Sonic Project 2017: Eggman Is Main Villain, No Multiplayer Features, Game’s Genre Is “Action/Adventure”
A combination of a SEGABits article and a translation from Source Gaming on Twitter (we’ve included the latter’s tweets down below) has resulted in more information about Sonic Project 2017 from a newly published magazine issue. Sonic Mania is covered in it as well, but all that is mentioned is that multiplayer will be in the game.
This post was originally written by the author for TSSZ News.
Eggman is not the main villain in the game.
The magazine only states that those are Eggman’s Death Egg Robots. It doesn’t state that Eggman is behind the destruction of the city shown in the trailer.
I did say it was a combination of an article and tweets, so it’s not just a single place that relayed information on this. lol
Well I’ll give you that. But he didn’t appear in the trailer we just saw his death egg robots demolish the city.
I get from these tweets that the anniversary title’s gonna be Sonic Mystery Hedgehogs: Cave Explorers of Time.
The cave is obviously near that New Orleans look-alike in the trailer and both Sonics have to get to and through it quickly in order to somehow save the world.
It’s a game that will inspire players for ages to come! XD
Now, I know that you said to not take cave exploring seriously, but… that’s not fun.
OMG!!! SONIC’S BECOMING A ROUGE-LIKE DUNGEON CRAWLER! THEY’RE TRYING TO CASH IN ON THE LATEST CRAZE (MINECRAFT AND SPELUNKY) ALL OVER AGAIN!! WHEN WILL THEY STOP?! OH LORD, WHEN WILL THEY STOP?!?! OH THE HUMANITY!!
In all seriousness, the thing that interests me the most from all of this rather blase news is no multiplayer. At the very least, no multiplayer means no focus will be taken away from making the single-player as best it can be.
There’ll just be all the other Sonic Team distractions taking away from the single-player the best it can be.
Yes, I’m being kinda cynical I know.
Um, I think the term you’re looking for is “rogue-like”. Rouge doesn’t crawl through dungeons, she glides. Poorly. But you forgive her for it because of the retro cool jazzy music that follows her everywhere. ^.~
(If this game has even one theme as catchy as Security Hall, I’ll love it forever.)
Reminder that Colors was listed as action platformer, this one will have more “adventure” in it
Colors listed as a platform game, not action adventure. The only action adventure sonic games, were Sonic 06 and Sonic Boom Wii U
“Eggman as main villain”…. am I the only one disappointed by that?
If he is like he was in Sonic Generations and Lost World, then yes. It’s dissapointing.
If he is like in Sonic Adventure 1 and 2 and the Archie comics, it’s a good reason to be hyped.
Yeah, but sometimes, him and sonic are forced to work together to stop a major threat. Usually, they don’t consider themselves as friends. There still enemies. They won’t stopped until they both stopped.
@KidKaos
Couldn’t agree more with that!
Dr. Eggnan Nega could of been a good villain here. So yeah it somewhat disappointed but whatevs lol
I wouldn’t take issue with it if they ever allowed Eggman to have some fangs anymore. He may have constantly been upstaged by his own weapons, but at least he himself managed to be a genuine threat with legitimate attempts at Sonic’s life. Not just Baldy McNosehair: Master of Giant Sandwiches.
Though I would be happy to still see him be both a master of planet enslaving doomageddon death machines AND giant sandwiches with nosehairs. Can’t I have both? X)”
I hadn’t really thought about this before, but it’s weird that I’ve never really liked comedic Eggman, yet I absolutely adore comedic Bowser (from, like, Paper Mario and stuff). I mean, there’s the obvious fact that Sonic has a darker tone in the first place, but I feel like it’s more than that.
I could be entirely off-base here, but I feel like it’s because Eggman is inherently a very silly villain already. He’s a very round, fat guy with bizarrely scrawny legs! He constantly fights you with overly elaborate mechs with glaringly obvious weak points! He’s creepily obsessed with eggs, the least threatening of breakfast foods! HE ACTUALLY GOES BY THE NAME EGGMAN NOW, FOR GLOB’S SAKE! Honestly, serious Eggman is funner to me, just because his legitimately evil motives and intelligence are such a contrast with his appearance and incompetent design skills. If you take away the things that make him a threatening villain, then you really are just left with a fat, bumbling guy, and that’s too cliche to ever be funny. Meanwhile, Bowser’s appearance is….I wouldn’t say “threatening”, but he’s clearly someone who’s trying to look cool, by his weird, outdated idea of cool, with the spiked cuffs and flowing red mane and everything, so when he acts silly, it provides the type of contrast that a silly Eggman lacks.
