SEGA: “Project 2017 Planned To Include Classic 2D & Modern 3D Stages, In Addition To That There Will Be New Component”
Perhaps the biggest bit of info to come from the Sonic Toon: Fire & Ice release party live stream is that we know now what the gameplay formula will be for Sonic Project 2017. Thanks to Source Gaming, who translated the tweets, we have the info for you in English down below.
Interpret this how you will.
This post was originally written by the author for TSSZ News.
That new component is gonna be Boom Sonic, it’s gonna happen my dudes.
I have this feeling as well. We’ll see.
Please God no…
Dude come on, there are plenty of ways to make Boom work well. If anything they would largely be recreating it for this game, and if it’s done right it might actually find it’s way into the other Boom games. Also, 2/3 of those games are pretty decent, the comics were pretty lighthearted and fun, and the tv show is probably the best thing out of the whole branch. What point is there to resisting against it when it has the chance to actually improve and get better treatment than what it originally got?
Then again you could say the same about anything, like “there are plenty of ways to make Satam work well” or for AoSTH to work well, or for X character to work well, so why is Boom special? Because is new? Also I don’t think Boom Sonic is the best fit for this game as its world is comedic in nature and the game setting looks too serious for it, it would look very out of place in the scene of the trailer and I think would only be a shameless way of advertising the Boom franchise and nothing more.
On the top of that I think more than one Sonic in this game is really redundant, moreso since we just got Sonic Boom F&I and will get Mania before this game comes out, mot to mention that I feel Modern Sonic gameplay still need a lot of improvement (whether is the Generations style or the Adventure style) so I feel they should have focused on nailing that gameplay style before adding different ones.
Because it’s relevant and actually making new games, unlike those other examples you mentioned. I don’t think we’re ever going to see the day where Sonic Team starts making games based off of those other branches. Boom was made with the intent to be both a game branch and a tv show, so that’s what sets it apart, it’s not simply content with being a spinoff, it was made to be its’ own thing.
Rise of Lyric was still trying to go for a bit of a dramatic tone…I’ll admit it failed in that regard along with everything else, but that just kind of shows that the games can kind of be whatever they want to be these days. Besides, even if Boom Sonic was written to be more comedic compared to the other two Sonics (kind of doubt he’d be dismissive of the whole thing since he’s more of a receptive character rather than one stuck in their own little world), it wouldn’t ruin the tone of the game, if anything you could do it in a way where it breaks the tension every now and then in a refreshing manner. Not like Sonic Colors where there has to be a joke every 5 seconds, but maybe more in a way that feels organic or applies to whatever situation they’re in. There’s still good ways to do comedy even in a dark serious setting, and you can’t have something like Sonic get either too serious or too silly for too long.
And to use your own logic, couldn’t you also say the same thing about Classic Sonic’s inclusion? That it’s just a shameless way of advertising Mania and the classic franchise as a whole? Look there’s no doubt that having multiple Sonic’s in one game can be used for the sake of promoting different games related to them coming out at the time, but there’s no reason that it still can’t also be used in a way that benefits the story. And again, LOOK AT ALL THE PROMOTIONAL ART WORK THEY’VE BEEN THROWING AROUND LATELY. There are at least two or three images of all 3 Sonic’s running together. It’s more for the sake of celebrating the whole franchise’s anniversary as a whole, but it certainly wouldn’t feel random if it also happened to tease the dynamic of what project 2017 might have in store.
It’s still too soon to say what will happen for sure, but I will say this, if the 3 Sonics rumor does pan out to be true, it would feel much more natural to have the 3rd Sonic be the only other one that’s relevant at this point that still gets games made for him, Boom Sonic, than making up some new kind of Sonic like Dreamcast/Adventure Sonic…unless that new character ends up being that, but I kind of doubt it at this point.
@Hero
Actually I feel the same about Classic Sonic, after Generations I see no reason to bring him back to modern games though at least he earned its place unlike Sonic Boom which only have passable to mediocre games under its name, I don’t like the cartoon but it received its fair level of success so at least is not a complete disaster but then again it should be kept in tv, why is there the need to bring it to the modern games? Especially since it got the fanbase even more divided, even Sonic Team don’t seem to be too happy with it but it’s ok, is done now and it has its fans but its quite obvious they are going to get a lot of backlash if on top of it all they mix it up with the main games.
And I see your point of making Boom Sonic the comic relief of the three in this game but then again that has always been Modern Sonic role with his witty comments and attitude, the difference is that Modern Sonic can express more emotions and become serious when needed, if anything what Boom Sonic does that Modern can’t is breaking the fourth wall which honestly would make it feel very forced in a game with this tone and scope.
