2017 – A Year In Supersonic Review
2017. It was the busiest year that Sonic has had in a long time. But if there is one word that could describe 2017, it was “contradiction”. Where as Sonic united with Sonic Mania, it divided with Sonic Forces. SEGA hyped up some games at the same time they ignored others. And yet, somehow, a year that was busy for SEGA was also quiet. SEGA didn’t really do many interviews. Television commercials for their games never happened. You wouldn’t even think SEGA had done anything, were it not for the internet and word of mouth. Still, there is a lot to talk about. So with that said…
Welcome to the 8th annual installment of the “Year In Supersonic Review” series! Every year, we take a moment to look back at the year that was and look towards the year that will be for SEGA and Sonic. I reflect on SEGA and Sonic’s year and predict what the new year will bring. As some of you may know, depending on how long you have been reading on TSSZ, I have been doing this for a few years now on TSSZ, and I began the series as a whole on Sonic Paradox in 2010. Normally, this is where I let loose with my opinions and go wild. 2017 will be no exception. If you want to see previous installments of this series, here is every single one of them:
2010
2011
2012
2013
2014
2015
2016
So, it is time to get started. Let us begin by taking a look back at the top 10 Sonic/SEGA news stories of the year.
Top 10 Sonic/SEGA News Stories of 2017
10) The Sonic Boom Cartoon Mismanagement Continues – Another season of Sonic Boom came and went this year. It was also another season of mismanagement by Cartoon Network/Boomerang. I don’t think any more needs to be said here. But it was one of the major topics of discussion that occurred this year.
9) SEGA Forever Is Born – Nintendo has the Virtual Console, and SEGA has…this. It was something that had been heavily rumored for a while, but it didn’t become official until two days before Sonic’s 26th birthday. It didn’t launch smoothly, though. In fact, if there was one theme that SEGA seemed to pull off often this year, it was screwy launches and pre-launch goofs. Nevertheless, SEGA Forever is still being supported. Golden Axe was released a few months ago, and Gunstar Heroes a few days ago.
8) Mario Odyssey Is Best Sonic Game – Nintendo had a fantastic 2017, and Super Mario Odyssey was one of the many reasons for this. What does this have to do with SEGA and Sonic? Simple. The game spawned many comparisons to Sonic games. Sonic Adventure was one game that got compared to Mario Odyssey often. Things such as Mario’s roll move and a song in the game that I’d spoil by talking about any further are just two of the reasons for this.
7) The Ongoing Antics Of The Official Sonic Live Streams – Sonic dolls lurk in the shadows, but the Sonic PR team certainly didn’t. It can be argued that the main source of news came not from interviews or articles, but from the official Sonic PR live streams. During the period where Archie went silent on the Sonic comics, this was the only place that gave any kind of information on what was going on. One thing is for sure. Expect many more antics to come from their streams in 2018.
6) Mobile Sonic Takes A Backseat – What is most ironic about the SEGA Forever mobile initiative is that Sonic barely has a presence there. Only Sonic 1 is there. In fact, SEGA really didn’t acknowledge Sonic on mobile at all this year, despite the fact that 2017 saw the release of two new Sonic games on mobile devices. A couple of tweets about Sonic Runners Adventure is really all we got. Sonic Forces: Speed Battle wasn’t even mentioned, outside of a small press release. Maybe it was the strange road leading up to these releases (more on that later) that did this, but it really stood out.
5) Super Sonic Is Now DLC – There is a reason I wait until the final few days of the year to write these up, and this is why. You never know if something big will appear at the last minute. And sure enough, this year saw exactly that. Unfortunately, it wasn’t well received. That’s because the arrival of Super Sonic in Sonic Forces was stuck behind a DLC wall, soon to be a pay-wall. For the first time in 25 years, Super Sonic has to be downloaded separately in a console Sonic game.
4) Fan Characters Are Now Canon – No doubt about it, the biggest thing that Sonic Forces had was the “Custom Hero”, or “Avatar”, gameplay. Just like SEGA Forever, this is something that had been rumored for a while. Even then, it didn’t diminish the impact that this announcement had.
3) Sonic Embraces DRM – Sonic Mania had been just about flawless with spawning hype and excitement in the road to its release. Then came the discovery of DRM on the PC version. And people flipped out. It was later discovered that Sonic Forces has it too, but learning of Mania’s DRM left a sour taste in the mouths of gamers.
