OC ReMix: Week In ReWind – Parisian Theives, Electronicapcom & Moody Metroid

We have a bit of a catch-up to do! Let’s start with all tracks for the week ending February 2nd 2014. Up first we have a return to one of the best video games of any generation, a true system seller in every sense of the word.


It is impossible to talk about the impact of the Zelda series without mentioning Ocarina of Time – look, see what I mean?

This track features the underappreciated “Requiem of Spirit” and yet to me feels like the kind of music you get in a film where you get a montage of searching through books in a library with lots of little funny moments. That or it feels like a night-time raid on a Parisian museum or art gallery, with the thieves looking about with their torches.

Have a listen and see if you get what I mean.



It feels like we’ve had a lot of MegaMan recently, I’m not sure that’s entirely accurate but it just feels like it. Not that this is a bad thing mind you. Not in the slightest. If you’re not a fan of autotune you may have an issue with this but don’t let that put you off as this MegaMan IV-based track, which actually first appeared as part of OCR’s Wily Castle Remix Gauntlet in 2011 is pretty neat.

It’s actually got a chilled club electronica feel, there was a load of albums featuring tracks like this out in shops ten years ago when it went through a bit of a release glut and this is just as good as a lot of the tracks on those CDs.



2004 GameCube title Metroid Prime 2: Echoes hasn’t exactly been flush with remixes down the years. Indeed prior to this remix of “Torvus Bog’ the only other remixes had all been done by OCR stalwart Darkesword including the awesome ‘Torvus Clockwork’ which, obviously, uses the same source track

This remix is heavy on the guitars, electronica and especially atmosphere. It feels like a moody opening to a TV show or film. Liontamer gave it some especially high praise.

“This is an absolutely standout example of maintaining dynamic contrast and evolution throughout an arrangement with a slower, deliberate tempo; just because an arrangement is slower-paced doesn’t mean it needs to plod. The instrumental switchups and various dropoffs & buildups in the intensity were all smartly handled. I’ll definitely be using this as an example to point to.”

Kevin Eva

Author: Kevin Eva

Gamer, scholar, gentleman & fountain of useless trivia, LMC's boss-man extraordinaire is also a super-awesome Community Manager who has worked on projects for SEGA, Square Enix, Konami, Capcom and more. Once co-created and hosted an international fan-convention because he can do that sort of thing.

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