Yeah but trying to “keep it separate from the main series” would still be dividing the fanbase, even further I might add. At the very least it would be a noble effort to bring everybody together for one game.
And for the record, it would feel much less forced than when Modern Sonic constantly did it in Sonic Colors. At least Boom’s comedic background would make it feel like a much more natural choice for 4th wall breaking.
Fuck no!
If that ends up being the case, I’m not buying this game at all.
^ This. I already said when it was announced as “the anniversary game”, if it has Boom content I will not buy it. They claim it’s a spin-off universe, KEEP IT A SPIN-OFF UNIVERSE.
Also, no. Nothing Boom related is good. Not the comics, not the show, not the games, not the characters. The sooner it dies, the sooner we can get real Sonic back and the sooner Sega can stop wasting everyone’s time.
It’s mouth-garbage logic like that that divides people around here. You already went into Sonic Boom hating it’s existence before you even saw anything about it. At least a lot of people had the sense to give the thing a chance and observe the parts of it that they liked and actually worked before they started shoving their opinions down other peoples’ throats. It’s not a perfect series, but it is a seriously huge fallacy to say that no part of Boom is good in any way and that it should just “die” so that the “real” Sonic comes back. First off, Boom isn’t even handled by Sonic Team, so don’t you worry your little migraine about Sega Sonic being slowed down by Boom in any way. Second, which one is the real Sonic again? The one with black eyes, the one with with longer spikes, or the one that wears a bunch of accessories to get a lightspeed dash or a bounce attack? Sonic is whatever he is in whatever game he’s in, the only thing that changes is his setting and general appearance and that’s that.
@Hero
It’s quite simple: If this Sonic Boom garbage HAS to exist, keep it separate from the main series and we’re cool.
I tried the games, tried some episodes of the cartoon and hated all of these, the cartoon’s comedy was cringe-worthy and the games ranged from boring to absolutely broken, the very foundation of this series is completely uninteresting. Since SEGA themselves said it’s going to be separated from the main series, then they should at least do what they said they would do, don’t shove Sonic Boom down my throat because I won’t be having that shit nor will I pay money for a main series game with Boom in it.
Oh is this the part where you guess in vain about how I went into the series? Or the part where you try to tell me how much of my time is adequate enough to judge a (shitty) series? Ooh, I bet it’s the part where you try to pigeon hole me into one specific part of the fandom! All three you say?! Well let me tell you these fine things about myself:
I approach nearly every show and game I watch and play with extreme skepticism, especially when they’re clearly hyped by the company and even more so when they have a spotty record like Sega and Sonic. Some of my favorite shows and games have been approached with this same air of “I dunno, we’ll see”. From Steven Universe, Venture Brothers, Bojack Horseman, and Rick & Morty to Castlevania:LoS, Bayonetta 1, and nearly any indie game. Hell, I was skeptical going into Sonic Rush and that series introduced great gameplay and two of my favorite characters.
Generally speaking I give every show I watch 1 episode to hook me. If you need any longer than that to sell your premise you’re not doing it right. You know how long I gave Sonic Boom? 12. Not even half episodes like the show is formatted, the full half hour. That’s 6 hours of shit I’ll never get back, all because I wanted to believe that no Sonic show could be this bad, not show period could be this crappy. I was so in disbelief in fact, that on separate occasions to watch individual episodes when people seemed excited about them. All garbage.
As for where I stand in the fanbase, I don’t actually think that any of the Sonic shows are good. The only exception is SatAM and the OVA (actually OVAs, but whatever). SatAM is actually written competently (most of the time) and treats it’s audience with some modicum of intelligence, the others are either woefully dumb, hope that you are, or (if it’s Sonic Boom) both. I do have a particular disdain for Sonic X though for starting the downward trend that Knuckles is on. I don’t have any particular love for the Archie characters or comic, but I usually like them. They’ve been better since they moved away from teen melodrama and Knuckle’s Nth relative though. I’m two years older than the series so I’ve literally grown up with it. Classic Sonic is just as real as Modern Sonic, two sides of the same coin. They can both co-exist with even, what should be, rare stints of cross over between the two. But a coin only works with two sides.
