The Tangent: You, Mii and Fantasy
Although some may not regard it as so, in my mind video games are just as potent an escapism as books, movies, or any other medium. Arguably even more so, as interactivity advances to increasingly detailed levels. Gamers have often dreamed, if even unconsciously, about being the powerful warrior, or the sharp-shooting bounty hunter, or the skilled street fighter they were presented with. Possibly the most treasured video game character in the world, Mario, serves as a template for a completely average person having extraordinary adventures. After all, how many focus groups sit down and say, “Hey, we’ve got this ambitious new idea for a huge platforming game set in a kingdom of mushrooms, let’s make it star a pudgy, 30-year-old plumber.” “With a mustache!” “Genius, Fred!” But the point was that if Mario could be the one having these adventures, anyone could be. While most people didn’t think of themselves as him specifically, as kids many of us felt like we were right into his place, feeling every shattering defeat and barely-landed leap as our own.
In a sense, Mario was a character that represented normalcy, but not in a way that specifically reflected the audience. He was an everyman, but one designed for the role, with his own fitting story, appearance, and attitude that developed over the years. And this is how most games designed their star characters, with a few exceptions (most notably some RPGs and dating sims). But when the Revolution came, this approach to gaming stars may have been the first against the wall.
Now, Nintendo did not invent the wheel here. They weren’t the first to come up with customizable user avatars, and it’s debatable whether their early Famicom experiments even make them the first at using a single avatar for multiple games. The bottom line is that Nintendo made Miis, made them iconic, and followed through with support of them in just about every major game they released for Wii, and even some for the DS, and will continue to support them on the 3DS. Miis are a major part of the experience, and designed with the look of a real person of mind, if simplified with cartoonish elements. There are large limits to the details you can apply, with no strange hair colors, scars, tattoos, and the other fun decorations that made APB’s character creator interesting. You were just you, or as close as you could make it, and while some people opted to be Adolf Hitler or Mr. Butt-for-a-Face, for most people Miis became a personal icon, a normalized caricature of yourself, playable in games that often opted for safe, friendly presentation styles. This by itself isn’t bad, but the trend has developed into an expectation of developers, and is starting to affect gaming as a whole.
As I said above, the Mii is a personalized avatar, and in most cases, you play as you. That’s the intent. Plenty of companies have jumped on the Mii Train since it first pulled out of Peter Griffin Station, following suit with their own Mii-toos. Most notably are Sony with their dull-eyed, soulless “Sony chic” inhabitants of Home, and Microsoft with their midget, vaguely feminine Avatars. The former has since tried to retrofit very normalized, human zombies with wacky outfits and props, which usually look awkward and terrible being clutched by an automaton in a freebie glowing E3 jumpsuit or half a Chun-Li outfit. Microsoft I felt actually got it right, as I’ve expressed before, even though it was clear they were last to the party and shamelessly cribbed notes off their competitors. Avatars from the start were designed to be extensible with new outfits that work in games past and present, better animation guidelines, and more unified integration with user accounts, online websites, and so forth. I particularly enjoyed some of the well-made props, overpriced as they were, and for the most part Avatars struck the right balance between cartoony and personal, while still leaving room for imagination and general wackiness. There wasn’t as much pressure to make some normalized expression of yourself, you could be a Crackdown zombie, or a Halo soldier, or even a Big Daddy, and that was a norm for the service.
With the release of the recent Fall Update for the Xbox 360, the official position seems to have shifted a bit, unfortunately. The changes are less severe on a technical level, even though I’m sure any programmer would tell you otherwise, as the Avatars were enlengthened slightly to better approach a normal person’s proportions, to lessen the feeling of disconnect while playing Kinect-based games. Some people prefer the change, I find it slightly less desirable, but not a serious issue. The more significant shift can be found in Microsoft’s promotional materials for the Kinect or the 360 in general, as Avatars are far more prone to being portrayed in very muted ways, usually direct reflections of the actors being used. While this in some ways is trying to get across a marketing message about being involved in the game, especially when talking about Kinect titles, it does strike me as a push towards the You = You concept Miis were designed around.