2) Sonic Returns To SXSW – It may be hard to believe, but by this time last year, Sonic Forces was ‘Project Sonic 2017″ and all we knew was that Modern and Classic Sonic were in it. That, and there seemed to be a burning city. Fast forward to March of 2017, and SEGA returned to SXSW to host a Sonic panel that contained plenty of news on both Mania and, well, Forces. It was at this panel that the name “Sonic Forces” was revealed to the world. Memes based on the name went wild, and we got our first look at gameplay. It set the tone for Sonic’s 2017.
1) RIP Archie Sonic – I never would have expected that 2017 would result in the Sonic comics going the route that it did. It feels so distant, but in late-December of 2016, there were absolutely no indicators of the chaos that was to come. Then came the delays in solicitations by Archie. Then came months of no new comics coming out. Then came no info whatsoever. Finally, after 6 months of uncertainty, confusion, and anger…Archie Sonic was coming to an end. Not with a bang, but with a whisper. It has been almost a year since Archie Comics last mentioned Sonic. No one has gotten their money back for the sudden cancellation. As for IDW, the uncertainty hasn’t ended with the Archie Sonic cancellation news. IDW is not saying really anything about the comics, even today. We don’t really know much about them, other than when they start coming out and that Ian Flynn is the head of the IDW Sonic team. It has been a train wreck, easily one of the most mismanaged, disgraceful, and depressing things that the Sonic brand has seen. There is still room for optimism about where IDW Sonic will go, but there is no question that 2017 was a historic year for the Sonic comics, and things will never be the same.
Honorable Mentions: Sonic Revolution 2017
So, we now return to that segment, where we look back at Sonic and SEGA news stories from the past year that were just odd or outright wrong. These oddities were so odd that you simply can’t look back at the year without these becoming some kind of topic of discussion.
Sonic/SEGA 2017 News Story Oddities
Omelette Is Born – Omelette, or Eggette, was a strange phenomenon spawned by an upside down Eggman sprite from Sonic Mania. In a year where fan characters had been officially endorsed by SEGA in Sonic Forces, it was Sonic Mania that ironically got the better reception of the two in fan characters.
The Phantom Mobile Games – We touched upon Sonic Runners Adventure and Sonic Forces: Speed Battle earlier in the article, but how we learned about these two mobile titles are a topic of discussion on its own. Because these were the strangest releases I have ever seen from any Sonic title. We learned about Sonic Forces: Speed Battle from the Philippines App Store, where it randomly showed up. Sonic Runners Adventure came about via a series of blunders by Gameloft, including the leak of a reveal trailer that we never saw again, even when the Sonic PR team announced the game many months later. Both games underwent completely random soft launches before actually coming out for real. These two mobile games were clearly known throughout the Sonic community, but it seemed like all effort by SEGA and Gameloft went into pretending they didn’t even exist. They received just about no promotion whatsoever. Since then, the Sonic community has largely forgotten them. These two games are phantoms.
Sonic Forces Sonic To Partner With Hooters – So this happened. I still don’t understand why. Nevertheless, this was somehow the biggest Sonic news to come from Tokyo Game Show 2017. And it was the biggest laughing-stock that Sonic Forces got pre-release.
Now it’s time to look back at SEGA’s Sonic releases this year, and how well they did.
2017 Review For The Sonic Franchise
Sonic Mania
CRITICAL RECEPTION: Mostly Positive
Sonic Forces
CRITICAL RECEPTION: Mixed
Sonic Forces: Speed Battle
CRITICAL RECEPTION: No Interest At All
Sonic Runners Adventure
CRITICAL RECEPTION: No Interest At All
So what’s the final grade for SEGA this year? Read on!
2017 SEGA Report Card
Summary: Last year, I gave SEGA a B+. It seemed like there were just nailing it on all fronts last year. So what happened? Sonic Mania and Yakuza 0 were successes. But that’s it. SEGA didn’t really promote anything right. Poor business decisions seemed to be the theme of this year. Nobody wanted DRM in Sonic Mania and Sonic Forces. Sonic Mania’s PC version was randomly delayed a couple of weeks. Sonic Forces is arguably the most divisive Sonic game in years. The Super Sonic DLC for Forces was a poor decision. Season 2 of Sonic Boom was not acknowledged by SEGA for half the year. I already explained how the mobile Sonic titles went. SEGA isn’t cleared of any involvement in the Archie Sonic fiasco either. I’m sure I forgot some things, but were it not for the massive success of Mania and Yakuza 0, they would’ve easily gotten one the lowest grades I’ve given them so far. They had an opportunity to prove that the things they said in 2015 interviews were from the heart, and they blew it.
