your money, even your way and quality of life….when he doesn’t even warrant that hardly any praise. Sonic has been on a quality decline since who knows when and all you can do is hype yourselves like chimps in a banana store. Then when the game undoubtedly sucks, you pretend it’s good and to like it for half a year or so, only to repeat the same old vicious cycle all over again. All those who warn you about the obstacles and signs of danger are “sourpusses” and “haters” yet you are the ones crying the loudest when disaster hits – disaster YOU could have prevented if you weren’t…so…STUPID!
What does hype serve you??? It serves you NOTHING. It only makes you and this fanbase look like autistic [man]brats that like getting punched in the face by Sonic Team. Instead of demanding better, you would rather jump up and down screaming “Sonic!!!!” In the hopes of drowning out any sense of logic from those around you. What will be the plan when this game turns out mediocre? Damage control? Lying about how much you “love it”? Ah, I know. Wishing for a sequel when the first game was clearly trash. You repeat the same cycle. And you deserve every horrible game you get because you would rather hype up than demnd better.
Never thought it would get to the point where fans are hyping up OBVIOUS cash-grab, rushed out, quasi-arcade app games. This is an all time low.
@100 Rings – It’s one thing to have a debate/conversation, but when you flat out call someone a name like “stupid,” that’s just rude. You have nothing valuable to say here. It’s obvious you’re only trying to spread negativity, in hopes of getting a single soul to agree with you. Seriously, stop the hate. Build the love.
Hahahaha is that sarcasm?? 😀
@100 Rings – It’s not sarcasm. I’m just trying to be a little nice. No point in trying to start a fight on the internet with someone I don’t even know, right?
I get that you want to express your opinion on SEGA/Sonic. A lot. But there are definitely nicer ways for you to get your point across, and you know it. Say whatever you want, but at the very least, have the decency to not personally offend people. Be professional about what you write, especially when you’re expressing strong disinterest in something – or else no one will take you as seriously as you would like them to. Have a good night.
I think Sonic Team will release 2 main title this year and the next just like they did in 2010/11. Unless you count Colors or Generation as a spin-of
Or they could release more info on the Sonic movie and a Sonic game. I want it to be a main title. Feels like there’s more spin offs then main titles.
Agreed, I don’t want to sound rude but thanks to the exclusivity to Nintendo we have more spin-off games, namely the Mario & Sonic Olympic Games, Sonic Boom and the Sonic Story Book series, I think after Boom Sonic should go multiplatform, just like they did with Unleashed, but not like Sonic Generations where they missed a Nintendo home console.
Sonic Runners to be announced as a n3DS exclusive during the January 14th Nintendo Direct as a multiplayer focused Rush-like with many fan favorite characters.
…Shoot, I was writing that as a joke, but I accidentally hyped myself for it. ._.
Expecting a main title this year is hopeless and futile. If Sega/Sonic Team has gotten their act together, they’d better focus ALL OF THEIR EFFORT on 2016.
And this time, not an unfinished and poorly executed game nor a bland, insipid and empty nostalgia trip, but a REAL anniversary game, fully 3D preferably, with playable characters other than Sonic (I.E. : Sonic should ditch the slippery Boost gameplay and get back to a mix of SA1 and SA2’s controls, Tails based on SA1, Knuckles a tweaked Werehog with some simple treasure hunting features on the lines of SA1, Shadow a tweaked version of the ’06 gameplay, Rouge a mix of Tails and Knuckles, and if Silver can return, base him on Starkiller from The Force Unleashed and Infamous), NO WISPS, a story on the lines of SA2 or Secret Rings/Black Knight, and with at least 8-9 game hours well spent of main story, actual co-op, VS and multiplayer modes, instead of shitty robotic Sonic recolors.
Ah, and the art design should be something similar to Unleashed’s enviroments and graphics, but the character shouldn’t look cartoony, chubby and side-mouthed. Those Unleashed/Generations models have to go.
One can hope…..
That sounds very good! I will just add Blaze to the mix for a perfect game, hopefully Sega will listen to the fans this time around and go in that direction.
^ I was thinking of Blaze too, you know ! 😀 Something in between Sonic and Shadow, but with pyrokinesis instead of Chaos powers.
The trouble is how to fit her in without ret-conning Rush or ’06, or giving her a more founded backstory.
And Amy, I was thinking of a brawler gameplay based on her hammer swinging skills, more combat oriented even than Knuckles.