But more than that, I’ve realized games like Paper Mario make Bowser silly in a way that makes him feel like a richer character. He’s secretly just a big, lonely softie who cares more about others way more than he lets on! But Baldy McNosehair: Master of Giant Sandwiches? The only joke is that he’s fat, and bald, and stupid, and that doesn’t make him any more interesting. In fact, it makes him LESS interesting. And when you’re cutting down on your cast of characters as hard as the Sonic series has been in the last decade, you really don’t want to make one of the few characters you keep any less compelling…
@EILEENTHEPIZZAQUEEN
Hey, excellent point you make there! I agree about it, Eggman is funnier and overall more interesting when he acts genuinely smart and threatening, for the lack of a better example I would compare him to the Joker, he looks goofy as hell but him being an evil and sadistic master mind is what makes him interesting and cool, if you make him less threatening, less competent and often being laughed at by everyone, even his goons then he wouldn’t be anything but a sad joke.
Also that may be exactly why they redesigned Eggman the way they did for Sonic Boom, he is even more goofy and less threatening but has a more serious design for contrast sake (like your Bowser example).
“No Multiplayer Features”. This is not a deal breaker by any stretch of the imagination but it does make me semi-disappointed when Sonic Adventure 2 and Sonic Heroes both had multiplayer modes. However, the fact they are omitting multiplayer altogether, given previous patterns, leads me to believe this is going to be another Sonic(s)-only outing. Whatever happened to Sonic action/adventure games with the other characters that now seem to be only fit for supporting cast roles? There are so many people in the forums who have been begging for at least Tails and Knuckles in addition to Amy and Shadow to return in 3D. Modding in characters just ain’t the same thrilling experience as levels purpose built for your favorite characters.
Well we don’t know that for certain yet. They could still at the very least give us a free-play mode where we can play as any character we want while the main story solely focuses on Sonic. That would allow them to try to focus on tightening down and perfecting a single-character narrative while giving everyone the satisfaction of playing as other characters later on (maybe unlocking them could even be a replayability incentive). Really I think the main reason they don’t go for it that much anymore is because it’s pretty difficult to include that many characters and have a story run smoothly through that many perspectives (though they’ve done okay-ish jobs before). This idea would be a good way around that.
Not excited for Project 2017 to be honest. Mania, on the other hand…
Hope this is very early info and players will have to use more than 2 Sonics to save the world (and by that I don’t mean 3 Sonics lol).
I know some people can be kind of cynical whenever there’s no multiplayer functions in one of these, but to be honest, as long as that means they do a really good job on improving the single player experience, I could honestly care less about whether there’s multiplayer or not (last thing I want are those glorious visuals cramped down into a splitscreen).
I will say it’s a bit reassuring to know that Eggman is indeed the main villain of the game, though I’d be lying if I said I wasn’t a tad bit unsatisfied if that was the case alone. I mean, granted, the most previous 2 titles we’ve gotten since Generations/Sonic 4 still involved Eggman trying to get help from another villainous force that ends up backfiring on him in the end anyway like it always does, but at the same time it feels like they’re kind of being phobic of bringing back dangerous destroyer deities that run amok as a crazy final boss (or maybe it’s just Eggy who’s phobic now, lol). I mean he still got to keep control over the freaking Time Eater, and that thing just screamed to me “don’t lose control over me, I might fuck your whole universe up if I’m left to my own devices”. At least another boss phase with him as a crazy rogue beast of destruction could have given that boss another chance to be interesting.
But that’s just my preference I guess, having grown up with deities out of control games like Unleashed. As long as they do a compelling and convincing job of making Eggman both a legitimate threat to everyone while still managing to keep him entertaining (not Boom-level funny…the show not the game, but somewhere around the ballpark of Unleashed, with a few choice lines), I’m just fine with him being the primary antagonist. Hell, it’s felt like a while since they’ve pushed his threat up this far (Death Egg was probably as close as he got to world domination levels of threat without any outside help), so it should be interesting to see where they go with this (really hope they tightened the leash on Pontac and Graff this time around, but those guys could still find a way to make any script come off as unbearable XP).
