Game Informer Interview With Ian Flynn
A new interview with Ian Flynn has been posted by Game Informer. As is usually the case when we post interviews, we’ll have some highlights below. However, please check out the entire interview here.
Now that you’re working with IDW, are there any major creative changes or freedoms you have now that you didn’t before? Since it’s a newly styled canon and world, where do you and IDW want to take Sonic in ways that haven’t been done before?
When I got on the original book, there was already something like 15 years of continuity. Multiple writers, editors, changes in the game franchise direction, cartoon – I rolled all these things together. There were so many visions and I was just one person trying to contribute to the pile. I tried to streamline and bring it all into one focused vision, but that’s a lot of stuff! It set the tone for where it is and where it’s going. With IDW Sonic, we have the backdrop of the games to draw from, but there’s no overhanging expectation with what the book should be; nobody’s come before and set the tone or done something wacky. We can do whatever we want. We can go wherever we want because we have the same freedom that Sonic does to just run with it.
From the outset, I’m only considering the game material to draw from because you never know what the licenser wants represented or not. So, down the line, we might incorporate other older elements and fringes of the franchise, but for right now, it’s that core game feel. Straightforward stories, lots of cinematic action early on. No long monologues or deep world building. No heavy focus on lore or backgrounds. It’s focused on the adventure we have on hand and building on that.
It’s about the journey rather than the destination.
Exactly. That being said, folks who know my writing style know I love the long con, so we’re going to be setting up a surprise early on that will play out within the first year. There’s a new antagonistic force that…I don’t know if I can talk about it, but the first four issues are all bite-sized, but they’re all building to something, and boy howdy, it’ll be amazing once we get there.
Any hints you can drop about this new antagonistic force or what direction it’ll be taking the story in?
I will say that long-term fans will probably piece it together very early on. Casual fans will find it new, exciting, and interesting. They might not even know that it’s a reference to something older.
So it’ll feel like a new antagonist but is based on something obscure from the games’ past?
Yeah. We’ll put it that way.
What games are you drawing inspiration from specifically? Is Sega involved with the comics? Do you see the company collaborating with storylines like tie-ins?
The first few issues are kind of an unofficial follow-up to Sonic Forces. The one that’s freshest in everyone’s minds. You don’t really need to play the game because Sonic beat Eggman and the world a saved, but because Dr. Eggman had conquered the world before his defeat, he has all these robot armies scattered around the place and they’re leaderless. They’ve all gone rogue and they’re forming all these chaotic pockets of danger and Sonic is running around to take care of it. That sets the stage, so if you played Sonic Forces and you got into the storyline about the Resistance and putting your own little fuzzy buddy in there and whatnot, you get a continuation of the story. Here’s chapter two. If all you know about the game is that it’s Sonic, you’re still golden.
As for the Sega relationship, they approve everything. From the story pitches to the scripts to the artwork, everything has to go through them. This time around they’ve been more directly involved with the stories themselves. Not that they’ve dictated anything, but they’ve offered suggestions here and there on where to tweak things and I’ve been excited because it makes it feel a little more “Sonic-y,” you know? It’s not just me doing Sonic like I have all these years. Sega’s saying, “That’s a neat idea, but what if you did this instead?” and I’ll say, “Yes, we’ll do that instead!” I’m sure we’ll be incorporating future game elements. That’s just the nature of the beast, so one thing I’m trying to be mindful of when constructing new characters is that I want them to feel like they belong in the game universe, so that if Sega were to say, “Hey, that’s pretty neat. Maybe it should be in a game,” I can squeal like a happy pig in the corner and get validated a bit. Ain’t holding my breath, but it would be neat!
You have a new character coming along: Tangle the Ring-Tailed Lemur. What makes her exciting and different? What about the new villains Rough and Tumble?