I vote for her to have a more founded backstory, also I think of 3 ways she could be involved in any Sonic story even when she isn’t one of the main characters of the game like in the Rush series or even without involving her dimension:
-If the Chaos Emeralds are involved she could be in since the Sol Emeralds are attracted by them and vice-versa, also Dr. Eggman could steal them from her dimension to build his ultimate weapon or feed his ultimate monster, the same goes for the Jeweled Scepter (Master Emerald equivalent).
-If Dr. Eggman is involved Blaze would automatically fit, just hope they go with his backstory from the Rush games and not by the Rivals games.
-Or she could simply be on vacation in Sonic’s world, using a Sol Emerlad to teleport there, visiting Sonic, Cream and Amy (even Marine could go as well), then something horrible happens (someone steals her Sol Emerald(s), someone kidnaps Cream, Marine or Vanilla, Eggman wreaks havoc, etc.) so she feels forced to help and gets inmersed in the story.
In the second point I meant Dr. Eggman Nega.
In relation to retconing Blaze’s 06 story. Why shouldn’t they? Besides Generations, 06 bares no real importance to Blaze’s backstory, and it doesn’t help that she did practically NOTHING during the entire story of 06 besides sealing Iblis at the tail end of Silver’s story.
Rush introduced everything that was the foundation of Blaze’s character and Rush Adventure was the one that actually showed her home dimension and gave us a good amount of detail to it.
What did 06 do?
Toss her at Silver side just to give him a sidekick with no thought or idea as to how she got there or what happened to the Sol Emeralds.
Ah Blaze…here we go again :DDDDD
Here’s a theory for you guys:
As we all know, Sonic Rush came out at the same time as Shadow the Hedgehog did which was 2005. 06 started development sometime in 2005 as well. Seeing as how NO references to Sonic Rush was present in 06, did Sonic Team create Blaze KNOWING they would retcon her only a year later???
Ooooor is this just a symptom of 06 being generally half finished? Was a more fleshed out story initially planned for Blaze but cut out due to time constraints??
Just something to wonder about.
@100Rings
Half-assed or not, her inclusion as just Silver’s sidekick I find bland.
She’s the first character that isn’t either a hedgehog or a classic series character to actually have a “Super” form, and has much more potential than being stuck playing second banana to Silver.
Whist there are numerous reasons why I don’t like Blaze’s inclusion in 06, the biggest thing I hate is that a character that was given so much was then stuck being a tag-along to someone else just for the sake of giving that character someone to be with.
And also, if I’m correct, in the unused data for 06, there’s music listings for every game EXCEPT Rush.
http://tcrf.net/Sonic_the_Hedgehog_(Xbox_360)#Shop_Text
As well as that crap about her being ashamed of her breast size for some reason. (which, really I don’t see why someone with AN ENTIRE KINGDOM TO GOVERN and a evil psychopath that would even worry about that)
Unless whatever story for Blaze that was originally in 06 but cut had her getting a MUCH bigger role, as well as including her Burning form and some inclusion of the Sol Emeralds, (I’m one of the few people that thinks Burning is cooler than plain old Super Sonic imo) then I’ll pass
*The ultimate fan game that one can only hope will happen*
It’s because of suggestions like this I’m glad Sonic Team aren’t listening to their “fans”.
The hell do you want then? That captures the essence of Sonic entirely. XD
Just ignore him lol
His arguments wouldn’t hold water even if they were steel buckets.
I fail to see how a tweaked God of War clone, Star wars rip-off, vehicles and combat oriented gameplay capture the essence of Sonic, at all. It’s like 3-4 non-Sonic games clammed into one package. And the part that resembles Sonic gameplay is based on the style that served to hollow out Sonic essence and gameplay.
“I fail to see how a tweaked God of War clone, Star wars rip-off, vehicles and combat oriented gameplay capture the essence of Sonic, at all.”
And I fail to see how holding a button to see Sonic dash through automatically without any input is any better. Or cramming up unnecessary 2D sections. And Mario power-ups that take over the other characters abilities
First, I want Knuckles to be enjoyable to play : he’s a freaking brawler, he smashes rocks and enemies, so the beat ’em up gameplay should fit him. Of course, he should be speedier and more agile, and he needs to retain the treasure hunting part, but made it simple, like , for instance, make a certain section of his act where you have to look up for a key/Emerald/whatever, leaving the SA1 radar.
