Iizuka On Mania Plus’ New Content: “We Thought About Elements That Would Make Fans Happy”
It turns out that the Famitsu interview with Iizuka had more interesting parts:
How did you decide on the added content?
Iizuka: We thought about elements that would make fans happy. Since Sonic Mania is all about things that stimulate expectations and curiosity from fans, as a result of thinking about what could we add to make things more exciting, we decided to add Mighty and Ray as new characters.
When I learned about their appearance, I recall thinking “It has come to this!” [laughs]
Iizuka: Mighty and Ray appeared as main characters together with Sonic in the 1993-released arcade game SegaSonic the Hedgehog. Mighty also appeared as a member of Chaotix, so I’m not sure if I can call him a new character [laughs]. Well, there’s that, and fans continued asking “What ever happened to them” about Mighty and Ray. Also, if we had you guys play the same stages all over again, it wouldn’t feel as fresh even with new characters, right? So we added “Encore Mode” to change things up and bring a fresh new feeling.
Did you personally want to do something for Mighty, Iizuka-san?
Iizuka: If anything, to me personally Mighty and Ray were “sealed characters” that would never see light of day in a video game. However, this time around we wanted to make a title packed with all kinds of references for all the special manias [fans] out there, and the stage was set to have those two make an appearance. So I figured we could unseal them [laughs].
I can’t help but expect a sequel after hearing about the development team’s high motivation.
Iizuka: Maybe the next one will be Sonic Mania’ (Dash) then [laughs]. Jokes aside, with the release of the physical version in Sonic Mania Plus, it feels like we did everything we could for the Sonic Mania project.
It’s worth noting that Mania Plus isn’t out yet, and SEGA typically doesn’t start working on the next Sonic game until after work is finished on the previous one. So there’s still time to see if there really will be a sequel to Sonic Mania.
This post was originally written by the author for TSSZ News.
Sega. Don’t be really freaking insane and shortsighted. Give Mania a sequel. You know the money’s there.
Also, interesting how Iizuka says playing the same stages over and over again wouldn’t be fresh.
And how is our 15th slight variation of Green Hill going to play out next time, to keep things “fresh?”
Whaat? Iizuka saying something stupid and contradicting? Man that’s almost unheard of!
Seriously though just imagine both critic and fan backlash if Mania doesn’t get a sequel and we end up with Sonic Generations 3 or something just as disappointing.
They need a alot of time to think about that.
I’m fairly certain the decision to bring back Mighty and Ray wasn’t entirely Iizuka’s, if at all, it was likely suggested by Taxman, Stealth, or any of the other members of the Mania team and Iizuka was likely convinced at some point to OK it. If he had his way, we probably would continue not seeing them be truly brought back in any significant way beyond a blink-and-you’ll-miss-it cameo like in Generations.
Also, I’m fairly certain that Iizuka is just referring to THIS Mania title in particular when he says they’ve done all they can for the project. Each game is considered a “project”, and usually most games are referred to as such before their officially marketed name is decided upon and revealed (i.e. “Project: Needlemouse”, “Project: Sonic 2017”, etc.).
This goes the same for sequels as well, as typically the decision to make a sequel doesn’t occur until after the first title is finished and released. For instance, Sonic 2 and Sonic Adventure 2 were never considered part of the same “projects” as Sonic 1 and Sonic Adventure 1, respectively. That being said, all this means is that while they’re still working on Mania Plus, which is still considered part of the same project as Mania 1, they have not yet made the decision to make a Mania 2 and they likely won’t decide on that until after Mania Plus is either finished or released.
Make no mistake, they likely will try to capitalize further on Mania’s success by making a true sequel, otherwise they never would have bothered with an enhanced physical version of the first one in the first place. They know where the money is and even though we are talking about SEGA and Sonic Team here, you would have to be EXTREMELY stupid to not try and capitalize on it further, and I don’t think they’re nearly that stupid. They’re very stupid in lots of other ways, but not that much.
I have a question for you guys:
If you could choose between the classic 16-bit sprites or new hand-drawn sprites for the Sonic Mania sequel which would you choose?
High resolution.
But that costs money. Sega is not about that. Low res sprites are cheaper.
16 bit sprites.
hand drawn. with titles like Shantae Half-Genie Hero, and Vanillaware’s games, nowadays it feels lazy whenever they make pixel art graphics.
No Sequel soon? So, why have most of the levels REUSED. After Stardust Speedway, the game should of been all original levels.
If no sequel is planned, I would of been happy if there were more original levels…
nice
I’m sure lizuka and his team got alot of time to think about a sequel. Sonic Mania was one of the best games at all time.
Sonic Mania getting a sequel is probably like asking for Sonic Adventure 3.
Iizuka probably sees it like “going back” in the same manner.
I guess this is proof that Amy Rose is a sealed character that will never be made playable again