Persona 5 Gameplay Trailer Released
Remember Atlus? The subsidiary of SEGA Sammy Holdings? They’re still around. And they made that very clear today with a gameplay trailer to the next instalment in the Persona series:
A letter from the game’s producer was published and later translated. The translated version can be seen below:
Good evening to you all. Persona Team’s Hashino here.
For this game, we’re going with a challenge that fuses together a juvenile school setting that is as large as life, together with a picaresque romance. In the previous game, we wrote a story that involved having a justice group chase down a bad guy that could easily be feared by just about anyone.
This time, it’s about a group of high school students that are being “chased” by unexpected occurrences due to the justice they believe in. We’re writing [the story] to convey a thrilling everyday life in the shoes of these characters, that are as large as life, in this juvenile school setting.
We, the team, are working together as we advance through development so you can enjoy something with evolved graphics and sound, along with party members that are just a tad bit more ill-behaved than what you’ve been used to up until now.
We all have so many feelings that are going into this title. While this is a product by Atlus that is known for its individualistic side, some say that a strong personality can break away from common rules and models… so it can be seen as a nuisance as well.
However, the way we see a person’s character, it can spread to others for good or for bad, and it can even change the way another would think or behave… and that’s the potential power we see in it.
We may feel some sort of suffocation in this world today, but as long as the world is comprised of relationships among humans, it is a person’s character, or a group’s character, that will provide the ‘power’ to destroy that ‘feeling of entrapment’.
I’m hoping that this title will shape up into something that can embody such feelings, and something that will remain in your hearts.
In order to meet all of your expectations, even just a little, the development team staff are working hard, so I’d like to say thank you for your continued support!
Katsura Hashino
If you thought Atlus was in danger after SEGA’s restructure, think again.
More information on the game is expected in next week’s Famitsu magazine. Persona 5 will be for PlayStation 3 and PlayStation 4.
This post was originally written by the author for TSSZ News.
Oh shit! Oh shit! Oh shit! Oh shit! Finally!!!! I’m so excited for this game, practically I’m fan-girling over this trailer!!
Gotta say the Catherine-esque art-style fits pretty well. I almost forgot about the Sega/Atlus deal, but hey, something to actually get hyped about for once.
Perhaps the deal could lead to a Sonic RPG developed by Atlus!!
Or at least a main Sonic game with its art direction and writting handled by the Atlus team.
Why the fuck would you want that?
Actually, I kinda agree with that. If another Sonic RPG ever happens, I’d trust Atlus to deliver. There are quite a few people who would like a spinoff RPG game, I don’t see the harm in it.
I’ve seen a lot of casual/outside fans of the Sonic series asking for openworld gameplay. A Sonic RPG could be the answer to that request. It would need lose linearity in game progression so that means hubworlds would not only be appeciated but vital to the game’s design…and we all know how this fanbase wants GOOD hubworlds back so it could definitely work.
I say the Storybook games would have made WAY better RPG spinoffs on the PS3/360 than on the gimmicky, underpowered shovelware factory known as the Nintendo Wii. Think about how developed The Arabain Nights and Camelot’s universe could have been. Imagine the room for more plot rather than “collect these MacGuffins to stop the big bad.” Imagine fully fledged CGI/annimated cutscenes of Sonic and Shadow dueling at lightspeed with glorious Final Fantasy ripoff swords or a flame consumed Darkspine Sonic obliterating Erazor Djinn in his bestial form! Imagine bustling village hubs filled with townsfolk and mythical creatures, giving context to the locations and the other knights of Camelot. My mouth waters just from thinking about it!
After SA2, Sonic Team always abandoned concepts that were admittedly half-baked, but certainly not bad and only needed more time for improvement.
Heroes gameplay? One and done.
Shadow gameplay/backstory? One and done.
Storybook Universes/Series? One and done.
Silver and Blaze? One and done.
Sonic Team blew their chance to make the Storybook games truly amazing and settled for a weird, one-shot RPG thing laced with gimmicks. Sad but true.
Yeah, I would love a new Sonic RPG too, especially developed by Atlus, though I hope this time around the battle system its more complex and more action oriented, something of the likes of Tales of Symphonia or Final Fantasy XII, I think even the battle system of Sonic Battle could work for an RPG, just with the obvious RPG stuff like stats, levels, new moves, diversity of enemies, etc.
I have not had much time to comment lately but just let me take a moment to say that I absolutely agree with 100Rings that SEGA has played too much of hopscotch hot potato with their game formulas. As soon as they are on to something with enormous potential (e.g. Sonic Adventure 2, Sonic Unleashed or Sonic Generations), they intentionally go out of their way to reinvent the wheel again with some other entirely new set of gameplay mechanics and risk their name and reputation in the process.
Do not get me wrong: I love something new, fresh and different for a change from time to time, but doing this constantly is what I think, in my opinion, really caused this pattern of behavior to finally catch up with them with Lost World and–to cement their failure in every way possible in an ultimate downfall–Sonic Boom.
For example, even the Mario franchise may feature new gameplay mechanics once in a while but just look at the New Super Mario Bros. series that is now going four titles strong over a nine year period (i.e. New Super Mario Bros. [for Nintendo DS], New Super Mario Bros. Wii, New Super Mario Bros. U and Super Luigi U)–all the games are very similar and yet have remained very popular for all this time.
This is the very reason why people keep nagging, often annoyingly and absurdly, because they want a Sonic Adventure 3, a Sonic Unleashed 2, a Sonic Generations 2… just some sort of game that actually has a respectable framework to build upon. A rose by any other name is just as sweet, so this game does not have to carry any of those names I listed, but I am still waiting for SEGA to deliver me this long overdue bouquet of gaming greatness that can proudly stand among the hits of the series.
@Hifihedgehog
Completely agreed with you, also there is the possibility of merging the Unleashed and Adventure formulas together, just think about the Unleashed levels as they are but instead of 2D sections there would be 3D sections like in the broader levels of the first Sonic Adventure which would be more focused on plataforming and exploration.
Never played a Persona game, but everyone was hype about this trailer so I gave it a look. The open world looks really gorgeous and the characters attending school in real time is nice
Maybe I’ll get it when it comes out, my PS4 is gathering dust until Xenoverse