When introducing any new character to the series, I don’t want them to be baggage or superfluous. I want them to fill some kind of niche that isn’t already provided by the games. For example, Dr. Eggman is the main villain. We don’t need to introduce some other major villain. Sonic doesn’t need another sidekick because he has Tails. With Tangle, there aren’t a ton of female roles within the Sonic franchise. Off the top of your head, I always think of Sonic, Knuckles, Tails, and Shadow first. Beyond that, you’ve got Amy, who’s somewhat active yet is all over the place. Rouge is competent but has that odd sex appeal for a cartoon bat. Cream is like a six-year-old who isn’t supposed to get involved, so the singular kick-butt female character is Blaze, and she’s awesome! But she has the universe problem of being from an entirely different dimension and you have to use the MacGuffins to bring her over and why she’s making the trip and so on. So, let’s have a character that can easily go on Sonic adventures and be cool. She was inspired by the prototype Sonic design back in the day. One of the concepts for Sonic was a rabbit that could use his ears to pick up and throw objects. That style of gameplay was too slow to show off the power of the Genesis, so Sonic the Hedgehog was chosen since he could roll into a ball and go down slopes, shoot up into the air, and so forth to show off how fast the processor could be. The rabbit character mutated into another game called Ristar, which needs a sequel!
But the idea of a character that can reach out and grab opponents stuck with me as a neat idea, so that morphed into Tangle. Now, what if she were in a Sonic-style game? What would her gameplay be like? You got the general running and jumping down, but the tail is like a grappling tether like Sonic meets Bionic Commando: Something engaging that’d be fun to play with a character that’s rowdy and vivacious. Someone who can keep with the pace in Sonic’s universe that’s fun to watch.
With Rough and Tumble, you need more villains than just the big bad. You need some small fry to mix things up, and I think they’re going to fulfill that role. They’re kind of nasty guys that are a lot of fun.
Was it hard to connect the two universes?
You have two mad scientists! All you need to do is open up a portal between dimensions and you’re good. Eggman and Wily have so much to bond over: they like to build robots, are underappreciated geniuses, have blue guys always getting in their way – it just wrote itself. As for IDW, I’ve been writing some of the Teenage Mutant Ninja Turtle line by them, so being familiar with that and Sonic, I’d love to have those two meet. Just about any video game franchise would be interesting to see how they’d mix with Sonic.
What are some other properties you might like to adapt to comics?
I could write you two years of Star Fox comics right now! I’d love to play in Metroid’s sandbox. I know exactly how to approach that. Mario would be the most challenging, but I wouldn’t mind that feather in my cap. I’d love to return to Mega Man, whether that be classic, X, or Beyond. Heaven help me, I know what I’d do with an Animal Crossing book. Don’t ask me how but I figured it out. I’m actually doing a graphic novel line for ARMS with Dark Horse. Overall, whether it’s Shovel Knight or Splatoon or Pokémon, I love it all.
Overall, what should all interested readers expect from the new Sonic comic?
The new Sonic book is made by Sonic fans for Sonic fans, and if you’re not, we will convert you because it’s a fun book. You don’t need to know anything coming in. Just that Sonic’s blue and goes fast.
This post was originally written by the author for TSSZ News.
“They sound like a close duo…
Yes. Yes, they are.”
Hopefully scratch/grounder – bebop/rocksteady close and not sub&dom close.
I’m really excited for this!
From what I’ve read, Ian’s direction of starting with small, bite-sized stories is a very smart move! and so is starting with a Follow up to Forces! which, while it had a lot of issues in the story, left enough untapped potential to be explored and was the closest game in the “Boost era” (minus unleashed) to capture what Sonic’s personality was supposed to be before Pontaff ruined it!
Agree, say what you will about the game (that is another discussion) it is the most recent version of Sonic that people will know, so picking up where that left off will allow Ian to hit the ground running (pun intended). I mean I guess the only other option would be to set the comic after the events of Sonic Mania… which now that I just thought of that kinda wish they went in that direction, but I am still looking forward to what Ian has in store for this series.
Personally, I don’t think following up after Mania would be a good idea, simply because it would be EXTREMELY limiting. Mania’s “story” didn’t leave much room for interpretation or any open ends that could be followed on, not to mention it would restrict the comic to just the “Classic” characters.