And of course I’m excited for the action/adventure element, though I didn’t really have any doubt that it would be that in the first place. I know a lot of old-school fans (and fanboys) would claim that as Sonic started out as primarily a platformer he should stay that way, but keep in mind that he wasn’t being promoted for his “amazing platforming abilities”, he was being promoted for his speed, the one thing that has stayed consistent despite every other change in the series (except for when they changed that one time in LW, like what the hell?). So while every game can still have it’s platforming elements, they shouldn’t feel pressured to make the game highly platform-focused when the point is to show off Sonic’s speed, and the fact is an action/adventure platform is a much more appropriate way to do that. Besides, every game has always had a decent amount of platforming in it anyway, so I don’t really see the point in fretting over it as a feature anyway. That’s like worrying that Mario’s games won’t have any powerups involved, the fact that there will be some form of platforming in a Sonic game kind of goes without saying. I know I can usually count on there being an element of platforming in any Sonic game, so really the only thing I feel like I actually need to worry about with each game is how they’ll present Sonic’s speed. If they aren’t literally returning to the Boost formula like many have speculated, then hopefully they are making a worthy successor to that.
Agreed, hope Eggman is both threatening and funny if he is meant to be the main villain all the way though, hopefuly he is as threatening as in the latest issues of the Archie comics.
I’m kind of disappointing in this not having multiplayer though, is not as if I expect every new Sonic game to have multiplayer but all signs point to this game returning to the boost formula and I think a multiplayer race with the boost formula could be awesome! It could even be its own spin-off racing game in my opinion.
Well they are keeping track on those titles. So, we will have more surprised on the way next month.
No multiplayer?. Now you disappoint me SEGA. You all disappoint me. And I already know eggman is the main villain. We all know that.
Hey sonicgalaxy27, out of curiosity how old are you?
And that matters to this story why?.
Just curious
He’s wondering if you’re young or if English is your first language.
To recap:
*playable characters will be the Modern/Classic Sonic duo (again) and a new character
*previous characters will be relegated to the sidelines
*it’s an anniversary game that missed the anniversary it was for
*no multiplayer
*the giant Egg Robo is back (again)
What am I supposed to be looking forward to??
Good Gameplay? They’ve had a longer than usual development time. So the product we get should be a pretty clean and tight package.
Being clean and tight shouldn’t be the only things to look forward to for a game. Sonic Colors is a “Clean and tight” game but at the same time, it’s honestly a boring slog to get thru. Almost every stage feels bland and often times are basicly a previous act but rehashed with a slight edit to the objects here and there, the multiplayer is just clone Sonics plus recolors in bonus stages that suffer from the same problems as the main Acts except this time they don’t even have the nice visual flair of each of the planets, and the story is the most flat, lazy, excuse for a plot that amounts to little more than “Sonic’s One-Liners – The Game”
If we have to be forced to have another “Sonic-Solo” then fine, be that way, just don’t do like what Lost World or Generations have done and just toss them to the side without any real purpose. I would have to agree with what Raw and Hero said about different characters being available afterward or unlocked at different points. Besides, it’s not much of a “resistance” if it’s just Sonic and Sonic.
“Besides, it’s not much of a “resistance” if it’s just Sonic and Sonic.”
…well, you got me there. X)”
Yeah you’re right, they just should have skipped all development and given this to us while it was still 2016, I’m sure it would have ended up just fine. Now if you’ll excuse me, I’m off to go eat a Rise of Lyric 2006 sandwich in that Xtreme Labyrinth over there.
Oh trust me, I don’t in any way want this to be a glitchy mess of a game, but I like to think of it like this.