Grade: C-
And now the fun truly begins. It’s that time of the article once again where we look towards the future and what things will be like for Sonic. But before we do, let’s take a look at the predictions I made for 2017 one year ago. I had periodically been looking through them during the year, and for good reason…
Reviewing Last Year’s Predictions…
Sonic: If 2016 was the launch of the space shuttle that is SEGA, then 2017 is the flight to space itself. 2017 will see the outcome of 2016’s Sonic announcements. January and February will be quiet for SEGA, but with one exception: Sonic Mania will get a release date, and the game will come out in March or April. Sonic Project 2017’s official name announcement will depend on how much SEGA is involved with the upcoming Nintendo Switch event in January. If they’re involved, we’ll get an announcement then. If not, we’ll probably have to wait until February at the earliest. Either way, the official name will come in the form of a new trailer were we will get our first true look at the game. The game itself will release in November. Sonic Boom will survive, but the cartoon will be the only pillar of the branch remaining. The games did not sell well, and merchandising sales have dropped. Because of this, the cartoon will finish season 2 next fall. However, sale failures will prompt SEGA to move on from the vast majority of Boom and, unfortunately, continue low promotion of the cartoon. With the Boom branch’s significance diminished, Sonic’s state will serve as a Classic branch and a Modern branch from 2017 onwards. As for new Sonic announcements, maybe a PC port. It’s still possible that Colors could be ported, and with Sonic’s 25th anniversary in the books, SEGA can move on to other things. Summer of Sonic won’t happen in 2017, but the Sonic Boom event may return in some form. A mobile Sonic title is not out of the question, with Runners now dead, but SEGA will be focusing more so on other franchises for the time being. But most importantly, we should get more information on the Sonic movie. In fact, it’s possible that we could get a trailer of some kind late in 2017, as the movie will release in just a year’s time by that point. Regardless of SEGA’s non-Sonic IP activity, Sonic will likely have an even busier year that 2016 with both Mania and especially Project 2017 releasing, with the latter driving the reigns of 2017 after Mania’s release.
SEGA: Expect a lot of games from SEGA, if SEGA Sammy’s reports have been anything to go by. Hatsune Miku and Yakuza will once again be the non-Sonic franchises that dominate the year. The former may see a new title announced sometime in mid to late-2017. However, they’ll be getting some more help. SEGA will announce a few new titles, and two mobile games. Re-releases/reboots? I think one is possible. But I think feedback from surveys SEGA has been doing will result in an IP making a return in 2017. We may see a PC port or two from the company as a whole. E3 for SEGA will continue to be subdued, but SEGA’s convention/expo visits as a whole will continue to be high. Overall, SEGA will have another busy year, maybe even busier than last year.
Looking back at my predictions scares me. They were more accurate than I ever expected. Indeed, 2017 saw the outcome of 2016’s announcements. January and February were, indeed, largely quiet for SEGA. However, a miscalculation on my part resulted in not noticing warning signs of Sonic Mania’s coming delay. As a result, I was off on its release date. The release date announcement didn’t come until March. There were more good predictions, though. Sure enough, SEGA’s lack of involvement in the Switch event did dictate when they would unveil Sonic Forces, which was March and thus “February at the earliest”. The official name did come in the form of a trailer, but it wasn’t a new one. And our first true look at the game was just 30 seconds of footage, not really a trailer. Sonic Forces did release in November, and the Sonic Boom cartoon did end up being the only thing in the Boom branch that has even been occurring this year. Season 2 did finish this past fall. As for the cartoon promotion, SEGA did increase it to a degree. We got episode previews during the live streams, and there were special sneak peeks for some episodes. However, it could’ve still been so much more. Indeed, Sonic has basically become a Classic branch (Mania) and a Modern branch (Forces). Sonic didn’t really get any PC ports, especially a Colors port, although there was a false alarm back in August. Summer of Sonic didn’t happen at all. The Sonic Boom event did return in some form, ala the Sonic SXSW panel. Not only did we get “a mobile Sonic title” but we got two of them. And one thing is for sure, SEGA Forever definitely suggested that SEGA wanted to focus on other IPs on mobile for the time being. What is most strange is that the Sonic movie still hasn’t gotten a trailer. We did get plenty of information about the movie though. It was delayed to 2019, and Paramount Pictures is now handling it. And, indeed, Sonic had an even busier year. Forces did “drive the reigns of 2017 after Mania’s release”.