Boom is such forced garbage that has no idea what it wants to be. Is it an adventure? Sonic lazes around 80% of the time and when he’s not he’s complaining about having to do anything. The first episode aired was him FALLING ASLEEP everywhere for God’s sake. So I guess it’s supposed to be a slice of life comedy? (Now there’s a joke!) Better forget to include any of the memorable and iconic characters that the fans already love. Oh wait there’s great new ones like Fastidious Beaver and Mike and [strike]self insert love interest furry OC[/strike] Zooey (what an insufferable name). …Yay? (Please accept this abridged summation of the main characters’ “personalities”: dog shit.)The humor, in all media forms it takes, is near non-existent anyway though. The writers of the show can’t serve up a joke handed to them on a silver platter. Take this for example: Sticks does something “lel so randumb” as she does because that’s all she does and the reaction is…blank stares. And then they resume whatever it was they were boringly doing. No zany reactions, no overly rational reactions, no playing it straight like she’s the sane one in the scenario, nope, just nothing. Damn near every, single, time, every, single, episode. The comic and game writing is I dunno, serviceable, I guess? Certainly nothing to write home about (*rimshot*). It’s maybe as good as an average web comic on an off day. The games are either criminally horrible abominations or or boring as dirt, there’s no in-between. There is nothing good about Boom, it gets a pass 100% on brand recognition that it is working it’s damnedest it squander. It needs to stop.
@ Skai Cyan …Huh, so that’s what I would sound like if I was extra cynical-I mean, uh, “skeptical”, snarkier, had ridiculously unattainable standards (yeah cause the first episode of anything defines what the rest of the series will be like, right? Kudos on giving it 12 episodes tho.), and still typed as much as I do now.
Sigh, look, I guess I may have been a bit presumptuous in assuming how you initially approached the series. But that doesn’t change the fact that just because you feel like you lost a few hours of your life watching something you didn’t end up liking, it doesn’t entitle you to act like an obnoxious asshole to anybody who DOES like this series and wants to see it get a fair shot instead of just “mercy killing it”.
If there’s anything I can agree with you on, it’s that based on principle alone, if they said Boom wasn’t going to touch the main series, then they should stick with it. I still feel that an anniversary title is a decent excuse for an exception to that, but it wouldn’t harm it if they actually stook to their guns and didn’t involve it whatsoever.
Boom Sonic? Yeah, even if he works well with traditional Sonics, expect low sales since Boom’s reputation was destroyed already due to what Sega themselves have done with their own IP.
Maybe there will be Modern and Classic segments in each level, like perhaps only Classic Sonic can go through 2D sections or something
On rails shooting with climbing and gliding all in glory 1st person view.
Calling it!!!
Sooo….light gun segments? I mean, a segment it’d be good for a segment where Tails would be in the Tornado, somewhat in the vein of SA1 more than Unleashed’s tho since that one actually plays more like a airship shooter than simply matching buttons like in Unleashed.
Hey, almost anything’s better than more Wisps at this point honestly.
I bet they include BOOM SONIC stages! They’ll be slow and glitchy with a lousy framerate.
Or maybe a Future Sonic??!!!!!!! Or maybe now.
Or hopefully neither.
Does this “component” involve more than just Sonic playable this time? Please?
I also hope that the Modern 3D is mostly 3D this time, not like Colors where it’s 85% boring 2D and most of the 3D is just on-rails quick step segments.
Okay, so like Roger van der Weide said, all that saying this wasn’t a sequel to anything just really meant this wouldn’t be blatantly called Generations 2. Guess he called it, because this is Generations 2 for all intentsions. But hopefully with completely new levels, which is something I can get down with.
I dunno if it’s Boom Sonic; Iizuka said the new character would be COMPLETELY new, and Boom Sonic is sorta new but not completely new. Not to mention I heard Sonic Team was rather “horrified” at seeing all of Big Red Button’s redesigns, so I suspect they’re not the biggest fans of the Sonic Boom character.
A new alternative gameplay style? Huh. This kinda comfirms a suspicion I’ve had abut Sonic Team. Namely, they actually really do want to make Adventure 3 and are trying to squeeze in an Adventure 3 wherever they can. But anyway, I’ve got nothing else to say other than I hope it will be fun.
Not liking this much, the similarities with Generations only makes me think Sega have ran out of ideas or that they’re too afraid to try something entirely new, but I will play the waiting game one more time to see where does this goes.
And about the new character I seriously hope is not Boom Sonic, even if Iizuka said is a completely new char it could mean in the context of Sonic Team games i.e., though since the game seems to feature time travel (again) I have the feeling that the third character would be a future Sonic, one which we haven’t seen before (maybe Sonic Chronicles is canon after all??).
Though as most of you guys I was really hoping we would see the return of other characters in playable form like Blaze, Shadow or Knuckles (modern), its more than unlikely now given this info but at least we shall have mods *sighs*
Actually I think there’s gonna be a new Hedgehog character I presume.
While you develop, it might be a good idea to take notes from the Mania Team before doing any 2D stages.
However, I don’t like how this sounds. I’m not currently hyped for Project 2017.
Maybe now sonic will be loved again for his high standards.
GUYS! THIS IS NOT GEENRATIONS 2!
It only has the same premise, base concept with a twist which should have been in it in the first place, periodically changing 2D and 3D segments just like how it was happenin’ in the last 6 years.