If a game like say, Ultimate Spider-Man on PS2 can give me two completely different playable characters, a story that gets me invested to want to keep playing with many hilarious and memorable quotes (“This water isn’t water, it’s soup, it’s SLIME SOUP!”) and still plenty of things to do as both characters after the main game is done with unlockable alternate costumes, I feel something on that same caliber is capable for Sonic Team if they would just go for it. I mean, Black Knight is mainly solo-Sonic, yet it’s got the best story and even gives you parts to play as Knux, Shadow, and Blaze. Hell, dare I say I actually enjoy the game itself gameplay wise very much despite the motion controls being a bit finicky here and there. Heck, Sonic Mania is giving us Knux and Tails. I just really don’t want another case where any extended cast members are just there for cameo level appearences and then for whatever new character they make for this game will also end up the same way.
Lol, I was referring to Enzy with the whole sandwich thing, I think you make a good case.
Also, at long last, someone to throw Ultimate memes at. >X)
“GLUB. Did I just say ‘glub’?”
Ah, I gotcha, the reply system on here can be so hard to tell who replies to who when it gets to bigger convos.
Other personal favs are “I shall wash, but I shall never be clean again” or “the wedgies, the gloorious super wedgies!”
Personally tho, the most quotable Spider-Man game for me is the PS1 game from 2000, especially from Venom “Surf the web! Surf the web!” or Spidey’s nod to him being in Tony Hawk with “Tony Hawk! Hey, I skated with that guy!” And that’s not even going into the game’s priceless “What-If?” mode.
Someone get Insomniac to reference these in the upcoming PS4 Spider-Man game they’re making, it’ll be gold.
Ah I see I can tell a new character will be playable for my knowledge.
>”The Player will use 2 Sonics”
Welp, looks like it’s another Sonic only romp.
Oh well, the dream was nice while it was alive.
RIP.
“No Multiplayer”…. “(Players?) will use 2 Sonic’s”
Fuck Sega just give us Multiple Playable characters! I don’t care about Multiplayer!
You play as Sonic and Sonic!
“Join The Resistance”….. More like….. “Watch From The Sidelines”
I actually like Colors more than Generations. Colors had some of the best stages in the series and it had the best 2D platforming any 3D Sonic has seen. I won’t count Generations because it was an anniversary game. Lost World missed the mark in some ways, but opened up the possibilities for parkour. 2017 will either go back to Boost, Adventure, or a new/mixed formula.
I really hope action/adventure doesn’t automatically mean boost gameplay, because that has been going on since 2005(?) with Sonic Rush and I want something different. I presume Classic Sonic will be 2D, but it would be nice if he gets a speed upgrade and joins Sonic on the 3D fun. For modern Sonic, however, please don’t just make him blast through zones again. Pressing the boost button is not rewarding, it’s cheating real speed. I want Sonic to get momentum and run like he has in the classic games and Adventure, like getting high air from a slope or a ramp. Yes, it was cool that Sonic could go 5,000ft in the air with that weird boost control stick trick, but the path is so linear, and Sonic’s controls reflect that. Lost World made me happy that I could move Sonic properly around again, but it was too slow. Make it gradually faster this time. Don’t give him just boost or at all.
No matter what is announced though, I’ll still be hyped. I just hope Sonic Team knows what they’re doing with this one.
Boost based games like Rush are more about keeping the rhythm of the speed up more so than the platforming. Tbh tho, I feel that fits more with the Rush/Rush Adventure level design more so than Colors/Generations where you’re suddenly stopped by an overly complex and combersome platforming challenge that requires you to use Wisps which I always felt were too wonky for their own good. Generations I feel did it better and stages had a better flow than Colors, at least for me.
Really, what they should do is try something along the lines of the “Boost Mode” from Advance 2. Hell, I think the Advance games should really be recognized more for how well they mash Modern and Classic styles together.
This is really just generations 2, changing the game title doesn’t affect the fact.
Eh. I know that they’ve been listening the last year or so, but I think it will take something like sonic mania to showcase how beneficial secondary characters can be. We don’t need new characters and we don’t need 6 playable characters, but at least have tails as an option besides the Sonics for more replayability and variety. Idk if it’s the right time to know we don’t have multiplayer. We have a month before the panel and we should wait to get full confirmation from that. If there really is no 2 player race mode, it’ll be a real disappointment, but hopefully there is some kind of multiplayer between sonic mania and project 2017. The community has been racing each other since sonic 2 and we haven’t had a decent game to compete in since all stars transformed or sa2 if your only counting main entries. Halp
Just tossing a crazy idea around to kill time; what if in this game both Sonic will be playable at the same time? Tagging in a similar way as in Sonic Advance 3, Sonic 4 Ep2 and Sonic Heroes (but 2 instead of 3), they could be switched at any time and maybe have some advantages/exclusivity in 2D or 3D segments.