As for SEGA as a while, the good predictions continued. A lot of games did come from SEGA. Miku and Yakuza did dominate the year. Yakuza got Yakuza 0, and Miku got Hatsune Miku: Project Diva Future Tone on January 10th. As for a “new Miku game”? Sort of. It was announced that Hatsune Miku Project Diva Future Tone DX, a physical version of the newly released Future Tone game from January, would be coming out in November. It’s…confusing. But Future Tone DX released in late-2017, so that counts, maybe? Technicalities aside, SEGA did announce a few new titles and two mobile games. There have been plenty of re-releases. Reboots? Not really (if you don’t count the return of Bubsy), but a remaster of Wonder Boy: The Dragon’s Trap did come out on Steam. Speaking of which, SEGA release two PC ports on Steam, Vanquish and Bayonetta. E3 wasn’t as subdued as expected, but convention/expo visits were, indeed, high. SEGA’s year was busier than last year, for sure.
The fact that I got roughly 85% of my predictions right shocks me, and I highly doubt something like that will ever happen again. But it’s time to move on. There’s only one thing left to do. It is time to make a new set of predictions for the next 12 months. 2018. What will happen? Let’s do this.
2018 SEGA/Sonic Predictions
Sonic: There really isn’t a whole lot I can predict for Sonic in 2018. For the first time in a few years, we are going into a year where there isn’t anything major on the horizon for the Blue Blur. There may be a mobile game or spin-off Sonic title that releases sometime during the year, just to avoid a vacancy in Sonic releases, but expect a very quiet 2018 for Sonic. With Sonic Mania and Sonic Forces now but a memory, all eyes will turn towards IDW and the Sonic comics. They will release in April, as planned. We might find out the fate of the Freedom Fighters in January or February, depending on if/when solicitations come out. Another Sonic SXSW panel could happen if they have enough news to share, but don’t expect it. The Sonic movie will continue to get very little info. Our first look at the movie depends significantly on whether they finally get on the ball with producing this thing and releasing it in 2019, as planned. If the movie is going well, expect a late-2018 first look, maybe via a trailer or screenshot. If development hell continues, expect another year of little info on this movie. As for Sonic Boom, the cartoon has finished for the season, so expect the Boom branch to be all but non-existent in 2018. There currently are no signs of a third season in the works, so I’d be shocked if we got one. Sonic Adventure’s 20th anniversary is in 2018, so expect the Sonic PR team to acknowledge this in some way.
SEGA: The quiet year that Sonic will have in 2018 will stand out in comparison to SEGA’s as a whole. Although Japan got the game in 2016, Yakuza 6 is coming out everywhere else in the world on March 20th. I think there is still a brand new, original Hatsune Miku title in the works, and we may find out what it is mid-2018. We will likely get a couple of non-Sonic mobile games and a couple of PC ports. SEGA will continue to support SEGA Forever throughout the year. E3 will be okay for SEGA, but expect somewhat of a decrease in convention/expo appearances as a whole. SEGA as a whole will have a busy 2018, but it won’t be as busy as 2017.
Epilogue
That’s everything. That was a lot to cover, which is rather fitting considering all that has happened this year. As you guys might have noticed, In-Depth articles have stopped. This is because I simply ran out of ideas. So, because of that, they have unfortunately come to an end. Other than that, I hope you guys enjoyed this article and our content this year. TSSZ had a busy year, not just with articles but with live streams. I will never forget the Sonic SXSW and IDW coverage streams. Thanks for sticking with us as we covered the Archie Sonic mess and the Sonic Boom cartoon ratings, two things that nobody covered like we did.
So what is there to say about Sonic? It’s hard to find the words. The problems in the Sonic brand have not really gone away. Sure, Mania released and it was very loved. But clearly, Forces didn’t go the route it needed to go for a satisfactory result for the brand as a whole. It doesn’t help that the Sonic comics had the year it had either. Sonic was all over the place in 2017. Perhaps a quiet 2018 is needed, I’m not sure. But, as we’ve seen, 2017 was a busy one. And I don’t think, as gamers, we’ll ever forget it.
