SFGHQ Release Sonic Worlds Demo
Over a year ago, SFGHQ member Damizean released an engine demo built on the ‘drag and drop’ development software Multimedia Fusion 2. The engine Damizean created was mostly completed at release, so since he hasn’t released anything else using it. Ever since, other members of SFGHQ have taken Damizean’s engine and made tweaks and edits here and there, completeing parts of the original engine that Damizean left out.
Then, last November SFGHQ member Rael0505 invited the forum members to post their own contributions on the engine to be complied into an official release. He got a good response back then and received some great contributions. Real life work took up too much of Rael0505’s time however and he had to be helped out by another member Appo. Appo volunteered and complied the submissions successfully.
The demo has a lot of similarities with all the classic main Sonic games frome the early days. Ranging from Sonic – 1991 with Protection Shields, all the way to Sonic CD with Peel Outs. It even features a ranking system, an addition seen in Sonic games since Adventure. Rael0505 provided a .doc file containing all the other additions to the engine (can be found via a link below) and it makes for impressive reading.
So onto the main event! First of all, to play this demo you are going to need to download Multimedia Fusion 2 – http://www.clickteam.com/eng/downloadcenter.php?i=2. Then to download the actual demo – Click Here.
It remains to be seen if this project will turn out to produce a full game or not. At the moment it is really serves as a demo of people’s individual work. However, all these contributors great work has combined into a very playable demo level. I think that this demo just needs a collection of well designed levels, based on its features, and it would be one of the greatest fan games produced by the community.
Think you can contribute anything to this demo for the next release? The team behind this project is inviting people to submit more contributions over at SFGHQ. Check out the discussion thread @ http://sonicfangameshq.com/forum/showthread.php?t=5235.
Got any projects nearing completion? Got a new website? A new forum? Your fan site doing something cool? Got anything community related, send it in to use using the News Tips link, and we will report it!
Source: SFGHQ
cool!
Now i can make my own fan games! ^^
It’s not really your own game unless you modify the engine enough.
Dear God, they’ve opened up the floodgates..
=Nomad= floodgates?
Nomad’s just complaining that a good solid replica of a Sonic engine is now available for anyone to use.
Sonic Worlds represents a happy base for fangaming, by getting the base engine out of the way, it allows for more experimentation. It also allows people who specialize in an aspect aside from engine development succeed in making a game.
Which is nice, and I’m sure there will be a few good titles to come out of it.
What’s not nice is the amount of crappy fan characters or uninspired level design/utilization of the engine we’ll probably see from it.
Just saying. :p
Yeah, I’m not a fan of fan characters. 🙂
Nomad, we already see a lot of crappy fan characters and uninspired level design (see Wireframe Zone Act 1 videos all across youtube). That’s not what this is for at all. There are bound to be a bunch of crappy, noobish games with almost no effort put into them, but we’ve already seen it get put to good use. Sonic Nexus’ second demo with the water level, Pristine Palisade, was made using Sonic Worlds before Slingerland switched over to the Retro Sonic engine, for example.
Wait am I in the right year?
On one hand, gotta love the coverage of such a great community project like this. My only problem with this Tristan, is that you’ve got some relatively implied, but significant misinformation here that really makes you sound a bit dated. Namely the quote,
“It remains to be seen if this project will turn out to produce a full game or not.”
That kinda implies that it isn’t being used a lot yet to make games, but there’s actually a ton of projects out there using the Sonic Worlds engine and a couple of them are really shaping up into something amazing. You may wanna reiterate that line so that it’s a bit more clear. It seems like you’re implying Sonic Worlds only now got released for use by the public as an engine, although people have been using it as a base for their games for some time now.
I didn’t write it, but I’ll let Mike Taylor know.
-T