And since this is a “resistance” the player could unlock more characters when progressing through the story but these characters would come in pairs (i.e. Tails and Knuckles, Amy and Blaze, Shadow and Rouge, etc.), maybe those pairings will be set as unchangeable teams (like in Sonic Heroes) or maybe all the characters will be interchangeable (like in Sonic Advance 3).
I know this may sound unlikely but they have been working on this game way too much time for it to be only a Sonic Generations 1.5, also it wouldn’t be a true resistance with only 2 Sonics, any thoughts?
If only 2 Sonic’s are playable… fine, but I want the ability to play Classic Sonic in 3D or Modern Sonic in 2D if I so choose!
That’ll give us a reason to replay the game for both a complete 3D or 2D experience!
No more 2.5D Sonic games even after this one….
What does that even mean exactly given your above comment? Do you somehow want the game to be split between 3D polygonal and 2D sprites or are you just angry that Sonic Team has spent nearly a decade now having doubts about the pure 3D platfromer being glorious and maybe just maybe that it’s actually the rabbit hole they feel into that plunged the franchise into becoming a punchline.
Just make the 2D/3D aspect optional…. let us play as Classic Sonic in 3D if we want to, however that would work, but I’m sure there’s a way!
Whether you switch perspectives between the levels or change the options on the select menu…. just give us that option!
It’s just a preference of mine if we can’t have multiple playable characters other than 2 Sonic’s.
Make 2 Sonic’s, but have 4 options…. Classic 2D, Classic 3D, Modern 3D, Modern 2D….
I’m not claiming to be a game design expert, but I’m just pointing out there need’s to be more variety.
Don’t just hand us 2 Sonic’s and say “you can go this way or that way”
Hand us 2 Sonic’s and say “Have fun and go crazy mixing and mashing”
Classic 3D, “however that would work”? C’mon, man, if you’re going to be disappointed about the lack of something, you need to at least have the vaguest idea of how it might work! So let’s think about this, shall we?
The immediate problem is that there’s not really any good 3D games with Classic Sonic to use as a basis. Sonic 3D Blast was barely passable for its time, and there’s no way anyone would want to play an awkward isometric game in 2017. (Same with Sonic Labyrinth, lol) Didn’t Sonic Jam have a 3D hub world or something? But that doesn’t even really count. Sooo that’s a bust.
Then you have to consider the fact that a lot of the initial changes they made to Sonic in Adventure weren’t made out of a spirit of changing things just to make modern Sonic “different”, but rather because they HAD to make changes to adapt to the different gameplay. When you’re on a 3D plane, suddenly it’s a lot harder to just jump into enemies, especially when you’re running so much faster than other characters in 3D platformers, so the homing attack serves the practical purpose of counterbalancing that. Wouldn’t that mean that playing Classic Sonic in 3D would control even worse?
Honestly, the best Classic Sonic has ever controlled in 3D was in special stages. The ones in Sonic 2 are pretty awkward to play now due to all the hardware limitations, but if you added a bunch more stuff and had actual DRAW DISTANCE (and didn’t fudge the physics up like Sonic Heroes), I could see tube-based auto-runner stages being a genuinely fun way to achieve a Classic Sonic feeling in 3D. Of course, that would require specifically constructed stages, so it wouldn’t work at all with your idea of being able to play any stage in any way. That’s what makes it impossible, really: the different Sonics have surprisingly disparate control schemes, and therefore require drastically different level layouts to take advantage of it.
(I’ve never designed a game in my life, but I’m deeply interested in game design theory and enjoy pretending to know more than I really do!)
I agree with you, I like Sonic 2D games and I enjoy 3D gameplay as well but I don’t like when they mix 2D and 3D in the same stage, they should keep them separated in my opinion.
If they return to the boost formula I’m hoping they make the stages 100% 3D like Citiy Escape from Sonic Generations.
