News Sonic & SEGA Fan Jam Convention Ending in 2018 13 July, 2018 13 January, 2025 For the past few years, the Sonic & SEGA Fan Jam convention afforded SEGA fans the chance to celebrate their love of the company...
News Sonic Forces: Speed Battle Version 2.0 Available Now 31 May, 2018 13 January, 2025 Sonic Forces: Speed Battle received a major update today - perhaps the biggest update the game has ever seen.
Updates @Issue Poll: Buying Sonic Mania Plus 14 May, 2018 28 December, 2024 Looks like a lot of you want to buy this DLC.
News New Sonic Forces: Speed Battle Update Available 26 April, 2018 18 January, 2025 Starting today, Speed Battle players can race on Sandy Hills and begin swapping out their unwanted missions.
News Sonic Mania Plus Launches July 17th 25 April, 2018 13 January, 2025 Sonic Mania Plus is coming your way in July - here's the latest information about it!
Reviews Hands-On: Super Meat Boy Forever 8 April, 2018 20 January, 2025 In 2010, Meat Boy and his game's no-holds-barred difficulty took gaming by storm. In 2018, he's back to do it again.
Reviews Hands-On: Earthfall 8 April, 2018 20 January, 2025 If Earthfall has its way, we're about to see a resurgence of the co-op shooter.
Reviews Hands-On: Trailblazers 7 April, 2018 20 January, 2025 Trailblazers combines the high-octane action of F-Zero with the territorial focus of Splatoon - does this pairing work?
Reviews Hands-On: City of Brass 7 April, 2018 20 January, 2025 City of Brass uses procedural generation and elements of dungeon crawlers to craft its gameplay experience - but does it do this wel...
Reviews Hands-On: The InnerFriend 6 April, 2018 20 January, 2025 The InnerFriend promises a high-concept exploration of childhood fears - can it deliver?
Reviews Hands-On: PHOGS! 6 April, 2018 20 January, 2025 PHOGS! is about the endearing adventures of a two-headed legless dog...no, seriously!
Reviews Hands-On – Detroit: Become Human 6 April, 2018 13 January, 2025 Detroit: Become Human is another interactive story experience from Quantic Dream - how does it compare to the studio's past work?