IT’S NOT GENERATIONS 2!!!!
P.S.: rofl.
I think the differing opinions on this is are because many people (like me) would say the #1 defining feature of Generations was that it consisted entirely of redesigned stages from older games. The very thing that made Generations “Generations” isn’t here, and I won’t call it “Generations” without it, so it isn’t Generations 2.
But you might say that the two different gameplay styles are the number one defining feature of Generations, in which case calling this “Generations 2” makes sense.
People make that sound like a bad thing, though. Which it isn’t. Having 2 really loved game plays for a brand new game? Not really a problem. People were mostly asking for Sonic to return in his glorious style and tone and “spirit” after Generations really, with gameplay having been at its peak supposedly. So I mean this is great and people are just being annoying. With personalities like that, I wonder how they interact with their families. XDD
I know that it probably won’t happen, but I hope this “new component” is either Adventure Sonic or the Adventure Sonic gameplay.
Dude it has to be Adventure. Because everyone has been asking for an Adventure style gameplay since 06
To be honest, I get where all of you are coming from with the concern about this clearly being a totally-not-Generations-2 game and that it doesn’t seem like they’re trying something new. But honestly, after we have literally gotten 5 years of nothing but iffy experiments that didn’t produce too many successful results, I’m kind fine with a return to what is essentially the Generations formula, at least for this one game. And I mean come on, the signs have always been there, you could even see Sonic moving like he does in the Unleashed-onward games in the cinematic trailer, and Classic being there almost confirms it.
Now I have no doubt that they’re still going to spice things up and maybe add a few touches here and there. Like maybe Modern Sonic will have a (better) parkour mechanic and Classic Sonic will have the Dropdash from Mania. And of course there’s still the possibility of a 3rd playable character like Boom Sonic (get over it, you don’t really hate Sonic Boom, you hate Rise of Lyric, the rest of the branch is pretty decent), that would certainly change things up a bit.
Really the only unsettling thing about all of this is just how brief and vague they have to keep a lot of these answers right now, it makes it way too easy to draw negative conclusions or even patterns that aren’t really there, like introducing a new character automatically “kills” the game. No, no it doesn’t. Poor writing and gameplay, that kills the game. Whether you introduce 1 or 6 new characters or just keep everybody you already have, if you aren’t doing a good job representing any of them, then you may as well just stick to Sonic and like one or two friends like you’re used to, PONTAC.
Since this is still very minimal information, and my attitude is usually “for all I know it’ll be great” until the game is actually released, I’m sticking with that mentality. Because honestly, it really feels different this time you guys. There is a whole lot more at stake here with this title. And with all of these signs that things are supposedly changing with how Sonic Team and Sega are handling things lately, it feels a little more certain to me that they have more of an incentive to “not screw this one up”. With Generations they were trying to resolve a conflict that had been going on for 20 years, here they’re trying to appease for not only 15 or so years of mistakes, but also for the more recent 5 years of disappointment, all on a landmark anniversary no less. They know what’s at stake here, and I have enough confidence that they are going to take whatever steps they can to make sure that this game gets as close as it can to being one of the series’ best experiences ever. And if not, then, oh well. Just trying to stir the pot with some positivity here.
If Boom Sonic is added in, then fine, I’m more just tired of ONLY Sonic being the one playable character. We have such a huge cast that is just begging to be used. Maybe they could go with each era having a certain set of characters to be used.
Really, so long as the mechanic isn’t just another iteration of the Wisps, I’ll be fine. Just please Sonic Team, Sonic isn’t the only character that can be playable.
Yeah but it’s also SONIC’S 25th anniversary title. I think he’s kind of entitled to being the main or only playable character for this one title.
But still, it would be refreshing to get to play the other characters in a better more fleshed out manner. Heck, they don’t even have to be necessary for completing the story, just make a character select screen for just normal gameplay outside of the story and make them work more or less similar to how Sonic works with a few minor changes here and there that befit each character.
I wouldn’t mind that happening with this title, but considering what they’re presenting us with so far with the potential of maybe more than just 2 Sonics, I think it would kind of be a clusterfuck to have that many playable characters in this anniversary title. But who knows? Guess we’ll just have to see.
I’d argue that since with every other anniversary game aside from Generations, Sonic wasn’t the sole playable. And I really wouldn’t mind so much, if at the very least the last few had more than just Solo Sonic, or at least they were treated better than what we’ve been getting in recent games.
Granted, Pontac hopefully won’t be part of this, but after Amy and Knux were treated as nothing but background decorations, Tails was turned into a total snob, and Sonic being a whiner instead of someone who takes action, you can kinda see where someone like me comes from.
@ Robothobo64 Eh, fair enough I guess.