I’ve never understood the complaints about 2.5d given that other 3d platformers flirt with it all the time, especially Mario. It’s not supposed to be something you notice really except for maybe a “oh hey it’s like the classics view” for a couple minutes. It’s a change of pace, a tool for variety, and a feature that actually isn’t un-sonicy like werehogs or guns. If something like Mario Galaxy is a standard for how to judge the quality of a 3d platformers, well then a 2.5d is a luxury the sonic series just happens to be able to include in the context of having a shout out to the classics. If another series like say rachet and clank attempted a single 2.5d sections, it wouldn’t have the same affect since there’s no old 2d rachet and clank to call back to. So it would be unfitting.
Take Metroid Prime for example as well. There’s sections for the morphball that become 2.5d almost unnoticeably, yet once you’re in the middle of it and suddenly notice how very classic metroid-y what you’re doing is ATM, it creates that moment of wow that’s clever, this really IS a Metroid game.
The sonic series hasn’t accomplished that level of quality with a 2.5d section, but if 2.5d sticks around, it will get there. After all, I believe thats why sonic team added them in unleashed in the first place. The potential for a very brilliant thing is that, don’t throw it out with the bath water.
Honestly, the problem with 2D sections in 3D Sonic games is that their layouts always seem so artificial. In the actual 2D games, it feels like you’re traversing an interesting and varied landscape, in every direction, and there’s the potential to find something cool no matter where you end up. It felt like you got to make a genuine choice about which direction to take, whereas in more recent games, the top path is ALWAYS where the collectables are, and the only “choice” involved is whether you fall off of that path onto the bottom one, with no way to get back up. The Classic Sonic stages in Generations captured that feeling of exploration….because they were entire stages, which gives them enough room to accomplish that. Tiny portions of a level? Not so much.
And Modern Sonic in 2D sections usually feels especially weird. I think they generally made it work in Sonic Colors, and I feel like that’s because they weren’t typically filled with things you could homing attack. In just about every other recent Sonic game, it feels like the 2D sections are just “homing attack enemy, homing attack spring, homing attack the balloons because Eggman’s a festive dude I guess, homing attack the pulley thing that’s kind of hard to see in 2D, just homing attack your way through!” The homing attack just feels so much more dynamic in 3D, you know? Even in the worst 3D Sonic game, I can still find joy in chaining together homing attacks on a bunch of flying enemies over a bottomless pit, but in 2D it feels so much more like a chore.
I see a few people here suggesting the ability to “switch” between the two Sonics at any point, in 2D or 3D, and…I don’t think they realize how badly that would actually work? Modern Sonic dumbs down 2D stages to a ridiculous extent, and I feel like Classic Sonic would be borderline impossible to control in a 3D stage. Can I make a bold suggestion?
I’ve been trying to think of other games that combined 2D and 3D, and for some reason my brain settled on Super Paper Mario. I know, I know, SPM’s gameplay sucks pretty hard. (Great story though!) But I think there’s potential in the core idea of switching from 2D to 3D and back on the fly! Intelligent Systems just doesn’t make platformers, but someone competent in the genre could do awesome things with it. (So not Sonic Team, lawl.) You’d have the two Sonics you could switch between at any time, with Classic Sonic seeing the level in 2D but Modern Sonic seeing it in 3D. Just imagine running towards a wall in 2D and, instead of jumping over it, you can switch to 3D and find a hidden tunnel that leads to a few secrets! Or spotting a bottomless pit in the distance as Modern Sonic and, instead of trying to hop across the wildly scattered platforms suspended above it, you switch to Classic Sonic and “flatten” the stage so you can just run across without losing any momentum, because they look like one solid surface in 2D! If they could manage the tech to make the switching fast and smooth (I imagine a brief pause as the camera whooshes into its new position and the Sonics switch out, but maintaining their momentum), I honestly think it would be a good way to incorporate both Sonics into any stage, while avoiding making either Sonic have to function in a level style they’re not optimized for. It would give more casual players the ability to play the majority of levels as the Sonic they like best, while adding a lot of depth for speedrunners to discover unexpected places where switching perspectives on the fly saves you time.
Thoughts?
Hey, at least Super Paper Mario was more fun to play than the entirety of Sticker Star.
Also, idk how to feel on the tag-out of Sonics, like, what special powers do Classic have that makes him only stay on this one linear path? I think the reason SPM works is because it’s flipping a 2D stage into a new dimension. It’s taking a paper world and showing us a new view we wouldn’t see before. It could work I guess but it may need more to work with it than simply a different simpler path for Classic to have a real purpose to switch to.