Mania might be the better game (Though I still prefeer Forces. it’s heretic, I know), when it comes to getting a story out of it, it doesn’t provide much material to work on.
Couldn’t agree more with everything you said! So many wasted opportunities in Forces but still a nice setup to create new stories, hope they get a chance to work on Infinite as well.
Define some character traits of what you are talking about here, what exactly embodies the personalities you’re talking about?
Regardless of who’s writing the game Sonic is 9 times out of ten standing around talking in shot reverse shot cutscenes which ultimately betray the character more than him making some lame joke. Mania’s animated intro portrayed the character perfectly without even needing dialogue which I know is heresy to the Gamecube kiddies. His character needs to be portrayed visually instead being stuck in that late 90’s mindset of a RPG character that stands around and talks in a melodrama filled story.
2018 is going to be the year where Sonic fans will know for sure if the investment in Ian Flynn as a writer is worth it or not. Ian has no excuses to fall back on now. No more legal issues with Archie and Ken Penders. No more taking over after years of other writers before him, since he’s starting fresh here in IDW.
I believe Ian’s a good writer overall and he’s got talent, but he’s far from the perfect answer to writing Sonic stories. Some of his Archie stories were lackluster and meaningless, in my honest opinion. Also, Ian’s huge “army of fans” have to stop blindly supporting him 24/7 and keep this all in perspective.
I believe the only time Sonic comics will evolve and improve going forward in IDW will be when Ian Flynn stops writing for the comics. When that will be is anyone’s guess, but keep in mind that you’re intending for this to be a “brand new experience.” I think it’s best that we hold Ian and IDW to that promise if IDW Sonic is really going to count.
Will the writing of IDW Sonic by Ian Flynn be a hit or a flop? Stay tuned…
Nice interview, makes me relieved because even if I liked the post-reboot Archie comics lore and world building it was too much when they introduced a lot of new characters in every issue, I rather have them build the new world at a slower and more natural pace and using the already existing lore of the games as a base (cause personally I love the lore of the games).
And I agree with him about Blaze but I don’t think is that difficult to explain her presence in Sonic dimension, after all it has been stated that she can travel freely between dimensions and I can think of a number of reasons she could be in Sonic’s world:
-Visiting her friends or on a long vacation after a period of peace in her kingdom.
-Lending Sonic a hand to fight the Eggman Empire (since he helped her in the past she would gladly do so and her kingdom wouldn’t refute either).
-One or more Sol Emerald were stolen and they are now scattered in Sonic’s World and Blaze is on an ongoing mission to find them.
-If the current threat involves Eggman Nega or multiple dimensions it could also concern Blaze.
Obscure villain from the past? Drawn only from the games?
Fang isn’t exactly obscure and neither are the likes of the rouge gallery from Tails Adventure, Egg Robo got thrust back into the mainstream thanks to the Hard Boiled Heavies and the robotic Sonic concepts have been covered in and out….So maybe Emerl/G-Mel? Or Void? Outside of that, the only thing that really comes to mind is Wendy the Witch. XP
Maybe Eggman Nega since Blaze appears in issue 4? Or maybe the Great Battle Kukku XV? Though having Void and Lumina in a story would be cool.
Star Fox… comic. I need this in my life!
I liked the interview, despite Ian’s thoughts about new character Tangle, Ian never mentioned the Freedom Fighters. It’s not Ian who has to agree, it’s IDW and Sega that have to agree.
Hey news flash over at kotaku they have a preview of the new villains Rough and Tumble. Turns out it is two skunk characters, like the designs on them wonder how they’ll be in the comic.
He’s right about Amy, can we go back to her being short-tempered and cocky?
I hate being that guy but thus interview confirms that both Ian Flynn and IDW lied when they said Tangle wouldn’t be a main character.
Clearly she was designed solely as Ian states to be the permanent female sidekick to Sonic since he can’t think of any way that SEGA’s female cast can used in a good way to tell stories.