Second, Silver has PSYCHOKINESIS, by that logic, every single character who have that power is a Jedi wannabe, even without a light saber, right ? *sarcasm* …….*Sigh* Just think about it : paralizing enemies, levitating and slamming them around, sending waves of energy, using that badass Psychic Knife move to scythe throw them, giving him REAL leviation and speed.
Third, dude, no offense, but I think you have a peabrain, really. Of course he needs emphasis on speed, but Shadow is NOT a Sonic clone. Again, think of how it could be : freezing time temporarily with Chaos Control, warping through enemy to enemy to quickly knock them out with Chaos Snap, charging up and targeting up your Chaos Spears at the enemies, then releasing them in a shower of destruction. The vehicles don’t really have to be a focus. Just put them in some special sections, like, you know, the Tornado with Tails ?
These characters are part of Sonic’s lore, built up in the years and expanding on what was created, so YES, they are part of his essence, like you claim.
“It’s like 3-4 non-Sonic games clammed into one package.”
Because, again, (almost) mandatory Mario power-ups to use in order to pass or find “alternate pathways” are very Sonic-y and part of his essence, correct ? XD
“And the part that resembles Sonic gameplay is based on the style that served to hollow out Sonic essence and gameplay.”
Essence and gameplay……..You Always bring up these words, but you don’t really know what you even what you want to say.
And keeping the Spindash from the Classic games is hollowing out Sonic ? A REAL Spindash, not that nerfed Boost shit from Lost World, or that more useless one in Boom RoL.
And what would you rather do as Sonic ? Just pressing a button to run blindly fast in a restricted corridor, jumping on platforms and enemies…………..and that’s it ?
Or would you rather ACTUALLY control him, build his speed by momentum, maybe giving him back a move that create a tornado to wipe enemies out, or the charged up, multiple Homing Attack a.k.a. Light Speed Attack ?
“And I fail to see how holding a button to see Sonic dash through automatically without any input is any better. Or cramming up unnecessary 2D sections. And Mario power-ups that take over the other characters abilities”
I fail to see the relevance here, since no one brought it up nor did anyone suggest those aspects to be implemented.
“First, I want Knuckles to be enjoyable to play : he’s a freaking brawler, he smashes rocks and enemies, so the beat ‘em up gameplay should fit him. Of course, he should be speedier and more agile, and he needs to retain the treasure hunting part, but made it simple, like , for instance, make a certain section of his act where you have to look up for a key/Emerald/whatever, leaving the SA1 radar.”
I also want Knuckles to be enjoyable to play as. Treasure hunting is not enjoyable though, so skip it. The brawling gameplay is not in any way reminiscent of Sonic, so why should it be in a Sonic game at all. It shouldn’t, keep that to a spinoff if it must be done.
“Second, Silver has PSYCHOKINESIS, by that logic, every single character who have that power is a Jedi wannabe, even without a light saber, right ? *sarcasm* …….*Sigh* Just think about it : paralizing enemies, levitating and slamming them around, sending waves of energy, using that badass Psychic Knife move to scythe throw them, giving him REAL leviation and speed.”
Silver’s gameplay was originally intended to be its own game, not a part of Sonic. So it’s no wonder it fails to capture the Sonic essence. Again, keep it out of Sonic, or make a spinoff game based on it.
“These characters are part of Sonic’s lore, built up in the years and expanding on what was created, so YES, they are part of his essence, like you claim.”
Characters, yes. The proposed gameplay for them, no.
“Because, again, (almost) mandatory Mario power-ups to use in order to pass or find “alternate pathways” are very Sonic-y and part of his essence, correct ? XD”
Don’t see anyone who said that, so no idea why you bring it up. The proposed ideas are equally non-Sonic as those Mario power ups. But apparently they are okay, but not this? Double standards much?
“Essence and gameplay……..You Always bring up these words, but you don’t really know what you even what you want to say.”
I was not the one who introduced the word “essence” in this discussion. But people using it surely don’t seem to have any idea of Sonic’s essence.
“And keeping the Spindash from the Classic games is hollowing out Sonic ? A REAL Spindash, not that nerfed Boost shit from Lost World, or that more useless one in Boom RoL.”
How can you call the spindash from the Adventure games the “REAL” spindash when it functions considerably different from the original spindash. And, again, no one even mentioned Lost World or Boom RoL here, so why bring them up even?
