Sonic Music and Sonic Radio News
A while back, Sierra Ranay launched the Sonic R Show, the first radio program on the Web. Now, that one show is part of a huge new radio station, WSRT (Call letters stand for Sonic Radio Tampa). To listen to the new station, head here (link no longer active).
And TSC Radio has gone 24/7 now, thanks to JD Harding’s moving to Live365.com. You can find out more info by heading to his website (link no longer active). (Quick note: The Sonic Corner is slated to move soon.) You will need RealPlayer 7 to hear the new station, though.
And finally, also from Tolwyn.Net (now the home of virtual recording label Tolwyn Records), JD posted why he may not be putting up his game and movie remixed tunes for a while:
I can see how much everyone enjoyed the game music remixes that used to be hosted here, and most more so than others. I enjoyed making them, myself. The problem lies in legalities and copyrights. I don’t know the copyright law very well, since it’s like.. 500 lines of technical jarble written by guys who have too much time on their hands. I also know a lot of you want a CD of my game music. That would be cool, wouldn’t it? That isn’t an easy task, but I’ve been looking into it. Through something called a Mechanical License, I can manufacture CDs of game remixes. As great as that sounds, a mechanical license isn’t cheap. Most licenses cost 8 cents per song per CD sold. That means if there are 10 – 15 songs on a CD, I would have to pay $1 (approx. 93 cents for 15 songs on a single CD) per CD. That’s not so bad, right? That’s $1 per every CD sold. If I were selling CDs for $15 each, I would get a large percentage of the funds. However, if I were to manufacture 1,000 CDs, that would be $1,000 sent to the game companies. Plus, if the original composer of the music owned the copyrights, he/she would want royalties per song. So that $1,000 could jump to $5,000. Plus another $1,000 for the CD manufacturing (jewel cases, covers, backings, CDs, the whole deal roughly costs $1 per CD manufactured). I personally don’t have anywhere near the amount of money to mass-produce this game music. I would have to start a fundraiser of some kind. Now, perhaps I could do all this through MP3.com, but they have enough legal problems without game companies suing them. I’m mainly looking for advice, and a solution to this problem. I enjoy making game music remixes, and I’d hate to see my songs go to waste. That’s enough babbling from me for today. Basically, unless the game companies want to endorse, support, and sponsor it themselves, my game music will have to continue collecting dust in a little zip file somewhere in the back of my hard drive.