I don’t know why, but positivity pisses me off. And while some of us actually like Boom, others don’t. I personally can’t stand Sonic Boom. And if Boom Sonic is added to the game, how would he play like? Boom Sonic doesn’t have a gameplay style (unless you consider Rise of Shit to be a gameplay style).
Well surprise surprise but negativity pisses me off. Or rather, unjustified negativity. I’ve been willing to give Sonic Boom plenty of chances because I understand that one bad game doesn’t define a whole legacy. If it did, then Sonic really would have been dead, but he’s still going, and I’d argue that he’s going strong. The series keeps showing strength increasingly with each new installment and the spinoff material seem to do it justice, so I feel that if it is allowed the room to grow and get past and beyond it’s initial shortcomings, it can be a pretty decent if not great alternative to the regular franchise.
As far as a Boom Sonic gameplay style, while there hasn’t been a game with a “set standard” for that style like Unleashed was for Modern Sonic, there are still signs of how different it would be comparatively. The enerbeam ziplines and minor puzzle solving along with secondary actions allow for some variety that can set it apart from Modern and Classic. The only trick would be determining how he would move normally that doesn’t feel like a close imitation of Modern’s movement through 3D.
As I have said, they would essentially be reinventing Boom Sonic’s gameplay style. It wouldn’t be as familiar since there isn’t much to compare it to, but really as long as it plays well I don’t think that matters too much. And no, having a Boom Sonic wouldn’t mean that you’d have to have a combat system beyond jumping, homing attacking or air dashing, so don’t even bother worrying about that.
You can’t stand negativity, and I can’t stand positivity. I’m not giving up my skepticism just because you can’t stand any of those. Neither are you.
Nobody is going to change anything, you know.
Yeah well too much of any one thing can be bad for you, and correct me if I’m wrong, but I don’t recall there being a huge “positivity problem” going on in this community for the last 10 years. But whatever, this isn’t really the place you go to change minds anyway I guess.
Unjustified negativity? Hero, I gave Boom a chance. I watched the cartoon and I played the games. The main reason why I hate Boom is because it’s practically the same thing as Sega Sonic (In the past few years). Comedy wise, it’s similar. Sonic Lost World and rise of Lyric had similar plots. The spin-off has nothing to offer. And it’s attempts to distance itself from the main series sucked. Why do you think most people are skeptical of the possibility of Boom Sonic coming into PR2017?
It’s unjustified because most people think it’s enough to just say “it sucks, it’s a fact, and I don’t want to see it even look at the main series”, instead of actually explaining their position like you did. It’s as if just hating it with no explanation should be enough of a reason, when really it’s just comes off as an annoying display of self-entitlement to me.
I hope the 3rd component is 3D platforming like the Adventure games. It’s been so long since we played Sonic in a 3D platform. As for “new character” idk how to feel about it and have no idea what they might be up to. Classic sonic was introduced to soon so that unexpected plus it’s not a generations 2. I want to play more then just Sonic, I want to play Shadow, Silver, Blaze, Rouge etc
I am so sick of 2d… I really hope Sonic isn’t the only playable character. I’d love to be able to play as the modern and classic versions of Tails, Amy, and Knuckles. If anything, those three would be perfect for this game, since they’re the only friends of Sonic to be in classic and modern games. It wouldn’t make much sense to make a Classic Shadow for instance, because there never was one, and flash backs to his very creation do not reflect anything different from his current design.
I also hope the 3d gameplay is more like Sonic Adventure gameplay, the linear boost gameplay with forced 2d segments is getting really old. You already have classic Sonic for 2d segments, so let modern Sonic have his 3d stages.
PLEASEBESALLYACORNPLEASEBESALLYACORNPLEASEBESALLYACORN
Between SatAM/Archie fans and the Adventure holdouts, it feels like some folks in the Sonic fan community really like pissing up ropes.
Damn right! I freakin’ LOVE the comics. A Sonic game with the comic characters would be AWESOME.
If it’s Boom Sonic with action oriented gameplay, all excitement is gone. Literally all of it. Keep that shit in cartoons and away from the main series, thank you.
Yes, god forbid we actually try to redeem that stuff and try to make it actually enjoyable or anything, who wants innovation am I right?
It’s a spin off for a reason. Also Boom already got “redeemed” with Fire and Ice. Most people don’t like Boom that much so distancing it from the main series is the best way for everyone.
It’s an anniversary title though. What point is there in not acknowledging all aspects of the franchise, whether they got a positive start or not. If they followed that logic than Generations never would have had Crisis City, because 2006 should have been “distanced” rather than learned from.
I’m hoping for Adventure Sonic, but I fear we’re about to get Werehog’d…
I have no faith in sonic2017, not with iizuka. I need to see some gameplay to kill my negativity.
