A Tad of Tangent: Nintendo E3 2011
Please note that this article may evolve (like a proof-of-concept prototype) with clarifications or small fixes after the initial posting, as necessary.
More time has passed after the Nintendo Conference than the Sony and Microsoft conferences; as I wrote those, I was more careful to evaluate their press events than the flood of press releases and extra content following. With Nintendo, as a fan I had to spend extra time on their website, on the 3DS and reading and watching interviews, just to find out what they’re up to!
Yesterday I said “Nintendo needs a strong showing tomorrow to get gamers not just excited about their new console, but still enthused about the 3DS as well.” And to their credit, there was a solid focus on first-party 3DS software, but some of their showings lost a lot of luster without a 3D-aided screen, after the impressive showing of the Vita at the same price point. And was it a strong showing, for that matter?
The weakest in the crowd was seeing two N64 ports, one with a very low resolution camera feature tacked on. Is the 3DS’s forward camera that bad, or is it a compression issue, concerns about lag? Because animating at the resolution and framerate of the original Game Boy Camera isn’t appealing. Super Mario looked very good, but it had a very squared-off feel to the environments and animations, really harkening back to the block structure of the classic titles. This was probably an intentional effort to make movement in 3D more straightforward to the gamers who haven’t made the jump to existing 3D, but it did feel a little strange to me after the more natural curves and structure of Super Mario Galaxy.
We got another glance at the fantastic-looking Kid Icarus, easily my most anticipated 3DS game with a lot of fast motion and excellent, colorful art design. Luigi’s Mansion 2 was a nice surprise, but the gameplay looked very stiff, and the graphics extremely rough; I will say that title looked much better in the 3D trailer via the eShop. Then finally there was Mario Kart, and wow. That game looked rough. I’m not saying the gameplay didn’t look fun, but the tracks looked awful, and the characters… not much better. I know it wasn’t actually that level, but I got a strong Nintendo DS vibe for a game designed for a far more powerful platform, and that concerned me. Coupled with the framerate, I’m getting a terrible feeling Nintendo pushed the 3DS out the door with hardware not powerful enough to pull off the games they wanted to make.
There was a brief 3rd party reel, which strangely omitted Sonic Generations, I suppose in lieu of Mario & Sonic 2012. The rest of the 3DS titles like Paper Mario, Picture Live and Rolling Western were resigned to Nintendo’s E3 site.
As for the Wii showing, there was literally one title. At the beginning was a magnificent homage to the 25th Anniversary of Zelda, with a live orchestra playing a medley of music to a montage of scenes, complete with the theme and some footage of Skyward Sword. Later on followed a full trailer. There was also a golden Zelda-branded Wii Remote mentioned. I have now told you the entirety of Wii news from the press conference. They did have games, including Mario Party 9, a brand new Kirby (the one they’ve been teasing since GameCube), and a small scraping of others, but none of this was touched on during the conference. Another disappointing aspect was that even on Nintendo’s E3 site, Xenoblade and The Last Story weren’t included in any of the release lists or promotional materials. Many expected Xenoblade, which the NoA Treehouse is already translating for Europe, wasn’t announced with the European version because it was being held back for E3 filler; now many are left scratching their heads. Nintendo of America is intentionally not releasing translated games, forcing you to mod your console for imports just to play them. This isn’t a case of an overcrowded schedule: they could desperately use a major release or two until the next console is ready for market, but they’re intentionally turning these titles away. I don’t know what to say about that, or what it says about Reggie’s strategy for America at this point.
And then there’s Project Café. Nintendo Blu. The Current. The Stream. “The Nintendo.” All of these names showed more creativity and uniqueness than Nintendo’s ultimate choice of clinging to the Wii brand, and tacking on a U. People rushed to call it genius, but to me it almost looks like a parody. It doesn’t stick to the original philosophy of why they chose the Wii name in the first place, and for a company already fighting an uphill battle of explaining why 3DS titles don’t work on a normal DS, they’ve created an even more confusing scenario for the average consumer. People compare it to Apple branding, but even those use a clearly numbered system. (“G” and “S” muddle it somewhat, but they’re still fairly consistent about it.) This is the Wii name, the Wii logo, with a little blue “U” box beside it. There’s going to be problems.
