Lycett on ASRT PC: “Don’t expect it this side of Christmas”
Sega has been quite mum on when the PC edition of Sonic & All-Stars Racing Transformed may see the light of day. Yesterday, Sumo executive producer Steve Lycett addressed the matter on the Sega forums. It turns out the PC port remains in development.
“PC version is still being worked on – we’ve still not got a release date revealed by SEGA, but don’t expect it this side of Christmas,” Lycett said.
The producer also noted the game won’t support official mod efforts–not that it’ll stop any determined and knowledgeable Sonic fan.
“Officially, we’ll don’t [sic] plan on any modding support, games not been designed with it in mind,” Lycett continued.
When new details come about regarding ASRT’s PC release, we will pass them along.
Honestly, those PC gamers who have consoles should just get ASRT for consoles. Honestly, does 60fps make your life complete or something?
Did they not have the manpower to work on the PC version at the same time as the others? Maybe they are actually putting effort into it this time cause the port of the last game had none of the fancy shaders used in the 360/PS3 versions so it ended up looking like a high res Wii game with motion blur.
“Desktop Gamers Not Yet Forgotten”
http://store.steampowered.com/bigpicture/
@Ricardo
How about no? Force Sonic 2 to run in 30fps and you tell me if you find that acceptable, 60fps was a massive benefit to Generations the game no longer felt floaty and laggy to me.
If the demo for Transformed is representative of the game then it’s laggy as hell running at 30fps on a console
Here’s how a racing dev should handle running at 30fps
http://www.eurogamer.net/articles/digitalfoundry-nfs-latency-blog-entry
@SSJ- I cannot believe you care about 60 fps. 30 is JUST as acceptable, and it’s in almost EVERY game these days.
@Ricardo If the Wii U version is anything to go off of, the game definitely dips whenever there’s more than one person playing. Plus PC games tend to be cheaper than their console counterparts.
Just sayin’.
@Ricardo
If it´s acceptable to you, it may not be for other people. 30fps is a poor fps value and personally it´s just as bad as having 480p only. So you don´t care about a racer being smooth, good for you. I´ll expect next platforming game not to feature jumps, it will be awesome, LOL.
Being serious: yes, I´ve played the game and console and I played last one two. I can already tell you I haven´t touched the console versions of S&SASR or Generations after trying the PC versions, because they are miles ahead. This will be the case again, so I understand any people who will wait if they are only going to get one copy of the game, which is the normal thing.
Thanks to people like you, we keep getting bad graphic engines on consoles that should be HD, but you should be lucky if there´s HD at all and not rescaled resolution and 30fps. I prefer games with lower graphics but 720p+60fps always, even if the models aren´t so complex or the textures aren´t as detailed. A good quality in each frame and a good speed changing frames it´s what makes games look wonderful.
@KMetalMind
^This.
He also mentioned that those three hidden characters found via the hacks (ie. Shogun, Footy Manager and Team Fortress) will be exclusive to the PC version as opposed to DLC. Apparently their data being on the 360 disc was a staff error. Caused quite the argument with one whiny forumer.
Also, whether something is better in 60fps really depends on the game. For example, it looks pretty sweet on platformers, but for more cinematic type games the lower FPS works better. It’s like how a theatrical film wouldn’t look as good if it was shot in 60fps (which is why I’m irritated by those 100Hz TVs that try to artificially ramp up the frame rate.)
@Ricardo: Who cares? Even if the extra 30fps doesn’t matter (Which I personally think it does, however), some people prefer to game on the PC. I have a 360 and I barely use it because I like PC gaming a whole lot more. And for the record (just to remove myself from the “PC is full of piracy” stereotype) I don’t pirate games (Last time I did was more than a year ago and I don’t plan on starting it again), I buy all my games on Steam.
I also am an avid and active PC gamer when I am not studying in college, even with an Xbox 360 in the comfort of my home, readily at my fingertips. I merely prefer the platform for its flexibility, functionality and, with my laptop, portability, something that lets me get away with a lot more than a handheld or home video game system. However, I must disagree with the commentary about 30 fps being mediocre because there is a very rare case of it being acceptable when used with very special framing techniques. As a matter of fact, Star Wars: The Force Unleashed which I mentioned in one of my comments recently had in its sequel a frame blending system that gave it excellent color and motion blending, resulting in a cinema-esque or film-like graphical quality to the gameplay. Of course, this would still not work too well with a very fast-paced game like Sonic the Hedgehog or a racing title like Sonic & All-Stars Racing Transformed (ASRT) because of the actual intense velocity of the in-game motion, but as with all things, even this has its specific and valid applications.
As for piracy on the PC, the two ways that I have ever gotten close to that is (1) in the case of downloaded roms of old games whose original physical media I also own because I prefer the video quality on an open emulator over a closed, proprietary one, and (2) in the case of abandonware of games that are not currently being sold (hence the name) and are likewise unavailable on online download stores like Steam.
@Ricardo: Do not forget that there are more things than mere frame rates that make the PC platform also appealing to PC gamers like myself. There is also higher video quality thanks to filtering and processing features such as anti-aliasing and anisotropic filtering, not to mention multi-monitor, high resolution gaming that home consoles simply cannot muster the processing power to realize. A PC, although typically scrutinized for its audio quality, is actually superior when using higher quality sound cards in internal and external form, like those offered by Asus (i.e. the Xonar line, particularly the Essence STX and Essence One, both of which have garnered high marks from expert reviewers) and Auzentech, with such goodies as properly implemented headphone amplifiers and nearly non-existent distortion levels that only multi-thousand dollar Hi-Fi systems feature. It is also helpful to remember that game modding, although not supported and sometimes against game licensing agreements, is much easier and more flexible on a PC than a console. And you could potentially built a PC nowadays that beats a console in size, performance, features and power usage (and perhaps price) with the readily available, pint-sized ITX form factor.
If you are tech savvy enough and have a curious mind, Google it for yourself and browse sites such as Tom’s Hardware, Anandtech, NewEgg and ZipZoomFly for more information. It may prove to be your next purchase provided you are adventuresome enough, you have the head to do it and you are willing to take an hour or so to put together the system, because the end results can be so much more satisfying.
Point of clarification: Although some consoles like the Xbox 360 also feature “free”–better known as “forced” because there are always performance costs in doing so–or game-implemented anti-aliasing, the PC is usually a generation or so ahead of the console market with its hardware in this respect because, as you guessed it, all of the hardware technology on those systems comes from companies that design and implement it for the PC market in the first place. With that in mind, the anisotropic filtering and anti-aliasing on the PC is of much higher quality and at a much higher level than those of the consoles in nearly all cases. In a real-world situation, the PC can have its anisotropic filtering at 16X and anti-aliasing at 8X with varied and optimized techniques of doing so, resulting in smoother images and edges than its console counterparts, such as the Xbox 360 which only has “free” anti-aliasing filtering of 2X.