Even the popularity boom of Facebook gaming has added to this. There are other aspects I have issue with that I’d like to relate at a future time, but for now, we’ll focus on the fact that leads in many Facebook games are simplified, generified blobs of male or female, which you customize with different hair and hats and boots, but ultimately as a player, the game isn’t designed around your creation meaningfully, because they can’t count on what you’ve brought to the table. It’s very difficult to create meaningful single player content this way, because instead of assuming a role into a story, your character has effectively Mary Sue’d themselves into the world, sometimes as a clear clash with the fiction. While not all games should be taken this seriously, I completely agree, there doesn’t seem to be that much room for the games that actually do want to create something this carefully structured. The WoW-styled “The world is testing and giving quests to the adventurer” structure is often employed in these instances, but isn’t always the best fit.
Like many of the people reading this site, I grew up in an era where worlds were carefully, tightly crafted, where characters were designed to fit the series, whether it be the hero, villain, or even the random villager pacing the 4-square route of his/her torturous life. I don’t take offense to the concept of Miis existing or their use, but it’s undeniable that their popularity has increased, and they’re being shoehorned in very awkward ways, simply for the sake of including them. Publishers have realized their popularity, and are fully committed to including them as yet another bullet point on the box art and press release, and developers are often left scratching their heads how to integrate these bulbous noggins into their ideas. And doing so creates a whole new set of rules and challenges, because there’s no way you can let little Billy’s Mii uppercut Grandpa into a set of spikes. Avatars in particular come with a highly restrictive set of rules for their use, and while some of them have been relaxed and some ignored by the Indie Games side, for the most part including these personalized characters requires a safety bubble around them; Aermiith is never going to get a sword in her back from Sephmiiroth. (It would just be a paper sword, and she’d make one heck of a frowny face.) All this restriction and trouble and lack of definition to the experience just so I can play a little figure that looks vaguely like me.
To that, I proudly say: I don’t want to be me all the time, and I definitely don’t want to be Mii all the time. While I don’t always want to imagine myself as them, I want my heroes to be the heroes of the world they were designed for. I don’t want Barack Obamii to be tending the village shop, I want characters that have been created to best suit their roles and the universe filling my games. I’m not saying there isn’t a place for these Miivatars, but at the same time, developers shouldn’t be feeling the pressure to shoehorn them into any place they can find. I feel like it’s encroaching on the “packaged experience” of some games now, and I get the feeling that it’s only going to get worse from here. Developers need the freedom to create and manipulate characters and their world as they see fit, and they can’t do that if they’re always stuck directly addressing the player and treating his or her visage with kid gloves.
The unfortunate thing is, as I said, it’s going to get worse before the people in charge figure this out. They’ve smelled the blood in the water, and like sharks (possibly very lethargic sharks, given how slow a start there was), the publishers are circling in to feed. There is a time and a place for the “personalized” gaming experience, but they haven’t figured out what that is yet, and they’re going to keep throwing Avatars, Miis, and eventually some Sony equivalent against the wall until they stick.
This editorial was later revised for clarification and length since its original posting. The original post was written by the author for TSSZ News.
I’m sorry if this offends but you guys should right shorter articles anything beyond a few paragraph and I don’t read it. I think others probably do the same. Its not that I don’t read but I use this site to get quick pieces of news. I just hate to see yo waste time on a long article that I would guess few people read. Instead focus on quick to the point news pieces or opinion pieces.
I can’t comment on the Xbox or PS3 variants, but I can say that this seems like quite an overexaggeration regarding Miis (especially considering how often you mention them specifically). I can’t think of a single “real” game that incorporates the Mii in any significant or adverse way. Because of that – I can’t really subscribe to the idea that game developers are really on the path you claim them to be.
Considering the site this is being published on, I can’t help but think of Sonic Colors as an example. From what I understand, Colors allows you to use your Mii (or a variation of it) in the simulator stages, nothing more… I don’t really see that as an issue affecting gameplay, or one that detracts from the overall narrative or immersiveness of the experience. It’s little more than gimmicky add-on for shits and giggles.