Why are you negative about a game we don’t know shit about in the first place?
well you can’t really blame some for negatively tours a new sonic game when recently the games have been a let down. It’s understandable.
Yeah I mean that they still haven’t shown anything isn’t exactly going to be seen as a good sign. Giving that teaser out when it might be half a year before actually seeing what this game exactly is was a terrible idea, Sonic Team hasn’t earned that kind of clout, they aren’t Rockstar they’re a dev coming off a massive bomb of a game 2 considering the public probably also associates them with Rol. They didn’t need to announce anything until next year considering Mania’s hypetrain, so what that about Iizuka and others being jealous if they didn’t at least try to steal it’s spotlight or because they felt obligated to have it at that party?
“when recently the games have been a let down” What games? we’ve haven’t gotten a Sonic game from Sonic Team since 2013, and The Boom games don’t count either so i don’t understand your argument.
And now the speculation continues, really interested to see where this is all taken
THEY’RE BRINGING IN COMIC THE SONIC!
OH WOW I HOPE HE SPEAKS IN ALL CAPS LIKE THIS IT MAKES EVERYTHING SO MUCH SNARKIER AND INTELLIGENT!
There’s no way it’s gonna be Boom Sonic… right? I mean, surely, Sega is not stupid enough to contaminate BOTH Modern and Classic (aka Generations, arguably their most sucessful formula in since the mid-2000’s and onward) by introducing a borderline infamously disliked figure into it.
Only time will tell I suppouse.
Very possibly if cooperate middling is involved. What would even be the point when it’s just modern Sonic with blue arms and covered in toilet paper, are they going to put him in and make the 3rd part of the game terrible western 3D platforming?
There’s good ways to do anything. I’m actually rather curious what a Sonic Team-driven Boom Sonic would play like. Maybe they could actually make something that works that still sets it apart from Classic and Modern without being too distant from what makes them fun. I can’t really think of any ideas right now, but then again I’m not the one who’s making the game. But at this point I feel it’s 50/50, there’s just as much chance that Boom Sonic might be in there as there is that he won’t be. Like you said, time will tell.
It might be Boom Sonic seeing how they told us this at a Boom event.
Not another Sonic Generations… please bring back the friends and Adventure fields! I want a real Adventure-style game! Generations was good but I can just mod that to get more stages! So no Generations 2 is wanted! I want an Adventure-style game! Also, all the classic 2.5D stages can go and die! I want me some Big’s Big Fishing Adventure 3 more than that crap.
LOL if you think Sonic Team isn’t going to play it safe, if they make a another bomba resulting from more Lost World or another bad attempt at Sonic Adventure fetishism they’ll become very very expendable.
Missed the point. LOL. See below.
I find it funny how there is complaining over this possibly being a rehash sequel when we don’t know much about it yet, and then asking for another sequel (Adventure 3), which in my opinion would be considered to be asking for a rehash based on past work. I’m an Adventure fan but I just find hypocritical to say this is a rehash and yet ask for another sequel of something else.
” a real Adventure-style game” /= “another sequel (Adventure 3)”
Nice try. That was not what I and many others have said. Stop being an apologist for SEGA. I pay for good games and we owe it to ourselves to let them know if something looks off. If you can’t handle someone critiquing their work, then you have no reason to complain if the game turns out to be just a “Sonic Generations” sequel or, heaven forbid, a “Rise of Lyric” epic disaster.
No one’s talking about you. There are many people asking for Sonic Adventure 3. Where have you been?
And it is hypocritical. I want SA3. And, personally, I wouldn’t consider it a rehash as SA2 is not a rehash of SA1. But calling this game a rehash would be hypocritical as this is NOT Generations 2 but everyone is calling it that. xD
When you hear words like “apologists” when talking about Sonic, that’s when you realize what the infamy is derived from. lol
Generations 2 confirmed. It better be twice as big or GTFO and I’ll mod the levels to the first game.
Remember super Mario galaxy 2. That game wasn’t as popular. Predict the same results.
I agree. SEGA is now going from being far too liberal and extreme to playing things far too safe and timidly. If they cannot make a game that uniquely does more the original Generations, then they are veering to the opposite polar end of the spectrum. They still need to think outside of the box and take creative risks because that is the very essence of good games.
I congratulate SEGA wanting to not disappoint us but there is such a thing as going overboard in either direction. The Adventure-style formula, as those games’ success clearly shows, offered the best framework for taking creative risks. Even a game that has become the in-joke game, Sonic the Hedgehog ’06, took creatives risks in this vein. As a result, it still managed high sales (millions). Creativity trumps conformity.