Biggest example would be the final battle against Time Eater, not ONCE did I ever need to switch to Classic Sonic during that fight. Didn’t help that the fight itself is basicly “Boost forward to win” and is probably the most pathetic boss in the Sonic series as a whole.
See, that’s the thing, I honestly think the idea of Classic Sonic as a distinct playable character is dumb to begin with. I’m just spitballing cool things to do with him since they’re apparently running with that idea. To be fair, what special powers does Classic Sonic have in Generations that make him stay on a linear path too? They’ve just decided that’s his thing.
Let’s see, what could you do in 2D games that Modern Sonic has never been able to do? The first thing that comes to mind is how physics-based the Genesis games really were. If you found a couple ramps to roll back and forth between, you could build up levels of vertical momentum that Modern Sonic never really has. There’s also things like the abilities that come with the elemental shields that Modern Sonic never used….though I guess he used to have that bouncing move. Yeah, you have a point, it is hard to think of unique abilities for Classic Sonic…
Classic Sonic, Classic gameplay. That’s it. I don’t think he’s on a linear path from his point of view. lol Gameplay is about technical and practical effects of fun gameplay. So whatever yo. B)
@ Axx
But it is to us, and similar to what I stated before about the Time Eater boss, what’s stopping from being able to explore said areas as Modern Sonic? He’d just feel like a limited version of another character.
I just told you what’s stopping him. CLASSIC Sonic, CLASSIC gameplay. From his POV it’s all the same. But if you mean what’s stopping him from doing in terms of our point of view, then it’s called GAMEPLAY. If he does that, then what would be the POINT? 2D gameplay is a different experience. It was fun then, it’s fun now, it made Sonic, and this way you get BOTH. What the hell is there to complain about? X’D
Man this is so late. No one’s even gonna see it. lol
Why I am suddenly growing distrust towards this game.
-We already know it has zero Adventure gameplay.
-2.5D segments again (imply no room for Tails or other playable characters
-Eggman has always been the main villain for a majority of Sonic games. The fact that he is confirmed the main villain implies that no one else will serve an antagonistic role (Chaos, Shadow, Metal Sonic, Blackdoom, Iblis, Mephiles, Eggman Nega, Captain Whisker, Johnny, Dark Gaia, Time Eater, the Deadly Six, etc.), which probably calls for frequent appearances throughout the game, and bad P&G writing.
Has SEGA learned nothing? What was 2014-2016 even for?
Let’s face it, the characteristics you just listed also apply to the most critically acclaimed Sonic games of recent years, Colors and Generations. And the last Adventure-styled Sonic games, Sonic ’06 and Unleashed, were some of the most critically savaged. It’s also important to remember there was a point where the Sonic series’ overabundance of playable characters was one of the biggest criticisms directed at it.
It seems like Sega is TRYING to learn lessons here, but they’re overcompensating because they don’t actually understand WHY people felt the way they did about these things. Sonic ’06 and Unleashed weren’t hated because they were Adventure-style games, they were hated because they were ineptly programmed with tons of questionable design decisions. People complained about the abundance of characters not because it’s objectively “too many”, but because anyone who’s not Sonic had far less polished controls. And I might just be speaking for myself here, but Colors and Generations weren’t praised because people only want to play as Sonic, but because Sega finally had a really good game engine and people were excited to see how they’d expand on it now that they worked out a lot of the underlying technical issues.
I find the opinions on Colors kinda hypocritical. People don’t like poorly programed gameplay styles yet the Wisps are praised to hell and back when they’re honestly far worse than anything the other characters have done, and that’s not even getting into how Lost World furthered the Wisps decent into over-used gimmicks instead of trying to program a different character with that move.
I also have to argue the level design in Colors is a slog, with so much 2D platforming that’s just blocky and stiff. Sure, Colors controlled fine (tho the boost was honestly gimped so hard it might as well not have been there) but everything else surrounding it from level design to the gimmicks that they thought they should continue with and thought were actually the future of the series (anyone remember THAT little tid-bit from 2013? I do….) were just made the game a slog when added in imo.