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Do you want Sonic CD for the iPhone?
The Sonic Community has been a continually larger factor in Sega’s treatment of the Sonic franchise these days. From naming characters in Sonic Chronicles to opening a fanart contest for Black Knight, Sega is embracing the community more than ever. Now, Sega is asking you what iPhone games you would like to see – and one prolific community member already has an answer.
Christian Whitehead, better known to the community as Taxman, has posted a video on Youtube of Sonic CD, running on an iPhone, through his Retro-Engine SDK, as a pitch to Sega.
Christian’s own website contains more information on the Sonic CD port:
Efficiency, flexibility, keeping it ‘Old Skool’. These are the design principles behind my Retro Engine. Along with its suite of creation tools in the Retro Software Development Kit (RSDK), I am able to develop classic 2D games in a fraction of the time it would take to start from scratch. So much so, that it has only taken a month for me to put together this Sonic CD proof of concept, without the use of the original game’s source code or a dissassembly.
The Retro Engine is multi-platform, with ports existing for PC, Mac and iPhone/iPod Touch. Therefore, a build from the RSDK program can exectuted on each of these platforms instantaneously. Additional platforms could also be added in the future. The iPhone/iPod Touch version of the engine makes full use of the Open GL ES to ensure efficient graphical performance.
This version, according to sources who have beta tested it, is a perfect, wide-screen replication of Sonic CD that runs at full-speed on both the iPhone and iPod touch – something that cannot be said for Sega’s recent iPhone port of the original Sonic the Hedgehog.
If you would like to see Christian Whitehead’s enhanced iPhone/iPod Touch port of Sonic CD, simply tell Sega about it.