“And what would you rather do as Sonic ? Just pressing a button to run blindly fast in a restricted corridor, jumping on platforms and enemies…………..and that’s it ?”
I was not the one who suggested Sonic to play as he did in the Adventure games, now did I?
“Or would you rather ACTUALLY control him, build his speed by momentum,”
Yes, that would be nicely. The classic Sonic games provided the best gameplay after all.
“or the charged up, multiple Homing Attack a.k.a. Light Speed Attack ?”
No, I’d rather actually play the game than do nothing and then watching a spectacle while doing nothing.
I don’t think it works like that. It’s not like if there were a game being released this year that a specific small-sized team would have to work on this game and then immediately start a new one, or work on 2 at the same time. They’d have different groups of people.
It also depends on their budget. If the producers give them a budget for one game and a budget for another, then not working on 2 games at a time would just be a waste of time because that second budget is non-related to the first and that money will just be used on a project later. And it won’t have any effect on the production of the one that’s active. I mean, they can give them more money and take longer to develop the game. But how long do they really need? If they finish the game then they finish the game. They won’t need to extend their deadline just to do useless things that don’t need to be done. It’ll basically be ready for sale for like a year and them just playing it over and over looking to see if there’s anything that they don’t HAVE to change but want to. And yeah, they might make improvements. Or they might change it to something they only THINK is an improvement, or it won’t be anything but a change. O:
Also I feel like Shadow should still to mirroring Sonic’s gameplay if playable at all like he did in SA2 because he was introduced as being the one who mirrors Sonic. It’s cool to see them being able to do the exact same thing out of a crowd where everyone is completely different. I’m also just not a fan of his DBZ powers. They’re unnecessary and don’t add to his character or backstory whatsoever. He’s cooler without being a Vegeta imo. xD
……….No offense, man, but your brain works backwards.
“It’s cool to see them being able to do the exact same thing out of a crowd where everyone is completely different.”
Who the hell wants to play as Shadow as a Sonic clone just “becuz SA2 did it”? That’s one hell of a retrograde “logic”.
It looks like a sorry excuse to me for you not liking his powers. I’d rather play as a badass Shadow with warping Chaos powers and capableof shooting Chaos Spears or Chaos Blasts, than a generic Sonic clone with Boost and Homing Attack.
“They’re unnecessary and don’t add to his character or backstory whatsoever.”
’06 would like to say a word about that. The Archie Comics too. The Chaos Powers EXPANDED his aura of power and gave him a real dimension to the title of Ultimate Lifeform.
And besides, there’s a reason why Shadow plays like a Sonic clone in SA2 : he was added later in development. If they had the possibility and time, they would’ve let us use Chaos Spear and Chaos Control freely
Wasn’t holding out any hope for 2015 in the first place, to me it all falls on the 2016 game. That’s where all the time and effort needs to go right now, getting a half-assed anniversary game the likes of Lost World (or god forbid, another Boom) would be far more damaging than a spin-off this year. My patience with the series has been wearing thin as it is, I’m not too sure I’d stick around any longer if that were the case. Only thing I want right now is some indication that next year will be worth it.
^^^^^^^^^^^^ THIS !!!!
Where are you sticking around? Do you work for SEGA?
I mean, I don’t really understand what people mean by this. Patience? Come on. It’s a video game series. Every new game that comes out you have the choice to either get or ignore. That is ALWAYS the case. You can stop “sticking around” but what does that mean? That you’ll ignore Sonic from now on? That doesn’t even make sense. What if there IS a good Sonic game after you stop paying attention? At the same time, you’re not forced to always pay attention to Sonic even when the games are good. And the next game being bad doesn’t always mean that it’ll always be bad. And being good doesn’t mean it’ll always be good. You don’t continuously stick around for the franchise, if at all. You stick around for each individual title to see how it’ll turn out.
If you don’t like a game, return it. Rent it first. But you take this risk no matter what game you get so you’re not really changing anything. Oh well. Whatever makes you think you’re happy, I guess. o3o
“But you take this risk no matter what game you get so you’re not really changing anything.”
To clear up, this is about the current direction of the series, not simply each individual game’s quality. There’s always a chance a good game could come up, but I don’t want to sit around with the only hope being “maybe next time”. If SEGA doesn’t show some sort of indication that they’ll stop appealing to an imaginary group of toddlers with forced comedy, start listening to customer demands like multiple characters, non-boost 3D, action-packed well written story, etc, then I’ll stop holding out hope for change.
