Behind The Scenes Video of Sonic Boom 3DS Posted
A new behind the scenes video from SEGA was uploaded today for Sonic Boom: Shattered Crystal. Included in the video is gameplay and an interview with Sanzaru Games. The interview itself doesn’t reveal much but they do explain just why Sticks was chosen as a playable character in the 3DS version.
Sonic Boom releases in less than a month from now on 3DS and Wii U.
This post was originally written by the author for TSSZ News.
I wonder how the cutscene quality in the game will look….
The ending was my favorite part
That ending , oh the puns XD
Did you hear that guys? XD
We can pick between two different Sonic games, so it’s a great time to be a Sonic fan!
Well I’m sold XD
Oh and, they. . .Did they really say that controlling Sticks’ boomerang really shows her personality?
Her personality is her boomerang?
I thought she was a nervous nutcase conspiracy theorist who protects her friends from the government agents turning their plants into violins. . . because randomz :/
I’m really glad that they studied Sonic’s past games and incorporated elements of it, that’s far more than we can say about the storywriters for the past games since 2010, Ken Pontac and Warren Graff; but the way they talk about the Sonic franchise, and elements of their game, makes isn’t comforting. . But they say it like it makes perfect sense and is a completely natural thing for Sonic. .
To me. . it just feels like the loosest form of Sonic there ever was, and instead of honoring the spirit of what Sonic is, like they say, what it’s really trying to do is take it into a new, supposedly cooler direction. Like a Sonic-themed game. . more than an actual Sonic game >.>
I dunno, this just doesn’t feel right to me. .
I told my cousin to get Sonic Boom: Shattered Crystal for his 3DS this November. I’ll play Sonic Boom: Rise of Lyric on my Wii U and we’ll occasionally play each other’s games.
You know there’s a feature on the 3ds that allows you to connect with the wii u and get some cool content