To be honest, I don’t think I’ve seen a single Wii game (beyond the casual living room waggle-fest crap that the Miis were CREATED for) incorporate the Miis into an actual game setting other than as an alternate skin in racing/party games like Mario Kart or ASR.
Then again, I’m really not sure what point you were really driving at with this article. It seems to be all over the place… While the stuff going on with Blizzard is noteworthy in its own right, it also feels (to me at least) completely irrelevant to the use of personal avatars.
I was afraid of that, I wanted to cover too much ground, and the point doesn’t get hammered home like it should. I had one of the staffers read it and they said the same thing. I don’t normally do this, but I think this time I’ll alter the editorial later today and trim it down. Thanks for reading it all the same.
really good article
it was long but i enjoyed reading it
Slasenger: If you don’t like articles with depth, don’t read this site. We’re not Twitter.
It always aggravates me that quick and dirty reads have to be the order of the day. And it’s ironic that so many want us to stop doing “lowest common denominator” stories, yet think that can be done in 200 words or less.
-T
Barrack Obamii XD
The article’s been revised, but I’ll definitely cover the ground I previously tried to include in a future edition.
Chibiknux: Thanks for the kind comment.
Tristan: To be fair, I recognized there was an issue with the article, and I received similar feedback from another staffer. I was trying to cover too much ground in a single article, and ended up meandering around without a clear point. I think I’ve honed it down better now, and the excised elements will still see their own focus soon enough.
@ Tristan
I think the problem is that most people COME here for the twitterific news snippets on Sonic games, not for the exposés. They come here to be kept up to speed (lol) on their favorite mascot, not to make themselves feel like they’re watching the actual news.
While these kind of articles may be “newsworthy”, you also have to consider your audience. It may not necessarily be the length that bothers people, but the perceived irrelevance of the topics. I have a feeling more people would be willing to read longer articles if they were more in line with the reason they came here in the first place.
@ Solus
I’ll check out the revisions later today and let you know what I think
Meh.
It’s one thing to comment on an article’s length if you think such length doesn’t properly convey a point. Where I took offense with Slasenger’s comment was that it appeared to criticize this story’s length without any remark on the piece’s value itself. That’s what upsets me.
-T
@ Tristan
Its not twitter but its also not the NY TImes either. The reason I didn’t read the article was the very thing I was commenting on which explains my comment and why I made it. I just don’t come to Sonic news sites for heavy reading and I felt like others probably weren’t either. Honestly I debated wether to post that at all and I decided to because I felt that feed back on that aspect of the site and article might be useful to you guys. I’m sorry if it wasn’t and in the future I’ll keep my mouth shut.
@Solus thanks for being cool about what I said since clearly you put a lot of work into the article. I only wanted to help and its not against you or your article specifically there are other long articles too. I just happened to speak up this time and there is no place to give feed back on the site in general that I’m aware otherwise I would have saved the comment for there.
Slasenger – It’s not that we want you to stay quiet. We just want to foster intelligent, thoughtful discussion of the story. That’s all. It doesn’t make your point about length any less valid; clearly there are others who feel the same way. It just doesn’t relate to the contents of the piece itself. Pardon me for feeling a bit jaded after all the nonsense remarks from a longform published a week or so back that had little to do with the piece itself.
No hard feelings. Your opinion is still welcome here. =)
-T
I hate it when fanfic writers and artists call someone (or some character) a Mary Sue or Gary Stu, just because that person or character is stronger, smarter and more powerful then the rest, and hopes to save the world and make it a better place. It’s like they’re trying to insult that person. What a bunch of snots those fanfic writers are. To me, a Mary Sue or Gary Stu would be someone who has a ‘crush’ on (or in love with) a fictional character (which I would never do), not someone who’s the most powerful and flawless being. So stop labeling those who are strong, smart and powerful as Sues or Stus.
I sure like to make my own Miis and Avatars (I made Miis of myself and my whole family). I wish that, in the next generation of consoles, the Miis, Avatars and so on would be a lot more customizable and that there would be a lot more clothes, features and races (I want to make anthro animal Miis and Avatars, dang it).