I’m trying to keep my gut reactions in check, because I know we’ve just seen their next big move for the first time, which by nature disproved some of the unreasonable hype that had been generated through months of fanboy frothing and speculation. I also know they have a long road ahead of them, with the console not due until at least the next fiscal year, probably beyond that by several months. Yet, it felt like there were so many issues with what they presented, I can’t help but be concerned. I’ll try to keep this brief. No promises.
First off is the controller. When the rumors really solidified that Nintendo was embedding a screen into the controller, my first thoughts were to rule out the obvious. Nintendo’s really focused on thinking outside the box this last decade, when it comes to gaming, and the last thing I thought they would do was plunk a screen in the middle of an Xbox 360 controller. And that’s exactly what they did. I saw mockups that looked much more natural than the brick they showed off, even if the grips will help with comfort, and the device was a mishmash of everything they could throw in, some of it logical, some of it lacking. I later learned more concerning details, such as how the touch screen is currently not multi-touch, an embarrassing move for a tablet screen, and the possible concern that the console may only support one screen-enabled controller at a time, but for now, we’ll focus on their demonstration. They then proceeded to reuse the Wii Remote mold of showing it in all sorts of creative implementations, with some of them just strange or embarrassing to watch. One that had me laughing at the lack of realism was the golf implementation, which I’m sure many thought was genius. In my eyes, I saw someone using two separate controllers, including a video screen laid on the ground where a distracted person could easily step or slip on it. Nintendo’s not going to allow that kind of implementation in an actual game, even if they were the ones to demonstrate the idea. Some other important aspects were glossed over in the reel, such as the screen tethering feature currently being limited to same-room play.
At least we can focus on the promise of new games, right? There was a nice-looking Zelda “HD Experience” demonstration, which is running in real-time on the show floor. They also featured a very pretty, very generic sequence of a bird flying through sakura blossoms, showing off the water and buildings as it soared past them, and giant fish springing from the aqua. They were both very nice tech demonstrations, but the actual games? The problem is that they repeatedly emphasized that what they showed weren’t announced titles, and instead represented conceptual prototypes polished up for the show. Most were based around very simple mini-games with Miis, one almost a direct recreation of “Pac-Man Vs.”, with Miis sporting Mario and Toad outfits. Another featured Metroid trimmings and even Samus’ ship on the HUD, but still Miis and some very simple shooting mechanics. These weren’t terrible ways to introduce the console, but at the end of it, we had one single announced first-party title: Super Smash Bros. Not even a name was given, with only the promise that it’s coming, and will have compatibility with a 3DS version also planned. It was almost an exact repeat of the 2005 E3 press conference promise, prompting applause without actually delivering anything substantive. I only hope we’re in for a first night surprise of an actual trailer, akin to the 2006 reveal of Brawl, even if it’s just a concept reel.
It’s very clear the Wii U is still a long while off. 3rd parties had promises of current generation ports, such as Darksiders II and Batman: Arkham City, all featured in a surprisingly bloody highlight reel, but Tekken was the only one to promise something not already bound for another console, or employing the unique features of the platform. Even then it was obvious the fighter was extremely early on in development. Directly following the conference, Reggie spoke about their approach in interviews, implying that like the Wii Remote reveal before, they were focused this E3 on wrapping people’s minds around the controller.
For anyone who’s played with an augmented reality device, like the 3DS for example, this takes all of ten seconds. Features like using it as a separate display, or an extension of the console without the TV are interesting, but this is not on the same level as the Wii’s then-astounding motion controls. And even if it was necessary to focus this closely on the controller (not to mention hinting at an excellent online structure, without actually saying anything substantive about it), they did so at the total neglect of their current home platform. They highlighted one title for the console we’ll be stuck with for most probably another year, possibly longer than that. Nintendo of America seems convinced to leave the Wii to die, giving it less than the bare minimum of support. They would rather focus their entire promotion on a new console you can’t even purchase until at least April 2012. On top of that, they didn’t even show or promise solid first-party games for their new console, only prototypes, proof-of-concepts, and in one case an empty name. They put more effort into the graphics shown on the stage to tease the upcoming 3DS games than they did their Wii U presentation.