I hope you all have a fantastic 2018. Happy New Year!
~Donnie
This post was originally written by the author for TSSZ News.
The irony of 2017 is that everything Sonic did this year was overshadowed by everything else in the Video GAme Industry. Hell, even Sonic’s worst year ever was overshadowed by Electronic Arts of all companies. Especially the way they handled Loot Boxes in Star Wars: Battlefront II.
Imagine what would have happened if a premium Sonic game had Loot Boxes ala SW: Battlefront II. The backlash would be unlike anything the base has ever seen.
The backlash would have been massive. And I think that’s why SEGA didn’t do it. They know the dedicated Sonic base is their main audience, as well as the kids crowd. They don’t have the masssive guaranteed sales that a Star Wars FPS game would have. They cannot afford to screw the customer and damn the consequences because the game will sell anyway, their sales aren’t big enough for that.
Tell me about it. Hell, after SEGA and Sonic Team took a potshot at Loot Boxes on Twitter, it’s clear the only thing worse than Sonic Forces is the entire Video Game Industry.
Yeah. I said it. The Video Game industry is a bigger joke than an ok Sonic game. XP
I’m predicting the next Sonic game might be a remake of Adventure 1. Since Forces was such a mixed bag, maybe Sonic Team will want to revisit this era to try and figure things out. And there’s plenty of Adventure 1 & 2 nostalgia out there and SEGA may finally see they’ve wrung out all they possibly can out of Classic Sonic nostalgia, so they move onto the next thing.
Why not a prediction for 2018 that for IDW Sonic the Hedgehog Ian Flynn agrees to use the Freedom Fighters (even Sally Acorn) in the IDW Sonic comic, or else Sega of America uses the Freedom Fighters in their own outside of Sonic game.
I don’t like to be too specific with predictions. It never ends well for me. lol
As much as I support these characters joining the new series, I feel you are investing in this too much. Throughout the year, you have only commented on articles about the comics, as if you are so desperate for them to return. I ask you out of curiosity: If SEGA, IDW, or Ian Flynn announce that the Freedom Figthers will NOT be returning, what will you do? Will you still consider yourself a Sonic fan?? Or will you leave the franchise as a form of protest?
We’ll see what Ian Flynn agrees on in a month or two. Let’s hope we don’t even try to impeach Mr. Flynn if he decides to retire Sally Acorn and the Freedom Fighters before they ever attempt to make it to IDW Sonic unless IDW plans a second Sonic title or a Sonic Sat AM 1993 comic.
Of course, there’s fan works around for Sonic’s may or may not make the IDW cyut Freedom Fighters…
I meant Sonic’s may or may not make the IDW CUT Freedom Fighters!
We could rally round the flag to get Ian Flynn to agree to put Sally Acorn and the Freedom Fighters in IDW Sonic or else have Ian be replaced by a better Sonic writer.
Well, if FFs don’t appear it will not bother me as it’s a NEW start. There’s gonna be new characters to care about!
The big moments for Sonic this year were these:
Mania
Archie cancelled
Forces mixed reception
If we’ve learned anything this year, it’s that Sonic’s probably going to have a quiet year. SEGA tried to bring him some spotlight, and he gets a mixed combo of a nostalgia-trip to the 90s glory days, a meme-making social media team that somehow also acts as the official news source, and as previously mentioned, the Archie Sonic series gets a death-blow.
It’s interesting to see that some major franchises like Sonic and Star Wars get backlash, but small indie games like Bendy and the Ink Machine succeed.
Paramount has a movie that’s been teased for ever and might not ever come to fruition. I went there this summer, not thinking they’d take the Sonic movie.
In the end, 2018 most likely won’t be a major year for the Blue Blur.
What about Cuphead for indie games?
If Sonic Boom the TV show doesn’t get a 3rd season I understand I just hope the show gets released on Blu-Ray/DVD
There’s Netflix too.
Disc video quality >> streaming video quality. I demand Blu-ray of all my favorite Sonic Boom hijinks and hilarity.
@DTH1971
It’s not on Netflix in the US
…which is where I live
My predictions fo rnext year….
1. Sonic Mania’s success will result in some additional Classic Sonic project appearing. Either another game, a mobile phone game or a spin-off, but it will have a major Classic Sonic push. There will be a 50/50 chance of it being either mediocre or cringe inducingly misguided.