We’ve gone 4 consistent years of childish content that’s proven to put off more fans than it brings in, 2016 is simply my personal deadline. For the anniversary game to give Sonic back his universal appeal again would be a large step in the right direction.
If they make another Allstars racing game where you can have guest characters on different consoles… I’ll buy it. (Mario for the Wii U cause I don’t want to see another Olympic game, Crash for the PS4, Master Chief for the Xbone, and Heavy for PC).
Sonic generations 2.
It already exists on PC in the form of virtually hundreds of mods. Among the many choices available, you can play Sonic Unleashed day stages, Sonic the Hedgehog 2006, parts of Sonic Adventure 1 and 2 and Sonic Heroes, Mario stages and characters, Disney characters and much more. There is essentially no end to content.
They should release a game with features we have been asking for for a while. Here’s a few:
1. A level editor, for single and multiplayer modes.
2. A more advanced upgrade system, like Star Wars: The Force Unleashed and Star Wars Jedi Knight: Jedi Academy.
3. A complete character roster, spanning all story arcs of the franchise, available through built-in resources and through DLC. For example, you could play as Sonic in various forms, including classic, Saturday Morning/Archie, Sonic R, Sonic the Comic, Sonic Adventure 1, Sonic Adventure 2; Sonic Heroes, Sonic the Hedgehog (2006), Sonic Unleashed/Generations/Colors and Sonic Boom. There are potentially hundreds of different characters in their various forms.
4. Optional team-based gameplay with a multiplayer co-op element, locally and online, while still allowing for solo gameplay.
5. The only requirement to beat the game is to use your character, or characters, of choice from the roster–any other subsequent playthroughs would be to get better ratings and find hidden medals scattered throughout the game.
6. Hub worlds (as in Adventure fields and town stages), mainly like Sonic Adventure and Sonic Unleashed and along the lines of Sonic the Hedgehog (2006).
7. An item list as extensive and multipurpose as that of Super Smash Brothers, some that are required, others that can work to accomplish the same task or to reach the same point, and those that are completely optional.
8. Multiplayer mini-games, including single stage and single boss co-op, free-for-all, capture the flag, king of the hill (Master of the Chaos Emeralds; whoever can get all the Chaos Emeralds and keep them the longest, by using rings to transform into Super, and trying to not get hit when they inevitably run out of rings or else the Chaos Emeralds get scattered again throughout the level), racing, treasure hunting, flying contests, survival mode (rounds with waves of attacks from various enemies, with an occasional duel round between players).
I’ll leave the rest for others to fill in.
Just wondering, do you have Smash U/3DS? If so, how good are you with Sonic? Or who do you main? I’d like to play against you sometime. my NNID is: rockerztonight1
I don’t, actually! These days, I have a Surface Pro 2 and, on it, I emulate the Wii and Gamecube games I used to love and play. I also enjoy a bit of Sonic Generations and Sonic & All-Stars Racing Transformed on Steam. Usually, it’s 15 minutes here and 30 minutes there, as much as college life permits. I’d add you if I could! Thanks for the sharing!
So angry.
Honestly, I don’t recall anyone expecting the anniversary titles to be special until recently. I didn’t think there was supposed to be anything special about the 10th and 15th. It just so happened that I liked SA2 and that 06 happened to be remembered for unfortunately falling on the anniversary. But every year is an anniversary. Really it seems more like the 10’s would be more special than the 5’s. The 25th is often celebrated as being the quarter-decade anniversary I guess but it wasn’t until Generations made a big deal out of it that I’d really put any thought into it cuz then everyone’s like “What if for the 25th we get SA3 or a Sonic ReGenerations? With more Sonics!” and other sorts of crazy fan ideas that feel unnatural. o3o lol
Personally, I wouldn’t mind in the anniversary title was just any ol’ Sonic game. I want all games I buy to be fun so ditto there. And if it happens to be… special… then cool to that too.
Was bound to happen sometime. I seem to have lost 2 similar replies to Axx, just the second one will do.
I just want an enjoyable Sonic game that feels like a Sonic game.
Well I’m getting to that point, actually. LW and Boom have managed to destroy most of what little faith in the series I had left. I’m giving them one last main series game to get their shit together, but I doubt it will be anything spectacular either way, so… meh. Been enjoying other game series anyway.