Get your priorities straight, Nintendo.
This post was originally written by the author for TSSZ News.
I’m intrigued by the Wii U (despite it’s crappy name). The PS Vita (also despite it’s crappy name) has peaked my interests. I’m infinitely more interested in the Wii U and PSV than I am in anything Microsoft brought to the table (really? ANOTHER HALO?)
Amuro you summed up everything i had to say XD
Also, Kid Icarus: Uprising is looking as shiny as ever. I LOVE the online versus. It looked epic.
the ONLY thing that truely upset me about the nintendo conference is that ASOLUTELY, POSITIVELY, NO RELEASE DATES were given out….. c’mon nintendo….
*and then i actually read the article* i’m surprised that you felt so negatively about what nintendo had to offer, ESPECIALLY in comparison to what Microsoft had to offer…
Microsoft showed games they were going to release for the market in the coming year. Nintendo did so for the 3DS, but did nothing of the sort for either the Wii or Wii U, with the exception of Skyward Sword and the promise of Smash Bros. Everything else was a prototype they refused to commit to.
yes but microsoft was SUPPOSED to convince the rest of us that the Kinect is relevant. Which the utterly failed to do. Keep in mind even with the tablet controller, or the 3D screen, or motion cotrols, YES nintendo focuses on them, but they are all just options, you don’t HAVE to play like that, developers don’t HAVE to cater to them. It could all be classic.
with the Kinect, you literally HAVE to play with you body and voice, there’s no other option. They have yet to show a truly CORE gaming experience for the kinect like nintendo has for their systems. PLUS the games they DID show for the kinect, were almost all on rails. Now, i have no problem with on rail games, but it will get old quick
*which they utterly* hehe sorry x.x
OH also, most of the games that Microsoft showed were multiplatform ANYWAY….. and did we really not see Halo 4 coming ????
While IMO, Microsoft’s showing was not good at all; there were pieces of this presentation, in retrospect, that I think were worse than theirs. The Wii U portion could have been made a lot stronger by flipping the presentation and showing what *is* coming first, instead of demos of what is possible.
-T
It doesn’t matter what control options a Wii U title could have, because they didn’t announce any titles. Microsoft demonstrated games, games you may not agree with, but tangible, playable games. Nintendo couldn’t even give us official names for their plans, and at the same time did nothing during the conference to improve the Wii library other than the already-announced Skyward Sword. After the conference I learned about a few other titles, but they did nothing during the conference to highlight them.
i guess, like i said, the only thing i found to be dissapointing about the conference was the lack of any release dates…. And they actually announced Tekken Tag Tournament 2 for the Wii U…. but i won’t count that because again, multiplatform. But it’s something to look foward to
wait, and wasn’t that ninja gaiden game for the wii u also o.O
and i’m sorry, i don’t think it’s Tekken Tag Tournament 2 specifically that’s for the wii u, but a tekken is in the works. I need to pay a LITTLE more attention to the G4 sidebars XD
My opinion of the E3 showings.
Microsoft-Ignorant and stupid. Apparently Microsoft acknowledges the fact that there are other genres other than those boring, bland, shooters. IMO
Sony-Looking forward to the PSVITA, Interesting.
Nintendo-Possibly the best out of the E3 conferences this year. Wii U, New Legend of Zelda, and BEST of all: The new Super Smash Bros 4! Who knows, maybe Shadow will be featured in the new Smash Bros. lol. idk.
*Doesn’t acknowledge.