2. Sonic Adventure WILL get it’s moment to shine, but it will be fouled up by shitposts and memes evolving into treating the Adventure era as if it’s The Room or Plan 9 From Outer Space levels of bad. There’s a 30% chance of something substantial happening involving the Adventure series like a new game or something, a 50% chance of something small-ish happening(Maybe something soundtrack related or a HD Re-Release of the HD Re-releases of the Gamecube re-masters & Heroes.) and a 20% chance of them either squandering Adventure’s time in the limelight or not giving a damn either way.
3. We will see a new multiplayer outing to fill the gap between Sonic’s new releases. Be it a new installment of one of the older series like Riders or Sega Superstars or a brand new outing. It’ll be surprisingly good for whatever it ends up being but in true Sega fashion, it’ll be obtuse in one way or another, which will lead to mixed reception.
Well, that’s my more optimistic thoughts for the new year, at least…
No prediction on IDW Sonic comics whether or not Sally Acorn and the Freedom Fighters get approved by Ian Flynn and they make the IDW Sonic cut.
@DTH1971 Holy shit STOP already about Sally Acorn already. That’s all you’ve been commenting about this entire year
Let Ian Flynn, Sega, and/or IDW speak for themselves on the Sally Acorn/Freedom Fighter fate already, please?!
You posting your nonsense isn’t going to get any of that so why waste your time? If you’re gonna do it step it up to the next level and post some of your Sally fanfic to go along with it so at least we can get some entertainment outta it.
First of all I’m not a follower of the comics. Or SatAM for that matter. So no, no predictions about that.
Second of all, you’re not going to sway an entire company by crying about it to anyone you see.
Third of all, nobody has anything to say about my actual predictions? :V
Great job not even knowing what most of SEGA’s titles even were in the summary. You really researched that well.
1. I don’t even know what you’re talking about. What “summary”? The article as a whole, or a certain part of it?
2. You want me to list every single game SEGA did? Because this is meant to be more of an opinionated piece. It’s one of the things I mentioned in the opening paragraph, that I tend to voice my opinion more on these. It isn’t meant to be a giant SEGA overview of their entire 2017 library, it’s just meant to look back at what defined the year. If you want things that involve me focusing more on “researching things well”, go to my In-Depth articles. You know, those things you never commented on and people seem very hell-bent on ignoring nowadays.
3. It would be nice if you’d provide feedback without unnecessary snark. Because you’re coming off very condescending.
1) Sonic 1 is not the only Sonic game that’s under SEGA Forever initiative. Sonic 2 was released under SEGA Forever banner on the game’s 25th anniversary iirc. Granted, it doesn’t work as well as the paid version (The game is in slow-motion on my device for some reason), but that’s one thing I wanted to correct
2) Mobile games being soft-launched before the official announcements is not as weird as you think. Quite a lot of mobile games are released this way – first the company soft-launches the game in some lesser known territories, then the game is announced (either with or after soft-launch). So, again, not as weird as you might think.
3) While SEGA did have screw-ups this year, I would say this year has actually been one of their best ones for some time. Out of all games released by SEGA only 2 games got mixed reception. This is the year Persona 5 came out and that was a huge success for them. Both Yakuza 0 and Kiwami came out this year and both got critical acclaim. Both Bayonetta and Vanquish got ported to PC, Puyo Puyo Tetris was also a thing. So C-? Ehh, I disagree on that one.
But overall, pretty good summary of this year!
1. I don’t think SEGA even brought that up. I don’t remember Sonic 2 being mentioned at all, other than on the anniversary of its release.
2. I thought I made it clear that it wasn’t just the nature of a soft launch in certain territories that did it, considering I talked more about everything else, but okay.
3. I didn’t really count Persona 5 as that was more so an Atlus thing, despite SEGA owning Atlus. Atlus tends to do their own thing within SEGA, so I don’t think I really wanted to count that. I also don’t feel like a PC port is that huge. Sure, Bayonetta and Vanquish got ported, but big deal. That’s not really something out of the ordinary from SEGA. It’s nice, but nothing worth massive amounts of praise over. I mentioned it in the article, but that’s about it. As for Puyo Puyo Tetris, I don’t think we even know how that did, sales-wise. So I didn’t bother bringing it up. It’s a nice game, though.
1) It was mentioned on SEGA Forever twitter, just like any other SEGA Forever title. And I’m not really arguing that it was mentioned or not, I’m just stating that Sonic 1 wasn’t the only Sonic game that was released under the initiative.