For Project ’17 to be a hit, SEGA still needs to take a creative risk of some sort. Otherwise, it will be a glorified mod and DLC package of the first Generations. In doing so, it will fail to give us something truly innovative. In which case, I will gladly pass, make due with Sonic Mania, and patiently wait for the modding community to port “Generations 2” to the first Generations.
Best framework? That’s a creative opinion. Not everyone agrees. Thus, point invalid. XD This is coming from a guy who shares your opinion, btw. Just saying, if you want to win, you need to play by the rules around us and not just the ones in our heads. c:
“No. Similarities to Generations but not like Generations.”
Fans: Sonic Generations 2 confirmed.
The dumbest most obnoxious thing, xD
Classic sonic is here so time travel is confirmed. It’s described the same as generations game play wise. Iizuka and Aaron are proven liars. Usually cynical sonic fans are 90% spot on IMO. Let’s wait and see… I hope I’m wrong this time even thought I’m most likely not.
Wait, in your OPINION they are 90% Spot on? That’s a factual claim. You can’t make a factual claim as an opinion. “Sound is made of water in my opinion” is what that statement is equal to in value.
They aren’t proven liars. You may misinterpret them or things may change. They don’t control everything either.
You guys need to lighten up. It’s just Sonic. x.X
Boost to win returns………….. eh
I wish they would just DROP the switch into 2D gimmick and go back to the Adventure gameplay, where Sonic can do things like this:
Spindash and move around freely like no one’s business!
Sonic project 2017 = sonic generations + adventure style field as hub
Sonic project 2017 = sonic generations + adventure style field as hub= Sonic Unleashed + Classic Sonic + Mystery Component
Why? Sonic Unleashed was basically Sonic Generations with World Hubs or Adventure Fields. Additionally, there is still a new mystery component. That is, unless this new component is actually old hat that they are bringing back. Personally, I would gladly welcome Adventure Fields to make a comeback as this “new” component!
It is not a rehash if it is merely using the Adventure series as the backbone.
We are not asking for an Adventure 3. We are asking for an Adventure-inspired game or, in other words, a spiritual successor to the Adventure series. We are asking for a game using the same proven and popular style and framework. That is a huge difference. It would only be a rehash if the game shamelessly borrowed many of the same assets, plot points, and premise. That I hope never happens.
So thank you for all the pointless straw man arguments. It gave me a chuckle reading all the replies where so many people totally missed the point.
I’d argue that the series HAS been using the Adventure series as a backbone for years now and thus trying to make it even more Adventure-inspired at this point would essentially be the same thing as literally asking it to be Sonic Adventure 3, but whatever floats your boat I guess.
But seriously though, Unleashed-Generations already felt like the Adventure style of gameplay grew up and got faster and more speed oriented, what would Adventure-inspired gameplay be exactly? Making it slower than what it’s gotten to? Yeah no thanks, IMO I feel the point of each game is to push the limits of Sonic’s speed in a manner that’s still playable.
If it’s really supposed to be as simple as “give Unleashed/Generations Modern Sonic a spin-dash as well as the boost as opposed to one or the other with various sub-abilities and write the story with a little more of a dramatic flare than what we have been getting lately”, then fine, I can get behind that. It’s just that when you say “give us an Adventure-inspired game/spiritual successor to the Adventure series”, unless we’re all saying the same thing we won’t know what you’re talking about. It seriously does sound like asking for Sonic Adventure 3 unless you say what would set a hypothetical SA3 apart from a “not-quite SA3”.
I guess I’m just looking for more specific examples rather than descriptive words here. It’s hard for me to set the Adventure series apart as something special when I usually see it as another step in Sonic’s evolution over the years.
I’m not a fan of 3d Sonic games, but if anything, I feel that the Unleashed gameplay is a step down from quality. Replacing open (yet glitchy) gameplay with closed, linear gameplay that destroys player input. Honest to God, the amount of scripted scenes in Unleashed, Colours and Generations pisses me off. And don’t get me started with the Boost. I get the fact that Sonic needs to be fast paced, but speed should be rewarded with taking advantage of slope physics. Not just holding a button. If I can play Green Hill JUST by holding down the Boost, that’s a problem. At least the handheld titles like Rush required you to at LEAST hold down the control pad and the Boost as the Boost wasnt programmed to make Sonic run at full speed, unlike Generations. A refined Adventure-like gameplay would work or a solid, balanced fusion between the two. Sonic should get speed similar to the Classics, NOT by using an instant speed mechanic.
I would really like future Sonic games to continue down the tried-and-true path of the Adventure games (or, as I said earlier, ”a real Adventure-style game”) and not keep going down bad detours like the boost zones and linear pathways of games like Sonic Unleashed and Sonic Colors. Some examples that I think are an excellent vision of the raw potential an Adventure-inspired game can eventually achieve, at least in terms of openness, are the Sonic the Hedgehog ’06 E3 tech demo and Sonic Utopia.