@sonichedgehog
lolz, i was really hoping for Shadow in the first game XD… i hope they don’t change Pit’s moveset x.x, and FIX link x.x
I was struck by the irony of Sony showing off a buttonless, motion control only on rails title at this years E3. I guess mountains of money speak higher then “the need to have buttons” they so often crowed at last years E3.
The WiiU looks pretty interesting. I can see potential for awesome games. Did anyone else notice that Battlefield 3 was shown on it?
Wii, and U too. Wii, them, and U. Why not everyone?
NINTENDO!
I didn’t think Mario Kart 3DS looked that terrible; when you consider how Double Dash looked on the Gamecube and what Mario Kart Wii was like, Mario Kart 3DS looks about par for the course there. Heck, I’d argue Mario Kart 3DS looks better than Mario Kart Wii, visually (no vaseline filter).
I feel the WiiU is more of a refinement to a lot of the more out-of-the-box ideas Nintendo started with in the Nintendo DS and Wii. The name is completely ridiculous, but with the way they were framing things, it almost seemed like that was the name of the controller – there may still be opportunity for them to name the console itself something different.
You also feel shades of the 3DS reveal last year, too. Lots of very basic info at the conference – with meatier details slowly leaking out in the developer discussions in the days and weeks following the unveiling. Sort of a weird tactic, but not unprecedented.
Personally, I’m way psyched for the Wii U. A tablet-sized touch screen with more traditional controls and hardware parity with 360/PS3 seems like it could be a pretty great thing, assuming Sony and Microsoft don’t push to get out ahead with more powerful hardware next year. Just seeing the Tekken demo where you draw on your character’s face with the touch screen was enough to sell me on the whole thing.
I’m honestly surprised to see so much negativity towards the Wii U. Don’t people usually LIKE it when NintenDOES what the rest don’t?
Being a Sonic fan for the past 5 years or so has taught me to never, EVER judge a book by its preview. After all, think of what people were saying about certain Sonic games before they came out (I’ll leave the actual titles to your imaginations) — and about the “Sonic Cycle” that many now consider to be practically DEAD.
You know what I say? I say that there’s no reason to judge that “brick” until you actually get to PLAY with it. I also say that people take video game controllers waaaaaaaaay too seriously, and that we should really just all get along.
It doesn’t work that way. They put out promotional materials, they put their best foot forward in the most guarded way possible, we get to judge it. I don’t have to wait until some time in Fiscal Year 2012 before I can say that I don’t find the concept that imaginative, the current form factor is extremely basic, and even though I like the general idea, Nintendo is obviously again going cheap in the wrong places. Their Go demonstration during the concept reel danced around the fact you can’t do what you can already do on the Vita, designed in LBP no less: play touch air hockey against another person, or any other game where two people or multi-touch is required. It’s becoming pretty obvious that they planned gamers to have only one of these new controllers, limiting everyone else to Wii Remotes. The base hardware of the console sounds excellent, but the controller left me fairly cold. And since almost all of their presentation was focused on the controller, as of before their second roundtable, that’s all I have to react to.
lol wow dude you thought of everything um I think lol….the only thing I don’t think you touched on was well what about the shortages of the wii and the absolutely strange shit people did to get a wii…remember hold your wee for a wii? Oh wait you did touch on the accidents subject though…distraction = step on your controller LMAO…I can truly see that happening just like the wii mote into your 55 inch LCD TV lol. This article was truly awesome dude….are you sure you don’t have a 6th sense by chance?
This was confusing at first but I think it’s awesome!
I’m shocked at how excited and suprised people were for the next Smash Bros. Don’t get me wrong, the series is awesome, but were you all actually suprised that they’re making a new game for the Wii U? The announcement of a 3DS counterpart was suprising, but still, come on. I was just extremely disappointed by the lack of Wii games. I’m serious, barring Skyward Sword, the Wii has literally NOTHING going for it this year (come now, how many of you honestly think The Last Story is going to be released in America this year, if at all?).
Why do nintendo characters only have to be on nintendo systems. Woudn’t they make more money if they developed for the other consoles? That’s kind of isolationist.