Stealth Launches Patreon Campaign
A familiar face that creates and modifies video games wants to do that more often with the need of earning a living clashing with that productivity. But to do so they ask for your help.
That is the motivation behind the Patreon campaign launched by Stealth who, along with Taxman, had developed the remastered mobile versions of Sonic 1 and Sonic 2. Stealth himself further explains the reasoning behind the move:
To-date, the amount of time and focus I’ve been able to dedicate to any of my personal projects has fluctuated wildly, largely due to the need to earn a living. With your support, I aim to achieve the freedom to give these projects the attention that they deserve. By funding, at minimum, my cost of living, you are guaranteeing that the bulk of my time can be spent on these projects, increasing overall productivity and quality. You will also be providing me with the freedom to take risks, such as developing any sort of game without fear of failure, or attempting to develop complex game/utility features that I’m not absolutely certain I can complete or that I may have to change in implementation multiple times. I’m hoping that the removal of these restrictions will breed better creativity and more versatile products.
The more funding I receive, the more I can do. With support surpassing cost-of-living, I can afford to forgo other methods of building savings or emergency funds, and with even greater funding, I will be able to afford more development resources such as additional hardware and software, as well as pay any content creators I use up-front for faster and better service when possible.
Some of my original projects may be sold for money, but it will never be necessary for anyone to pay a single cent for any “fan content” I am able to generate as an independent developer. As for HCGE, my intent is that anyone may use it freely, without restriction or charge, for any project that is not intended to generate a profit. Licensing will only be required for commercial use.
The milestones themselves are all listed and mention how the funds will go towards his personal budget:
- $500 per month – This level will cover my personal monthly budget. I will be able to dedicate large amounts of time to my projects.
$1,000 per month – This level will cover much of the total household budget. I will be able to more-comfortably focus on my own projects most of the time.
$1,500 per month – This level will cover total household budget and savings for emergencies and major expenses. There will be less risk that I will have to dedicate periods of time to raising funds in some other manner.
- $2,000 per month – At this point and beyond, I will be able to pay content creators and buy equipment as-necessary. The higher the amount, the more funds I will be able to put into a project
My wife and I have at least a couple of other original game concepts that we’d like to explore. With continued, sufficient funding, we hope to bring these concepts and many others to life
I have also given thought to writing or creating videos about things I’m interested in, such as technical details regarding certain games or platforms, or creating less-serious commentary-type content such as “let’s plays”, reviews, etc. None of these are at all guaranteed, but who knows? You’ll have to let me know of the demand.
Once again you can head here if you wish to help. Currently only one user has contributed as of this article’s writing but that will no doubt change with the passage of time. We’ll keep you updated on the campaign as it progresses.
This post was originally written by the author for TSSZ News.