2) Fair enough, you got me on that one
3) I’d consider both Bayo and Vanquish PC ports a pretty big deal, considering how both of these games were highly requested for some time now. And it’d be weird to not count Atlus, since they’re under, y’know, SEGA now. But eh, not my article lol.
Then they really need to put it on their main Twitter.
“I’d consider both Bayo and Vanquish PC ports a pretty big deal, considering how both of these games were highly requested for some time now.” How does that make it a big deal?
” it’d be weird to not count Atlus, since they’re under, y’know, SEGA” Re-read what I said.
I really like Sonic Runners Adventure. Pitty Sega isn’t pushing it.
“Sonic Forces: Speed Battle wasn’t even mentioned, outside of a small press release.”
You must not be paying attention to the same sections of SEGA as I am. SEGA Europe has posted nine different videos exclusively about Sonic Forces: Speed Battle this year.
https://www.youtube.com/watch?v=ZrMnxJ6AsK0
https://www.youtube.com/watch?v=uQn7K19vHzg
https://www.youtube.com/watch?v=RT-B-8whaKg
https://www.youtube.com/watch?v=iKbxJYTHvhE
The fact that SEGA Europe promoted it and not SEGA as a whole just makes the launch of these mobile games all the more baffling. Why are only certain parts of SEGA actually caring to promote their products and not the entire damn company? SEGA America? SEGA Japan? The official Sonic PR Twitter that, you know, exists to do these kinds of things? Instead, they are all over the place and expect everyone to be able to keep up.
2018 should be “the year of Blaze”
She was nowhere in Forces and now I’m pissed!
Cheers to the sequel nobody asked for “Sonic Rush 3”
Make it a 3D boost game and call it “Sonic Rush 3D”
Play as Sonic or Blaze!
Don’t let Classic Sonic come back!
A guy can wish!
Um, we have 3D Boost games. 4 of them. They might have minute differences and mechanics to the original Rush games, but they’re just that-minute.
Try being more specific.
I could make 2018 be the year Ian Flynn agrees to use Sally Acorn and the Freedom Fighters in IDW Sonic.
Good grief, you’re a broken record.
Accept that if they are dead, they are dead.
Franchises retire character and start a new often. The fact honestly that characters created solely for the cartoon series in 1993, survived until 2016 itself is a miracle in itself.
Constantly posting about it on *every* thread just makes you look like an idiot who won’t stop talking about it, rather than a passionate fan. It also almost crosses the line into creepy obsession territory.
Good grief yourself, will you let Ian, IDW, and Sega agree on the fate of Sally Acorn and the Freedom Fighters to make it to IDW Sonic themselves????
This is always one of your best pieces of the year Donnie and I always look forward to it. I’ve been really ramping down how often I comment around here because I’m getting older and there is less time for it, but you can be sure that I visit this site daily and, over 2017, TSSZ News has indeed become my main and only Sonic site I visit now.
Back in 2011-2012, I only ever visited Zone: 0 then Sonic Retro, but as time went on I transitioned to mainly visiting The Sonic Stadium. I never thought I’d end up leaving that place but in 2014-2015 I became interested in visiting TSSZ consistently and I became so satisfied with TSSZ that this is mainly where I come now for my Sonic community and news.
So happy new year Donnie and TSSZ!
And good luck to Sonic that he sees success this year. It’s been a very bumpy road for Sonic in my time as a Sonic fan, but as long as you guys are around to hold the fort down, you can count me in on the fight.
P.S.- As someone who has not completed Sonic Forces yet, to hear that Forces is a more divisive game among the fan base than Lost World is MIND boggling! How does SEGA keep managing to divide its followers more and more?!!?
And good luck on who decides on the green light to get Sally Acorn and the Freedom Fighters in IDW Sonic – Sega of America, Sega of Japan, Ian Flynn, IDW themselves, or some or all the ones mentioned.
You’re very passionate.
<3
For a plan B on the Freedom Fighters if they don’t make the IDW Sonic the Hedgehog cut: How about a Sally Acorn and the Freedom Fighters newspaper comic strip outside the Sega Sonic world? Hope Ian Flynn thinks about this…
No mention of Bayo 3 or the dual port of it’s prequels to Switch? How big a splash do you think they’ll make? Do you think we’ll get more than a trailer for 3 before E3?
Good job on your predictions by the way, it’s crazy how spot on you were.