Just like you, I am all for for the return of signature classic movesets like the spindash and richer stories that originally gave us that thrilling experience or wow factor that pulled us into the world of the Sonic years ago. Unfortunately, I see much of the current crop of games in the last 10 years as misguided attempts to solve larger overarching problems by attacking many smaller, non-existent ones, like removing the ability to play as different characters other than Sonic or adding the infamous “boost” to win.
Now, it is totally understandable that we fear tumbling down from the great heights we have reached so far, especially since SEGA creates new precedents and expectations with each new game they release that brings new fans into the fold that could be turned off by the removal of some special aspect that they love. However, I disagree with you on “the need for speed” or the need to push for more and more speed, because I think Sonic games are not just all about adding more and more speed until other important aspects like level design and game mechanics fall by the wayside.
Just look at older games for a few examples of how designing levels that lend much to both speed and searching can offer so much for gamers who want white-knuckle thrills and gamers who just want to sit and chill. I deeply appreciate that in Sonic 3 & Knuckles, I can climb up, down and around the walls and chasms with Knuckles and find special items and hidden areas but I can also zip right through the level as Sonic with minimal roadblocks that would otherwise disrupt the flow of his sheer momentum. Sonic Adventure 1 and 2 took this a step further in a very unique and compelling way by allowing players to play varied flavors of the same levels as different characters or giving players character-specific, purpose-built levels to give everyone a taste of a style of gameplay they might savor.
The old adage that says less is more is especially true here and, although I completely support maintaining Sonic’s current top speed, I am not in favor of SEGA of adding any more speed than where we currently stand. If we take the easy road and follow down the path of adding another mach of speed for every game release simply for the sake of making it more wild and insane, eventually the games will be nothing but speed, thereby discarding huge opportunities for diversity and discovery which is what a truly fun gaming experience also revolves around. A possible best solution for all, which I have said many times in the past, that I again propose: let there be a game that lets you play as your favorite character in the franchise through the entire game’s adventure so no one is shoehorned into playing as someone they do not like and everyone can have the absolute best gameplay experience possible.
Need for speed? No not exactly. Of course a game with too much speed will is bad. In my comment, I was just being defensive in stating how Sonic is known for speed, just in case Hero decides to reply.
Thanks, but I will reply anyway.
Okay I can agree that it would be reckless to keep raising the speed ceiling for Sonic higher and higher without any rhyme or reason to it, but I don’t think it’s a scary chasm that we should never consider crossing in the grand scheme of things. After all, I said “in a way that is reasonable”, meaning don’t just make it “like Generations but 50% faster”, just make the possibility to go faster with better controls a potential outcome if you’re the kind of gamer who wants that.
I’m not saying that platforming should fall to the wayside, it’s as essential of a component to Sonic as anything else, I just don’t think it should have a more dominant role in his formula. Colors and Lost World tried a more 2D platforming focus and I did not care for that at all, especially when it felt like it either distracted from any huge speed showcases or outright tried to slow down and cap off your meager speeds so that you don’t fall off any of the small poorly designed “stage islands”. Just like how you’re saying too much of a speed focus can spoil the game, so can too much of a platforming focus.
Speed is the main aspect of Sonic’s identity, it was the only thing setting him apart from Mario at the time as a 2D platformer. The real way to make sure something as intricate as that works is to make the games with a more refined balance of these two elements, speed and platforming. Not necessarily a 50/50 ratio, but probably more along the lines of a 60-speed/40-platforming ratio. Of course I’m speaking with my own tastes in mind, but I still feel that if implemented correctly, such a balance would have a better chance of being fun and satisfying almost everyone.
My main point is that while I’m all up for having the ability to have more precise platforming and explorability in the gameplay and stages, I don’t want to have to sacrifice the pure satisfaction of speed and excitement I get from the boost formula when I actually want to go fast like I would expect from a Sonic game. If you could combine the best of both the Adventure and the boost games in a way where you have the option for more refined platforming controls and better use of exploration and reward elements for slower moments while still maintaining the exhilarating thrill of moving as fast as reasonably possible for a Sonic game with a better sense of control, then I would be all up for that. If it’s bringing in a little more of something that feels lacking, I’m fine with it, it’s just reducing what’s already here and feels great that I’m not fine with. Add more to my experience, don’t take it away and replace it altogether.
Noah made an article on the subject that I mostly agreed with, so I think he’s got the right idea on how to look towards the series, even with a bit more of an Adventure-influence.
I’m just tired of smaking into a wall during boost-to-win segments, and not being able to move in any direction (like I’m actually in a 3D platformer, playing as a character who can spindash and run really fast).